Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2026-06-09 06:30 UTC · Community Announcements · Soulven
Hi all, we’re excited to announce that the official Soulven Content Creator Program is live now! 🎉The Content Creator Program is designed to be more than just a role or label. It will remain exclusive, completely free of charge, and built around a proper sign-up process with mutual expectations.Selected creators will receive access to exclusive opportunities, unique insights into our projects and development process, and additional creator-focused benefits over time. 🎮✨You can sign up here:https://www.soulven.com/creatorsIf you’re not a content creator yourself but know someone who creates g
2026-06-09 06:27 UTC · Community Announcements · Soulven
Hello everyone,We’re very excited to finally share it:Soulven will be at gamescom 2026! This year, you’ll be able to meet us in Cologne from August 26–30 at Hall 10.2, as part of Die Indie-Burg.For us, this is a very special milestone. It will be the first time that Soulven appears at gamescom with an official B2C booth, and we’re incredibly happy to share this moment with our community.Whether you want to say hi, talk about our games, meet the team, or simply spend a few minutes with us. We’d be very happy to meet you there.📍 Hall 10.2🏰 Location: Die Indie-Burg😊 August 26–30 More details w
2023-10-06 23:18 UTC · Community Announcements · Soulven
Hello everyone, we´re happy to announce the Demo experience to PERSEVERA, which is now available on Steam. https://www.soulven.com/steam-store/persevera/persevera-playthedemo.png Enjoy the first minutes of PERSEVERA and tell us on our Discord channel or on the Steam Community pages of PERSEVERA what you think. https://www.soulven.com/steam-store/discord-banner.png
2020-11-03 13:14 UTC · Community Announcements · blackHound Studios
Hello everyone, today we will release Update 1.02 for Absinth. After watching all videos out there made by all gamers on Twitch or Youtube, we decided for following changes: - Mutli Language System with 3 starting languages English, German, Chinese - Changed few important things in Act II: - You can not pass the Checkpoint House without getting the master key to this house - You can not pass the Checkpoint House without deactivating the AR Interference Signal - You can die from normal enemies - The enemies in Act II are triggered differently than before - added new flame lights to altar and ch
2020-10-30 00:17 UTC · Community Announcements · blackHound Studios
We updated Absinth for german players to support also german subtitles and german content inside the game. Thanks a lot for playing & supporting Absinth and our small studio!
2020-10-26 13:03 UTC · Community Announcements · blackHound Studios
Hello, everyone! We´re happy to announce that Patch 1.01 is live now! Patch Notes: The note in the interrogation rooms seemed to confuse people, they tried to use those numbers as the pin for the door in the same room => solved We found an issue in the English subtitles => fixed There was a collider issue in one toilet in Act I => fixed There was a collider issue around the lake in Act II => fixed Few sounds get played again after there were already played => fixed The second password pin field is difficult to interact with => fixed The maps will show more important information => added You wi
2020-10-25 17:46 UTC · Community Announcements · blackHound Studios
Hello everyone, after watching all gameplays we were able to find over the weekend, we will release before Halloween Patch 1.01f, which will tackle some basic topics: The note in the interrogation rooms seems to confuse people, they try to use those numbers as the pin for the door in the same room. We found an issue in the English subtitles There is a collider issue in one toilet in Act I. Few sounds get played again after there were already played. The second password pin field is difficult to interact with. The maps will show more important information. You will need a specific distance to t
2020-10-23 15:26 UTC · Community Announcements · blackHound Studios
Hello everyone, we have awesome news to share with you today! We´re happy to announce that the final version of Absinth will be available today at 5 pm EST as planned! We would like to thank everyone who supported us all the time especially our Community on Discord, our families, and also everyone who played on any Streaming platform. We really enjoyed all the gameplay videos (yes we saw all of them!). For our final release, we can´t actually list the Patch notes 1:1 as we made so many changes that it became impossible for us to track all of them. Alternatively, we would like to show you the m
2020-10-17 21:00 UTC · Community Announcements · blackHound Studios
Join our Discord and book a seat on our Halloween channel. Join link: https://discord.gg/Ww7upNz *Only possible while free seats exists. Find more information on our Discord Server
2020-10-17 20:46 UTC · Community Announcements · blackHound Studios
Hello everyone, unfortunately we have to delay the final release for few days. We´re still waiting for a Steam approval, which is probably taking few days more than expected. So this is just an organizational delay! Sry for that, we define the start date to: Friday 23rd October 5pm EST
2020-10-15 21:39 UTC · Community Announcements · blackHound Studios
2020-10-15 01:24 UTC · Community Announcements · blackHound Studios
We´re glad to announce that today Absinth reached his final state in development, so nothing stands anymore in our way to release Absinth during this week successfully! Thanks a lot for your patient!
2020-10-07 00:41 UTC · Community Announcements · blackHound Studios
Finally, right before Halloween and nearly two years later {STEAM_CLAN_IMAGE}/33897001/1ba2f0f2eb37ff0cbe55de70bf36b15c6b34b3e3.png It was a great journey and pleasure to work on Absinth together with you, our community. We laughed a lot together in 2017 when we started with the Live Streaming Events for the Pre-Alpha. After one year working part-time on Absinth (just us both founders) we released at the end not a releasable EA product. Today we know that this was a typical developer mistake: You want to do everything big and great until you realize that you have limited ressources&time availa
2020-07-23 14:30 UTC · Community Announcements · management
Dear gamers and Absinth fans, It´s been a long time and we´re glad to be back. Unfortunately we had to delay this Update regarding COVID19. For our 5th Update we read every community feedback since today and fixed as much issues as possible! Also we are very happy to announce you that the next Update will be the final release. Yes, we´re leaving EA! Update 1.0ea Notes - Added new character animations for Act I and Act II - Fixed dozens of UI bugs - Increased the range of max and min brightness you can set - Fixed an issue where the mouse cursor does not appear anymore sometimes - Fixed issues
2019-08-07 17:05 UTC · Community Announcements · blackHound Studios
Hello everyone! We hope everyone have/had a great summer! Today we are very happy to announce you our 4th patch and new roadmap for Absinth. New Roadmap https://absinthgame.com/en/images/absinth-roadmap.jpg Update 0.9 Notes Level Design for Act II Added new FX sounds Optimized light calculation Changed from old Unity version to latest. Added "Change log" to main menu Deleted "Support" in main menu Redesigned options in main menu Redesigned options in in-game menu Added controls image to in-game options menu Updated intro scene in Act II @everyone Thank you again for your amazing support! Your
Full appinfo as delivered by Steam PICS, changenumber 37161947. Also at /api/app/884990/raw.
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