2026-08-18 16:59 UTC · Community Announcements · LyraCreative
I hope you’ve all been doing well! I’m back from my summer vacation, and this patch rolls out fixes and improvements based on reports received over the summer. Note: You can always revert to a previous version via the Steam Betas tab if needed. The latest previous version is: 1.1.0. The rollback option is there to ensure smooth user experience in case something does not behave as expected.Lunar Module Landing RadarThe landing radar has had a bug that leads to blocking issues during particular maneuvers (rare) or if used incorrectly (such as leaving it off during lunar landing). The issues seen
2026-06-03 12:52 UTC · Community Announcements · LyraCreative
Reentry has been patched to version 1.1! With the 1.0 launch behind us and many of the major launch issues addressed, development is now gradually shifting back to normal. This means continued improvements and bug fixes for existing content, while also dedicating time to new features and future additions to the simulator.The 1.1 update serves primarily as a soft transition into this new development phase. As outlined in the roadmap, the main focus between versions 1.0 and 1.1 was the release/post-launch crashes, issues, fixes and improvements to the 1.0 scope, and Virtual Reality related tasks
2026-05-04 07:07 UTC · Community Announcements · LyraCreative
Hello virtual astronauts! After a long month of administrative and tax related tasks I am back to finally be able to fully focus on development again. The game will transition to version 1.1 very soon but before doing so I wanted to roll out a smaller patch with some fixes. Please recall that the 1.0 -> 1.1 transition will not contain any major new features as this is the transition from working in a reactive state, fixing the 1.0 issues and bugs, to starting the 1.1 working blocks. See the in-game Roadmap for details.You can always revert to a previous version via the Steam Betas tab if neede
2026-03-12 17:56 UTC · Community Announcements · LyraCreative
This patch rolls out a new Apollo Command Module lesson designed to teach you the most important housekeeping procedures required during full length Apollo missions. It also aims to improve the current FDAI ball drive logic used during a GDC align logic and a LM coarse align logic. It also improves the CO2 absorber logic, updates various checklists and typos, and refines the CM battery charger.Update: Version 1.0.54 was rolled out as a minor hotfix for some additional logic related to the Attitude Indicator Alignment drive logic.You can always revert to a previous version via the Steam Betas t
2026-02-26 13:55 UTC · Community Announcements · LyraCreative
After a week-long winter break, development now continues toward the upcoming 1.1 phase. I will soon share a dedicated post outlining what players can expect from this next stage.This minor update focuses on improving overall usability and addressing issues reported by the community following the recent physics update. Several mission typos have been corrected, along with small mission flow adjustments and checklist updates aimed at making procedures clearer and easier to follow during gameplay.One important fix resolves an issue where incorrect use of P52 could cause the spacecraft to telepor
2026-02-09 17:53 UTC · Community Announcements · LyraCreative
For the past few weeks I have been working on a major physics upgrade, updating Lyra Engine and Gravity Engine to their latest versions. This has been a demanding process with a lot of moving parts, and almost everything related to orbital mechanics has been affected in one way or another. A significant amount of functionality has been re-implemented, and several post-migration issues discovered during testing have been resolved.The goal of this upgrade is first and foremost to improve overall stability and reliability of the physics engine. It brings in important bug fixes from the latest eng
2026-01-12 13:41 UTC · Community Announcements · LyraCreative
This update adds a search feature to the Mission Pad -> Checklists page, rolls out a full overhaul of the CM Academy lesson 8 (SPS burn planning) and CM Academy lesson 9 A (Atmospheric Entry). It also fixes and improves many internal systems in the Apollo Command Module, fixes quite a few of internal and reported VR issues and general bug fixes.As mentioned during the 1.0 release, the current phase of development has been mainly focused on fixing zero-day issues, crash to desktop issues, stability, Quality-of-Life fixes and in-game content (academy, missions, checklists, language) based on fee
2026-01-05 17:00 UTC · Community Announcements · LyraCreative
This update continues to iterate on core gameplay bug fixes and features designed to improve game play. Quite a lot of fixes has been applied and is covered in the bottom of this post, so be sure to scroll down and check it out. I have highlighted some of the bigger changes below.Note: This patches contains quite a lot of internal changes in addition to the feature list as I am preparing the solution for some new things yet to be announced. If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The l
2025-12-23 08:40 UTC · Community Announcements · LyraCreative
I wanted to take this moment to thank all of you for being part of Reentry - A Space Flight Simulator. This year the game made it to the major 1.0 milestone after spending years in Early Access.The transition was both as exciting as it was scary, and I want to thank each and every one of you for your overwhelming support. The game has moved beyond of what I ever though was possible, all because of your involvement, feedback, reports and suggestions. I have tried to listen to all of this, paid attention to the various discussions taking place to figure out how I can improve the game, tweak miss
2025-12-08 20:01 UTC · Community Announcements · LyraCreative
This patch continues to iterate on the 1.0 bits where I focus on bug fixes and critical issues players experience during their playthrough. In this patch various fixes and corrections are applied to the core game logic, the Command Module, and the Lunar Module. Quite a few fixes has been applied so make sure to check the patch notes list for the complete list.Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.18.Start In Orbit bugI have received some bug
2025-12-01 18:35 UTC · Community Announcements · LyraCreative
This update is focuses on correcting reported bugs and issues related to both normal play and VR. It will correct some reported issues related to Mercury-Atlas 6, improve academy lessons and campaign missions, camera system, and Gemini improvements. This is also the first update in a while that will fix a few of the reported VR issues and add some important missing features to it.Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.14.Camera control fixesTh
2025-11-22 21:12 UTC · Community Announcements · LyraCreative
After correcting an issue with the Save States in the previous patch, another emerged where some players have had trouble using the time scale feature after loading from a previous state, or during free-play missions. This hot fix should fix the issue.Thanks to all for reporting!
2025-11-21 12:58 UTC · Community Announcements · LyraCreative
This patch continues my work on correcting reported issues on the 1.0 features, while also improving some of the existing systems to support time scale during landing, improve lessons and missions, improve Save States, and improve the Gemini EVA. See the patch notes in the bottom for a full list.Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.8.Timescale during Landing/SplashdownOne key feature this patch contains is the first support for time scaling
2025-11-15 18:20 UTC · Community Announcements · LyraCreative
Hot Fix: The reference for the Mercury F2 dev-tool cameras used to create some scenes for the launch trailers has been removed. Calling it would cause a recursive stack overflow exception as some of these dev-tool cameras was missing. This would lead to a CTD. I plan to re-introduce these cameras with some additional orbiting cameras in a later patch.Thanks for reporting, as this is a crash that can ruin a long mission flow by accident I wanted to roll out a hot fix for this to correct the behavior as fast as possible.Note: If this patch causes new issues for you, please report them. You can a
2025-11-14 13:56 UTC · Community Announcements · LyraCreative
The 1.0 bits of Reentry - A Space Flight Simulator has ascended into orbit, and the launch so far has been filled with joy, anxiety, stress and excitement, all at the same time. I would not have managed this without your great support so I want to start by saying THANK YOU to all of you who have been part of this, and for supporting me with this project in any way.I have been busy this week trying to capture gameplay reports, issues and bugs. I have tried to read every message posted in the community, suggestions, feedback, and I have been following various streams from players playing the gam
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