Welcome to Tavern Guardians, a strategic match three RPG! Every action you take will determine your success against countless monsters and magical creatures. Take up arms as a heroic guardian and claim victory against evil!
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:58 UTC
$3.99
$3.99
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Description
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public
3341559
2018-11-30 02:37 UTC
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878351
windows
709.29 MB
103.77 MB
4497894029357202525
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
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3341559
public
2018-11-30 02:37 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-11-30 02:43 UTC · Community Announcements · KING KAZMA
Hello, everyone TAVERN GUARDIANS BANQUET 1.0.0 is available now! In this version, we added a powerful new hero, Master! The tavern owner, famous for his temper and axe. Won't hesitate to kill enemies himself when angry. Also, we released the achievement system and fixed some minor issue. Hope you enjoy it. And if you have any questions or advice, please feel free to contact us. Thank you! New hero: Master https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33284436/9e7928c72d1500baaacc063ec18b3be50a609e5f.png Achievement https://steamcdn-a.akamaihd.net/steamcommunity/public/imag
2018-10-05 08:06 UTC · Community Announcements · KING KAZMA
(build: 10-03-2018v2) New Feature: Survival Mode! Play through Level 6 in Story Mode to unlock Survival Mode. Players will encounter endless waves of enemies. Challenge yourself and see how many waves you can survive! The enemy combinations and the Boss orders are completely random. There are new elite minions in this mode as well. Players' ability to adapt can be fully tested. New items are available. The items that can be purchased are randomly generated. Players need to choose the suitable items to survive longer! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33284436/3
2018-09-28 08:51 UTC · Community Announcements · KING KAZMA
(build: 09-25-2018v5) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33284436/9558360e9735bdf158af3c20290c43aae399d6a9.png Localization Added Japanese version Bug Fixes Fixed a bug about calculation for the damage to the player. Fixed a bug about monitor selection in the option window. Fixed a bug that a Gargoyle reviving from statue triggers Mage’s Soul Absorption. Fixed a bug about the character info button in the inventory window Fixed a bug where the enemy does not get stunned when dropping for 3 rows during enemy’s turn. Fixed bugs about the display of the range skill
2018-09-21 04:47 UTC · Community Announcements · KING KAZMA
(Build: 09-20-2018v1) Hover-over Tooltips Tooltips now shows the actual DMG of the enemy, instead of base ATK. Added enemy's Heavy Armor/Magic Armor in tooltips. Added Countdown of the enemies’ actions to solve the graphic cross-over issue. HPs of Super Mushroom Bros' different forms are shown separately. Added Duration of status effect tiles. Added Durability of obstacle effect tiles. Added detailed descriptions of all the status effects tiles. In-game Tips Tips are now shown in the loading screen. Players are able to switch to tips by left-click. Added more game tips/hints. Game Tutorial Add
2018-09-15 14:22 UTC · Community Announcements · KING KAZMA
TAVERN GUARDIANS BANQUET is Now Available on Steam Early Access!!! During the early access phase, we are going to update at least a new Survival Mode, one new guardian, achievements, and trading card. We will continue to improve the game. If you have any questions or feedback, please feel free to contact us in community or SNS. Twitter Facebook Website IndieDB Wombo Combo Games https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33284436/aa92e67deacbf8efb4cf55eefe4208f651a2ad5f.png
2018-09-08 02:31 UTC · Community Announcements · KING KAZMA
==========Skill System=========== 1. Skill design We have added a lot of tactical combat skills to the Tavern Guardians Banquet, such as AoE attacks, displacement skills, and crowd control abilities. These skills are casted over enemies on the board. Therefore, we have modified their features to better serve the entire game mechanics. Here we are going to give an example to show how the skills work. It is often the case that the enemies are constantly falling down when the tiles keep getting matched in our game, which may cause the players to lose the game quickly. We designed a skill for Pala
2018-08-29 07:48 UTC · Community Announcements · KING KAZMA
Content Enemy tiles received a visual update. Updated the enemy's pictures. Improvements Improved the buff explanations for Holy Blessing. (Build: 08-28-2018v1)
2018-08-17 09:27 UTC · Community Announcements · KING KAZMA
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33284436/a4aa3356439cc2bc29ef21d7f7b6f995d6d88a97.png The free demo of our game is available now! During the promotion of TGB, I tended to use the phrases like "not like any other Puzzle RPG before" or "a pretty refreshing style of gameplay" or "unique battle system". So how different, refreshing or unique it is? Seeing is believing, we’ve made a free demo to allow more players to experience what we think is a pretty refreshing style of gameplay. In this demo, we’ve prepared one hero character and several beginning stages for p
2018-08-13 02:31 UTC · Community Announcements · KING KAZMA
Hi everyone, we are working hard on TGB now. Here's our first DevLog to tell you how does the Basic Combat System work, and what is the difference between TGB and the other Puzzle RPGs. Concept The core concept of the combat system of TGB is to mix PuzzleRPG and Turn Based Tactics. Thus, you can see that enemies in the TGB will move, attack and cast skills according to their own behavior pattern as the enemies in the Tactics Game. Meanwhile, player may change enemies’ position by matching the tiles or using skills. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33284436/f28
Full appinfo as delivered by Steam PICS, changenumber 38728191. Also at /api/app/878350/raw.