2026-05-07 21:05 UTC · Community Announcements · David Maletz
There’s so much to do in Witherspring Wilds - Building, Farming, Mining, Crafting, Creature Taming, Fighting, Exploration and Magic… how will you shape the Wilds?It was the massive demo of Aground that brought it to life! Now, we just released a free demo of Witherspring Wilds on Steam and Armor Games. Give it a try and let us know what you think of the game so far!You can also view our Roadmap to see what is coming next!FAQ: Will Witherspring Wilds have any connection to Aground?I'm actually undecided at this point. There's already similarities and easter eggs to Aground, and I'm definitely p
2025-04-04 14:54 UTC · Community Announcements · David Maletz
Aground Zero started with a simple idea: What if I made a 3D spinoff of Aground focusing on base building and automation? I teased this idea with an April Fool’s joke that turned out to be very real: {STEAM_CLAN_IMAGE}/41379797/e3badfadf3223bace1e6dfc1c3bdf21f78aeea5d.png Now, four years later, we’ve shared another April Fool’s joke and Aground Zero is finally released! https://www.youtube.com/watch?v=f3rN1CkJEcI What is Aground Zero? {STEAM_CLAN_IMAGE}/41379797/2cb5f92de0db1b80fceada02c9b62c24ae0e03a2.png Imagine you wake up underground having missed the Apocalypse. At first, it takes all you
2024-11-27 21:28 UTC · Community Announcements · David Maletz
In our last update: https://steamcommunity.com/games/876650/announcements/detail/4681018173926286592 We had a lot of interest in a Spanish Translation as well, and today I'm pleased to announce it is done! You can select it in the options menu once you've downloaded the update. {STEAM_CLAN_IMAGE}/32921029/18156bd493b993c791f08eb429be48b56a150526.png The translator also said it was tough to distinguish the lower case u from v in the default font (and I've had complaints about the font before), so I edited it to be crisper and have a larger difference between the two - and this will affect all l
2024-10-17 00:00 UTC · Community Announcements · David Maletz
Fixed a bug that was causing frequent crashing, especially when playing in the Chinese language. This also has some stability improvements I made while trying to fix the actual crash - including backing up save files. If the game crashes during saving, it'll now make a saves.sol.bak file - and when you load the game, it should automatically read that file. Hopefully, this will lower the amount of players losing their saves, but I'd still back up files or use the Aground Cloud just in case.
2024-09-23 13:21 UTC · Community Announcements · David Maletz
Many of you have been waiting for the Chinese translation of Aground - which was greatly delayed. But I'm pleased to announce it is now available for all players! Simply go to the options menu, and under language, select 简体中文 . {STEAM_CLAN_IMAGE}/32921029/1f92663cacd20766a1c9593d4900b6a865fbe96c.png This update also includes the big blocks version of the executable, which removes the 1GB memory restriction. Some players have already been using it, and it is less likely to crash due to running out of memory. We're also going to include Aground in Whitethorn's 8-year anniversary sale! Whitethorn
2024-01-18 19:02 UTC · Community Announcements · David Maletz
I hope you’re excited for Aground Zero - it’s been a long journey to reach this point - nearly 3 years of development - and we have so much more planned! https://store.steampowered.com/app/1795570/Aground_Zero/ What is Aground Zero? Aground Zero is a 3D spinoff of Aground. It takes place in the same universe, but its story starts on Earth - while the main character in Aground was still aboard a colony ship heading towards their new home. You are stuck deep underground after the bombardment that destroyed the surface of Earth, and you have to find a way to survive. There is mining, crafting, bu
2023-04-06 14:24 UTC · Community Announcements · David Maletz
As some of you may be aware, we ran a Kickstarter for Aground to fund development from the early web version until the early access release. We released exclusive items and weapons at different tiers for backers of the Kickstarter to thank them, and many players who missed the Kickstarter were upset they could no longer obtain these items. {STEAM_CLAN_IMAGE}/32921029/110b580f0abc95d689d2f14d675b93478aff4904.png After talking to the backers, some of these items were released publicly, but many (especially the appearance-only items) were kept private. However, after the recent update, I was aske
2023-04-01 14:24 UTC · Community Announcements · David Maletz
Oops! My cat walked across my keyboard and accidentally posted an update to Aground! I’d been working on an update to Splicer, but it wasn’t ready to be posted! And what’s worse, it looks like he edited a few of the other files! I tried to bribe him with food, but all he would tell me was that the Alchemist is part of the cat-astrophe. Working on getting things un-catted - I should have everything back to normal by tomorrow. {STEAM_CLAN_IMAGE}/32921029/1402a6df679c8543931b6f3c474fd9a979c7eb02.jpg
2022-05-13 12:47 UTC · Community Announcements · David Maletz
Implemented the new ShowFloatingGamepadTextInput to pop up a floating text input field for use on the steam deck or big picture mode.
2021-10-20 19:50 UTC · Community Announcements · David Maletz
After the launch and final post-launch updates of Aground, we floundered (hah) for a bit deciding what to do next. We made many prototypes - several of which were put on hold, before finally settling on two games. Yes, that’s right, we’re working on two big games right now, and if that wasn’t wild enough, we also just finished a third game in a month-long game jam that you can play right now for free! Stardander School for Witches {STEAM_CLAN_IMAGE}/32921029/1ee259f6a232b9dcca782110b291e2977c8e8e40.png After finishing , the Visual Novel we made right before starting Aground, we had many ideas
2021-10-19 15:07 UTC · Community Announcements · David Maletz
This is a minor update that only affects Steam Big Picture mode and the upcoming Steam Deck. The game now uses the on screen keyboard, and a few tweaks to the controls have been made (the largest being that keypresses now perform actions on release instead of held, with a few exceptions like placing nets/rails). The Linux build is also 64-bit now, the 32-bit build being retired (there are very few people still running a 32-bit linux OS, and it can be tough to get 32-bit builds running on 64-bit linux depending on the OS).
2021-04-09 13:33 UTC · Community Announcements · David Maletz
A modder found potential exploits that a malicious modder could use in Aground (if you installed their mod). This patch blocks those exploits. As far as we know, no mods took advantage of these exploits, and this version is immune to them.
2021-01-26 16:37 UTC · Community Announcements · David Maletz
After some delays and challenges, we’re finally ready to announce exactly when Aground will be coming to consoles (PS4, Switch and XBox One)! I know many of you have been waiting for a while and keep asking when they are coming, and that date is now set: February 11th, 2021! Mark your calendars! {STEAM_CLAN_IMAGE}/32921029/42e788c51002e53a6c9f8e68db72d412b299e3cb.gif I hope you’re looking forward to the release! The console versions are being published by Whitethorn Digital and have all of the offline features of the game. Online features (like mods and multiplayer) are a little more challengi
2020-12-14 18:32 UTC · Community Announcements · David Maletz
Materia Collective is excited to release the Aground Original Game Soundtrack Deluxe Edition featuring music by composer Chase Bethea. The deluxe edition includes the entire Aground soundtrack along with seven additional tracks never heard before, two tracks from Deity Quest, and three pieces of piano sheet music transcribed by Materia Collective's David Peacock. Aground's music covers a spectrum of rhythms and genres, using funky time signatures, psychedelic synths, chiptune elements, and guitars. {STEAM_CLAN_IMAGE}/32921029/436b78a170d4c307b09f6fa113d3baa41a21f42f.png "Aground features an am
2020-10-09 18:04 UTC · Community Announcements · David Maletz
The KOZ Modding Colosseum started out as a way to encourage new mods for Aground and put the spotlight on the growing Aground modding community, and we definitely succeeded in those goals. The competition saw the rise of a new Master modder (Lybell) at UAMT (the Unofficial Aground Modding Team), it gave Alchemist an excuse to finish his revised super mod that was gathering dust, and it even brought back a former master (CH355) to attempt his dream mod. Even the novices showed up and made some strong entries. If you want to learn more about the competition, you can see the original event: https
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