Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-02-17 04:35 UTC · Community Announcements · Spelkollektivet
In hopes of reviving the game, it has now been released as free to play. While doing this, we also migrated the servers that's being used, which are at a later software version. This game with some bugs, but hopefully we've found them all and the game should be fully playable. Please let us know if you encounter any issues!
2025-02-12 06:04 UTC · Community Announcements · Spelkollektivet
The game has been available for a few years now, and due to is using a very old engine version and us being unable to successfully port it to newer versions, updates stagnated. We feel like it makes sense to make the game free to play, and see if there's a bigger userbase out there interested in the game, and if so, see if there's a new push to make to try and get the game updated. As soon as Valve approves of the game to become free, we'll do it!
2021-02-15 06:54 UTC · Community Announcements · Spelkollektivet
Are you among the players who feels Gekraxel is too easy? Well, then we have something for you. Today we released "Nightmare mode", which offers some more... Dynamic maps... We're happy to be able to push our first update in a while, and we are looking forward to many more updates soon!
2019-09-15 05:08 UTC · Community Announcements · Spelkollektivet
New features: - Toggle fullscreen mode in options/video. - Vibrations on menu navigation with controller. - Vibrate gamepad on death. - Vibrate gamepad on suicide. - Vibrate gamepad on landing (varied strength depending on how strong the impact was). Changes: - Tutorial updates. - Migrated to new and better server. - Faster restart in tutorial. Bug fixes: - White boxes around moving platforms & lock. - "Race against time"-achievement progress rendered incorrectly. - Mouse hover issues / clicking through UI elements. - View team / leave team buttons in main menu would be visible even if not in
2019-08-30 20:38 UTC · Community Announcements · Spelkollektivet
It's been many moons since we started the development of the game and it's finally live. But this isn't the end, we will continue to add features and improve upon the game moving forward. We would love for this game to be a well known game within the speed running community, and we'll work hard to get there. We'll need a breather for a day, but expect a few updates already this weekend, before we fly off to South Korea to showcase it in Busan! We'll also post our roadmap once we get back home from South Korea.
2019-08-15 01:31 UTC · Community Announcements · Spelkollektivet
New features: - Ability to adjust what replays to use in daily challenge (in options/general). - Ability to adjust what replays to use in hardcore challenge (in options/general). - Showing time left on daily challenge in daily challenge - Showing personal best in daily challenge - Showing top 5 times in daily challenge - Showing personal best in hardcore challenge - Showing top 5 times in hardcore challenge Changes: - Translations for "Daily challenge"-box in main menu. - Controller translation for "start"-window in game modes. - Cursor hidden when gamepad is activated Bug fixes: - Menu would
2019-08-13 18:17 UTC · Community Announcements · Spelkollektivet
New features: - New achievements added. - The player now toggles between using keyboard or gamepad in main menu, this increases the general performance and allows for better detailed UI messages regarding input. Changes: - Multiple performance optimizations. Bug fixes: - Crash could occur when having network issues. - Server threw error when saving an unsuccessful run on a previously completed level.
2019-07-31 10:53 UTC · Community Announcements · Spelkollektivet
Basic leaderboards has been implemented and gamepad support has been fully implemented! New features: - Leaderboards. - Configurable gamepad controls. Changes: - GUI input disabled during transitions (in some cases). - GUI auto focus navigation. - Better gamepad support in general. Bug fixes: - Confirming dialog with movement input would cause movement.
2019-07-27 15:03 UTC · Community Announcements · Spelkollektivet
The new Teams feature allows players to band together under a united name and compete with other teams about being the best out there. There's plenty of features arriving to the game which will involve teams in the future, the current implementation was bare minimum. New features: - Teams Changes: - Tutorial popups - Off-camera ghosts trigger finish flash - Replay room timer stops after all ghosts finished - Do not play SFX on auto focus - Do not store replay's of suicides / restarts. - Disabled various game modes until tutorial has been completed once. Bug fixes: - Camera zoom focus in replay
2019-07-25 04:44 UTC · Community Announcements · Spelkollektivet
Due to a lot of detective work and adjustments being made to the UI, there's not that many new features to list for today. New features: - View replays (accessible via game menu in daily challenge and hardcore challenge) Changes: - Continued work on translations for English, German and Swedish. - Enabled opening game menu even though start notification is visible. Bug fixes: - Player keeps falling after finish - GUI elements not being destroyed properly. - If one would suicide above the finish, one would stop the timer and fall down and trigger victory condition.
2019-07-24 01:37 UTC · Community Announcements · Spelkollektivet
New features: - SFX on GUI button pressed - SFX on GUI focus change - SFX on GUI hover - Restart/suicide button in game - Configure start/restart button for keyboard - Change language in options (all translations not done) - can now be used to press buttons. Changes: - Ghost/platforms continue moving after player dies - Adjusted color of skyline in menus Bug fixes: - Player animation bug when dying - Sound issues when pausing game - Falling sound playing during map load
2019-07-23 03:59 UTC · Community Announcements · Spelkollektivet
With an open beta test, the feedback is flooding in, and we're doing our best to make as many improvements as possible, as fast as possible. We're hoping to be done with the implementation of a fail safe solution in case the server communication is compromised, so that the data can be transmitted at a later time. New features: - Added "start" message in game room - Added option rooms - Added a "Logging in..."-notification when awaiting response from server entering the game. - "Submitting result..."-notification when submitting result takes longer than 0.5s - Support for adding new languages.
2019-07-21 12:01 UTC · Community Announcements · Spelkollektivet
We've been doing a closed beta test and we've received a lot of helpful feedback and bug reports. We're still going through a list of changes to make, as well as features to implement before release. The plan is to release a bigger set of beta keys once we've attended to the biggest concerns of the current beta test. New features: - Decorative flash of "Fans" / "Rank" when updated in main menu. - Implemented input manager for personal configuration of controls. - Added cursor in game rooms when needed. - Implemented pause menu on "Escape". - Menu navigation with arrow keys. - Menu navigation w
2019-07-03 01:07 UTC · Community Announcements · Spelkollektivet
We just released a big update for our current demo / beta version of the game. The new update was mainly centered around fixing GUI elements, but it also comes with a huge change in game play, a new mechanic. If you've played the game before, you already know that the game can be quite hard and challenging with the minimalist approach we've taken. With this new mechanic, you may find the game even a bit harder, and finding the ultimate path a bigger journey. We're proud to introduce our brand new, never seen before, super innovative game mechanic: Moving Platforms™ Download the demo here: spel
Full appinfo as delivered by Steam PICS, changenumber 36974052. Also at /api/app/877940/raw.
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