Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-05-05 12:52 UTC · Community Announcements · vak_daimon
Testing for multiplayer fix ・Re-implemented multiplayer (some bugs, see below) ・Fixed that there was no judgment on the arm when the arm was stuck in the melee attack. ・Fixed the blade effect of the laser blade system being twice as long as the actual judgment. known bug - Problem that you have to click once on the title screen after failing to connect to the server. ・Some effects are not displayed during battle. ・The pose of the model becomes strange during the battle. - Bullets do not fly correctly during battle
2022-12-18 06:46 UTC · Community Announcements · vak_daimon
fix ・Improved the problem that landing stiffness is difficult to occur depending on the client's FPS (whether it is completely cured is unknown) ・Provisional solution for the problem that the head is not displayed -Fixed an issue where battle coloring was applied incorrectly Specification change ・Changed the guidance specification during fighting, and changed it so that if you press the fighting key at the lock working distance, it will almost certainly hit. (This is a change to make up for the superiority of the left ranged weapon. Combined with the previous melee attack specification change,
2022-12-11 09:54 UTC · Community Announcements · vak_daimon
fix ・Fixed that the EXTENSION shooting armament did not have bullets since the last update. ・Fixed the explosion range not being displayed correctly in the EXTENSION ranged weapon bar graph ・Fixed the incorrect calculation of time fire power in the bar graph of melee weapons in some parts. change ・Increase the amount of camera movement to create an atmosphere ・Unify the number of hits for melee weapons to 1, and change the damage amount of weapons with 4 or more hits to 3 hits. ・Changed the total firepower to the value of power * attack range in the bar graph of melee weapons
2022-12-11 09:52 UTC · Community Announcements · vak_daimon
Although development has been suspended for a long time, we officially announce that we will not be developing story mode. This is because they lack personal connections, financial resources, and mental capabilities. We plan to accept requests for updates and parameter adjustments when we feel like it. Sorry.
2021-10-11 03:18 UTC · Community Announcements · vak_daimon
・ Increased guidance performance during melee attacks (Added behavior that sticks to the top, bottom, left, and right) ・Some of the effects when hitting an abnormal state attack are restored (excluding head and hands)
2021-10-10 06:27 UTC · Community Announcements · vak_daimon
-Fixed that the standard bullet effect was separated from the bullet. ・ The concept of defense was not intuitive, so I changed everything so that I could understand it intuitively. (In principle, the total defense power is 1000, and damage is half of the attack power.) (The upper limit of damage that can be received has been changed so that the light weight is slightly increased, the medium amount is slightly reduced, and the weight is greatly reduced) (Basic HP, defense ratio changed to 1: 6: 4: 9 for head: torso: arms: legs) ・ Weight of fuselage SMALL-SHE changed from 600 to 900 Endurance ov
2021-09-27 09:49 UTC · Community Announcements · vak_daimon
UI fix -Fixed an assembly display bug related to Extension and Leg Extension. ・ The baht information display tool has been restored. ・ ・ Fixed a bug that the actual performance of the assembly display and sort result of some parts was different. .. Fixed shoulder weapon weight bar not working properly -Reviewed the maximum and minimum values of weapon bars (such as setting the lower limit of DPS to 0) ・ Information on Extension and Leg Extension bars and detailed display has been disclosed. -The specifications of the Extension and Leg Extension bars will be changed if the minimum value is 0.
2021-08-02 10:46 UTC · Community Announcements · vak_daimon
fix some assemble graphic bug
2021-03-01 15:34 UTC · Community Announcements · vak_daimon
Add MB effect. Fixed UI misalignment in environments where the screen is not 16: 9
2021-01-15 11:53 UTC · Community Announcements · vak_daimon
*apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. The schedule for resuming the use of Akane is undecided. * System side Changed the model of the equipment selection screen to that of magenta Changed the AI to try to shoot in fighting mode under certain condition
2021-01-13 09:35 UTC · Community Announcements · vak_daimon
*apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. * System side Revived camera changes in HEAT burst Revive camera changes when the camera touches a wall Revived camera changes in fighting mode Increased camera return speed after HEAT burst (The amount of dis
2021-01-12 13:19 UTC · Community Announcements · vak_daimon
*apology Due to the engine version upgrade, multiplayer is temporarily out of warranty. For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values do not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. * System side Fixed a bug that could not be started with the regular start button of steam Fixed a bug that players and enemies are switched with high probability for face glare and enemy cameras. Fixed a bug
2021-01-07 09:32 UTC · Community Announcements · vak_daimon
Development will resume temporarily. (Scheduled for January 2021) VRM compatible & stable communication during multiplayer battles Is the goal of this sprint. *apology For the time being, due to the partial loss of the development environment, the values on the garage display of the parts and the measured values will not match. Sorry to trouble you, but please check the patch notes. After updating the graphics, we plan to restore it with the stable version Ver0.6. In addition, there may be some fixes that are not described in the patch notes. Please note. * System side Improved multiplayer
2019-11-21 15:22 UTC · Community Announcements · vak_daimon
Fixes a bug that has a big problem due to changes in development policy. Fixed a bug that boost effect was not displayed Fixed a bug that caused it to be driven out of the garage in 2 minutes Fixed notation cover for arena We are very sorry for the next update, but since the technical debt has reached its limit, we will recreate the biggest logic from scratch. I would like to make the following announcement as soon as possible. If you have any contact, please contact us at https://discord.gg/fhzECnQ In the future, I would like to thank the Magic Mechsuit Akane.
2019-11-15 20:09 UTC · Community Announcements · vak_daimon
A sale will be held to commemorate DigiGameExpo participation The implementation of the disguise golem that was planned for implementation has not yet been completed. Please wait for a while ... After the disguise golem release, I would like to update the version rules and update ver0.5.0. In addition, the introduction of the update contents will be skipped in this version. Please understand. We look forward to your continued support for the Magic Mech Suit Akane. Postscript: Sale starts at 10 o'clock Pacific time on the 17th. We apologize for the inconvenience.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/880320/raw.
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