HAPPY NEW YEAR 2026!!
New year, new questline. In 2026, I wish you the confidence of a Goblin attacking an Elite Paladin. Go get 'em! Let's make this year an epic win!Take care, Les
Age of Fear: The Free World is an introduction to a decade-old turn-based strategy series that fuses a tabletop wargame with RPG elements. Choose your faction (Undead Legion, Human Kingdom or Greenskins Horde), build a unique army and embark on exploring the realm!
| App ID | 882410 |
|---|---|
| App type | Game |
| Developer | Leslaw Sliwko |
| Publisher | Age of Fear |
| Release date | 2019-01-18 18:20 UTC |
| Release state | released |
| Workshop | Visible |
| Free app | Yes |
| Store page | store.steampowered.com/app/882410 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | aof-freeworld-start-windows.bat | windows | Launch | |
| 1 | ./aof-freeworld-start-linux.sh | linux | Launch | |
| 2 | ./aof-freeworld-start-macosx.command | macos | Launch | |
| 3 | aof-freeworld-start-windows.bat | -config | windows | Configuration |
| 4 | ./aof-freeworld-start-linux.sh | -config | linux | Configuration |
| 5 | ./aof-freeworld-start-macosx.command | -config | macos | Configuration |
| 6 | aof-freeworld-start-windows-console.bat | windows | Play Age of Fear: The Free World (Log Console) | |
| 7 | aof-freeworld-start-windows-console.bat | -workshop | windows | Workshop Manager |
| 8 | ./aof-freeworld-start-macosx.command | -workshop | macos | Workshop Manager |
| 9 | ./aof-freeworld-start-linux.sh | -workshop | linux | Workshop Manager |
| 10 | aof-freeworld-start-windows-64.bat | windows | Play Age of Fear: The Free World (Force 64bit) |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:07 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20639434 | 2025-11-02 13:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 882411 | 5.72 GB | 4.63 GB | 3665299037237675324 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20639434 | public | 2025-11-02 13:00 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
New year, new questline. In 2026, I wish you the confidence of a Goblin attacking an Elite Paladin. Go get 'em! Let's make this year an epic win!Take care, Les
Hi all!As some of you know, our series has a great modding workshop, and many aspects of the games can be edited. Over the years, we’ve tried to maintain backward compatibility — and I’m proud to say we’ve mostly achieved that goal!However, as with any software development, we didn’t get everything right, and some of the more complex mods stopped working or had issues.No more! Thanks to the hard work of Risewild, we’ve patched all incompatibilities and just released a major Backward Compatibility Pack. All our games will now work with previously created mods (over 100 and counting!).Take care,
Hi all, after a long while, we’ve finally managed to squash a few bugs and implement several optimizations. Nothing critical, but the UI should now feel noticeably more responsive, especially on Windows and during AI turns. Almost everything has been moved to a few simple arrays, reducing overhead when dynamically creating collections.We’ve also introduced a global battle state system, where the AI evaluates whether it should act more aggressively or defensively. This is a new subsystem, so your mileage may vary - in some battles, the impact is quite noticeable, while in others, it might make
Hi all, whether you’ve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, you’ve made this year truly legendary. This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure you’re pursuing. May your loot be epic, your companions loyal, and your journeys unforgettable. Merry Christmas and a Happy New Game Year! Take care, Les & AOF Team
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation! Originally, we intended for these unique skills to remain exclusive to players, so we hadn’t created AI scripts for them. However, after some catching up, we’re now ready to unleash everything needed to make the AI an even bigger nuisance. Take care and enjoy your winter break, Les
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macabre, and even Dragon Transformation! Originally, we intended for these unique skills to remain exclusive to players, so we hadn’t created AI scripts for them. However, after some catching up, we’re now ready to unleash everything needed to make the AI an even bigger nuisance. Take care and enjoy your winter break, Les
Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully complete in this version. The AI heroes have unique skills (some of which are quite OP!), and the AI is very protective of them. I hope we've struck the right balance, and TPKs won't happen too often. Take care, Les
Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons, making them a challenge even for advanced armies. To balance this, we've also added Merchants who will appear on the seas with precious items. I'm also working on a Sea Storm mechanic, but that feature isn't ready yet. Take care, Les
Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc. These are simple random-based scripts that let you win (or lose) small amounts of gold. The games can be accessed in many places throughout the campaign, with the most prominent being the Black Castle Casino. Take care, Les
Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear mechanics. I believe I've seen almost all abilities and skills utilized, along with a few combinations I never anticipated. Additionally, such videos assist us in identifying and fixing bugs, enhancing AI, and sometimes even inspire ideas for new features. Please enjoy the serious showcase of the complexity of Age of Fear: https://www.youtube.com/watch?v=_t-PO-S3Jf0&list=PL-GPZ3WPf9ex2QMWj0ZDW8xcDe9
Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release. Have fun and take care, Les & AOF Team
Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th! Hidden beneath Sorodon, the Ratmen are a clever faction that excels in stealth. In the dark corners of their territory, these elusive creatures have perfected the art of staying unseen and unheard. Though their units may seem weaker than those of similar factions, the Ratmen make up for it with their unmatched skills in backstabbing and surprising attacks. Living in an underground world full of tunnels, the Ratmen can move quietly and stra
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign. The Age of Fear series was enriched with several new features, such as continuous area effects, burrowing, and a whole new array of spells. We have also added a new mini-boss, Sandworm, and a new minor hero (playable by all factions), Dancer Zarah. Also, yesterday we released a complete pack of voiceovers for the Ratmen campaign. Therefore, the scenario is almost complete and requires only a few m
Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratmen, added a brand-new hero (Zarah, the dancer), and fine-tuned the AI to better utilize stealth. We are also in the process of ordering a voiceover and conducting auditions. We have selected a few options that align with the theme of the game. I kindly ask for your feedback on which one is the most suitable. The auditio
Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (with obligatory drunken dwarves fight!). We have also added a few items which improve the morphed form of heroes, e.g. Spider form of Lexa can be made quite powerful. I hope to add ever more items and work on polymorph mechanics. We also re-numbered all campaigns as chapters so new players aren't confused about the orde
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/882410/raw.
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