2025-06-26 17:02 UTC · Community Announcements · 2K J
The 2K Summer Sale!Hot deals on hot games! Cool down with summer savings!Save 15% on Sid Meier's Civilization VII*Save 86% on NBA 2K25 Standard Edition*Save 95% on Borderlands 3*Save 80% on Mafia Trilogy*And more! Don't miss out on incredible deals on 2K titles and DLC during the 2K Summer Sale!*Discount based on 2K's SRP. Sale ends 10:00am PST on July 10, 2025. Terms apply.The 2K Summer Sale!
2025-03-13 18:00 UTC · Community Announcements · 2K J
Don't miss out on incredible 2K titles and DLC during the 2K Spring Sale! Save 90% on Sid Meier's Civilization VI Save 70% on NBA 2K25 Standard Edition Save 67% on Risk of Rain 2 Also save big on the Mafia Trilogy and Borderlands Franchise titles! *Sale ends 10:00am PST on March 20, 2025. Terms apply 2K Spring Sale
2024-07-15 12:10 UTC · VG247
You're not gonna believe this. An apparent screenshot from the Bioshock game that's currently in the works has leaked online, and, assuming it's genuine, it tells us one thing we've all been hoping to learn about the title. That it's a video game. Yep, take a look at the image, which MP1ST claims has been unearthed from the showreel of a visual effects artist working for publisher 2K, and you can see clear as day, Bioshock 4, reportedly codenamed 'Parkside', is probably in line to be one of those doodads we all like to play with a controller, or mouse and keyboard, or a dance pad. In it, the p
2024-05-17 10:41 UTC · VG247
Ok, so, you remember when it looked an awful lot like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World - earlier this month? Well, Take-Two CEO Strauss Zelnick has now said that it "didn't shutter" the studios, leaving us all wondering whether they still, er, actually exist. Yes, this is a thing. If you're out of the loop, the shutterings - hinted at by internal documentation from Roll7 and a notice filed with the Washington State Employment Security Department - were reportedly part of cuts Take-Two r
2023-06-01 20:32 UTC · PCGamesN · editor@pcgamesn.com
Would you kindly play the BioShock games? The shooter trilogy is among the most influential set of FPS games around, with their gorgeously built worlds, immersive narratives, and frenetic combat that blends punchy weapons with magical abilities. If you've never explored Rapture or Columbia before, you owe it to yourself to check out the BioShock trilogy - and a Steam sale has them so cheap right now that you won't have to break the bank. Read the rest of the story... RELATED LINKS: Netflix's BioShock movie has the rights to both Rapture and Columbia Here's what BioShock looks like in Unreal En
2022-12-11 15:37 UTC · VG247
The next, currently untitled BioShock game has added a writer on Ghost of Tsushima as its narrative designer. "The dream is real!" wrote Liz Albl earlier this week. "So happy to announce I've joined Cloud Chamber as Narrative Lead on BioShock." Albl already has a number of writing credits under her belt, having written on games like Ghost of Tsushima, Far Cry 5, Watch Dogs: Legion, and more. It's been a while since we've heard anything about this fourth entry in the BioShock series, most of which has just been a lot of he-said, she-said rather than anything actually concrete. Back in 2020 some
2020-02-10 16:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
It doesn’t have anything to match the first game’s memorable twist, but in all other ways BioShock 2 is the best of the three BioShock games. It returned you to the underwater city of Rapture as a prototype Big Daddy, one of the drill-handed protectors you spend the first game hunting. It had better fights, better or equally as memorable world design, and never hits any of the low lows of its predecessor or sequel. (E.g. it doesn’t end with you fighting a big blue man.) We rightly champion games which undertake the heavy work of creating something new, as the first BioShock d
2019-12-10 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice Bell)
What is the true hallmark of a BioShock game? According to the press release about the new 2K-founded studio Cloud Chamber, wot is making a brand new BioShock, it’s “iconic, first-person shooter gameplay”. Before Binfinite came out, original series lead Ken Levine said in an interview that it’s the “incredibly detailed world” each game lets you explore. Or maybe it’s the PoLiTiCs? BioShock, famously, includes a pretty basic critique of the wet fart that is Objectivism, causing people either to argue it was a searing work of political genius, or be fur
2019-12-09 14:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Pretty pop-philosophy FPS series BioShock is to return, 2K announced today, with a new game coming from a new studio. 2K don’t reveal even the name of the new game, let alone in which sort of strange city it’ll (surely?) be set, but it’s official: BioShock is back, baby. 2K have muttered about resurrecting it several times in the years since the release of BioShock Infinite and demise of creators Irrational Games, and this time it seems to be real. The new BioShock is being made by Cloud Chamber, a new studio who’ll be working on the game “for the next several y
2019-12-09 13:21 UTC · Eurogamer
A new BioShock game is in the works, publisher 2K has confirmed. The project will be in development for the next "several" years, 2K said in a statement today, with development centred at the publisher's newly-named Cloud Chamber studio. Cloud Chamber is headed up by Kelley Gilmore, formerly of 2K's XCOM and Civ studio Firaxis, with offices in both San Francisco and Montreal. Read more
2019-11-01 22:38 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (RPS)
The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it s the gung-ho simplicity – look down a barrel and pull the trigger. It’s as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you in this, our list of the best 50 FPS games on PC. Let s lock and/or load. (more…)
2019-02-12 08:00 UTC · Eurogamer
There is a saying in architecture that no building is unbuildable, only unbuilt. Structures may be impossible in the here and now, but have the potential to exist given enough time or technological development: a futuristic cityscape, a spacefaring megastructure, the ruins of an alien civilisation. However, there are also buildings that defy the physical laws of space. It is not an issue that they could not exist, but that they should not. Their forms bend and warp in unthinkable ways; dream-like structures that push spatial logic to its breaking point. The Tomb of Porsena is a legendary monum
2019-02-07 08:00 UTC · Eurogamer
"I forget everything between footsteps. "'Anna!' I finish shouting, snapping my mouth shut in surprise. "My mind has gone blank. I don't know who Anna is or why I'm calling her name. I don't even know how I got here. I'm standing in a forest, shielding my eyes from the spitting rain. My heart's thumping, I reek of sweat and my legs are shaking. I must have been running but I can't remember why. Read more…
2018-05-21 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (RPS)
The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside. (more…)
2018-01-30 13:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Tom Francis)
What Works And Why is a new monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game and analyses what makes it good. I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they’re ‘immersive sims’. If you asked me what I liked about them, my answer would be a phrase almost as dumb: ’emergent gameplay!’ I always used to think of these as virtually the same thing, but of course they’re not. Immersive sims usually have a whole list of traits, things like: (more…)
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