Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2022-06-07 21:18 UTC · Community Announcements · Ivanneke
Howdy everyone. Blood will be Spilled was released on May 29 2019 which means the game celebrated its 3rd anniversary recently. It was the first project of our very small studio, created with no prior experiences in game development. We learned an incredible amount of stuff on this game, both from our successes and our failures and despite its multiple shortcomings, we are quite proud of what we’ve achieved. The game won multiple awards and was praised for its visuals and narrative, which for us - graphic designers by trade, means a lot. But it’s been three years and the game is reaching the e
2021-06-01 07:42 UTC · Community Announcements · Ivanneke
Blood will be Spilled, the first game of our small studio, is 2 years old now. To celebrate, it's available for the lowest price it's ever been, with 90% off. Our digital artbook is also on sale, with 60% off. The offer ends on 7th of June. https://store.steampowered.com/app/880300/Blood_will_be_Spilled/ https://store.steampowered.com/app/1212880/Blood_will_be_Spilled__Artbook/
2020-02-20 14:15 UTC · Community Announcements · Ivanneke
{STEAM_CLAN_IMAGE}/32948116/19a3334c186067a83f23229d7a72a7514652d545.jpg Howdy Cowboys! Thanks to our friends from Attu Games (makers of Feudal Alloy), who helped us with the porting of the game, we are launching the game today on Nintendo Switch! You can find it on the store here: https://www.nintendo.com/games/detail/blood-will-be-spilled-switch/ Watch our Twitter to get a chance to win a limited printed version of out signed artbook.
2020-02-20 14:13 UTC · Community Announcements · Doublequote Studio
Howdy Cowboys! First off, we have released the Patch 1.3a that includes couple of small fixes in various levels as well as some fixes to the combat UI. Should you by any chance still stumble upon some bug that has not been addressed yet, feel free to shoot us an email at howdy@bloodwillbespilled.com or take a look at this thread. {STEAM_CLAN_IMAGE}/32948116/07759613e32a4d31b09af38af1a410200dd5e86a.png In other news, we have a limited printed version of our artbook. Watch our Twitter to get a chance to win a limited signed copy. In case you'd be interested in a digital version, you can find it
2019-12-19 13:21 UTC · Community Announcements · Ivanneke
{STEAM_CLAN_IMAGE}/32948116/51a684823db7c08c94469bd0f12fd71d98904df7.jpg Howdy cowboys! We have a little present ready for you - you can now purchase the Artbook of Blood will be Spilled. It includes more than 60 pages full of early sketches, designs and illustrations from the game, accompanied by short texts explaining the thought processes behind them. You can find it here Blood will be Spilled - Artbook There's also a 20% discount for one week. Enjoy your holidays cowboys!
2019-10-21 14:11 UTC · Community Announcements · Ivanneke
{STEAM_CLAN_IMAGE}/32948116/fa9c83cb00616a71823dc25a85e85e30d82a7bf9.jpg Hi there cowboys! Hope you’re doing great. We have a few news that we wanted to share with you. Mac Version It took us a while, but Blood will be Spilled is finally also available on Mac! Since none of us in the team is a Mac user, there is a very slight chance of some platform specific issues that we haven’t yet encountered. In case you would stumble upon any, just let us know at howdy@bloodwillbespilled.com and we’ll look into them right away. {STEAM_CLAN_IMAGE}/32948116/dcb36ef15923d5a863f5533e441fd684458c0c1c.jpg We’v
2019-10-10 13:40 UTC · Community Announcements · Ivanneke
Fixed an issue with Queen’s Stun card skill aiming Fixed some issues with ledge grab and also increased its smoothness and speed From now on, you can grab on ledges even when you are standing very close to the wall From now on, the Pause menu can be also closed with the B button on the controller From now on, Sergio the gun store owner will have some things to say each time you visit him From now on, some enemies should be much more precise when aiming From now on, Demolisher (the dynamite-throwing enemy) should be much more precise with his throws From now on, the enemy that will be backstabb
2019-06-28 13:07 UTC · Community Announcements · Ivanneke
Hey everyone, here are the patch notes for the latest patch: Fixed an issue with teleporting the player from one particular waypoint in final encounter in Chapter 4 Fixed an issue with random teleporting after using interact in Chapter 8 Fixed an issue in which opening and closing pause menu at the same time as dialogue has been triggered could make inputs not to work properly (could happen especially when skipping cutscenes followed by a dialogue) Fixed an issue with some actions of your supporting characters occasionally blocking your other inputs after use Fixed an issue with game getting s
2019-06-14 12:20 UTC · Community Announcements · Ivanneke
Howdy cowboys. As you probably noticed, patches has become less frequent and we’re preparing a slightly bigger update for next week. So, what can you expect from the Patch 1.10, you ask? Based on the feedback that we received, possession of the healing potion will be shown in the HUD next to health bar During combat encounters, the number of dynamites and healing potions that you have will be properly visually shown in the radial menu Some adjustments to the AI, which will prevent them from trying to shoot you through impenetrable platforms and obstacles Settings screen in the Main Menu, where
2019-06-07 18:53 UTC · Community Announcements · Ivanneke
Hi there, here are the latest patch notes. Have a great weekend. Fixed an issue with HUD sometimes being displayed over cutscenes Fixed an issue of level music still playing even when you exit the game to main menu Fixed an issue with Queen’s Stun Card aiming Fixed an issue with camera starting in weird position and then doing a long pan after respawn From now on, HUD will not be visible in Driftwood, since you don’t really need it there From now on, announcements of enemy actions are more frequent and more descriptive
2019-06-06 16:19 UTC · Community Announcements · Ivanneke
Hey guys, here are the notes for the latest patch: Fixed an issue in which (in case you were really fast) you could open the radial menu after your turn ended and it would soft lock the game Fixed an issue with skill trees not properly showing the requirements of unlocking next skills Fixed an issue with enemy dynamites not exploding after their owner has died Fixed an issue with descriptions of some combat actions were not shown properly Fixed an issue with one particular cover not working properly Slightly increased the speed of a chase mechanic in Chapter 6 Minor tweaks of some attacks in V
2019-06-05 17:25 UTC · Community Announcements · Ivanneke
Hello everyone. Below are notes for the latest patch: Fixed an issue with wrong serialization of healing plants in Chapter 1 Fixed an issue with triumph screen scoreboard not properly counting damage types Fixed an issue with hazard in Chapter 5 not properly triggering Fixed an issue with fuse countdown UI element not disappearing on respawn Fixed an issue with “Smoke Bomb” skill not functioning properly Fixed multiple smaller issues in final boss fight Fixed multiple typos in the UI Fixed cutscene skipping not functioning properly in one special occasion Fixed sensitivity of button presses in
2019-06-04 20:45 UTC · Community Announcements · Ivanneke
Hello everyone, here are the notes for the latest patch: Fixed an issue with broken interact in Chapter 4 that could block your progress Fixed an issue with broken interact in Chapter 6 that could block your progress Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite Fixed an issue of the cursor not being locked inside the game’s window Fixed an issue with a hazard in Chapter 4 not properly triggering Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner Fixed an issue with health bars not showing properly in so
2019-06-03 18:28 UTC · Community Announcements · Ivanneke
Hi everyone, below are notes for the latest patch: Fixed an issue when you could open the radial menu right after finishing combat and then couldn’t close it again Fixed an issue when causing a dynamite to explode by shooting it could cause next turn not to start Fixed an issue in Chapter 4 with respawn after second encounter not respawning all the things correctly Fixed an issue with incorrect respawning in Chapter 6 Fixed an issue with not being able to exit the gun store by pressing B on the controller From now on, when using controller, “continue” will be hovered by default on the post com
2019-05-31 20:14 UTC · Community Announcements · Ivanneke
Hi everyone, once again, thank you for your patience. Below are notes for the latest patch. Over the weekend we will continue testing and breaking the game and will have another patch prepared on Monday. Have a great weekend, cowboys! Fixed an issue with your gun not being properly shown as owned even after being purchased Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually Fixed an issue of the HUD incorrectly showing ammo after respawn Fixed an issue when some icons in combat would not show up properly in
Full appinfo as delivered by Steam PICS, changenumber 37215442. Also at /api/app/880300/raw.
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