v1.0.2 small updata!
Now the minimum screen resolution for the game is 800*600 (previously it was 1024*768), so now 1280*720 and such are available. Sorry for the trouble!
Descend the dungeon and slay the evil! Legion's Crawl is a combination of classic roguelike principle and modern 3D environment with intuitive GUI. Choose your hero and difficulty, challenge the randomly generated dungeons!
| App ID | 885780 |
|---|---|
| App type | Game |
| Developer | Turnspender |
| Publisher | Turnspender |
| Release date | 2018-08-30 05:11 UTC |
| Original release | 2018-07-31 07:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/885780 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Legion's Crawl.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:12 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 3134528 | 2018-09-19 00:41 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 885781 | 211.32 MB | 92.29 MB | 1343434727468019006 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 3134528 | public | 2018-09-19 00:41 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Now the minimum screen resolution for the game is 800*600 (previously it was 1024*768), so now 1280*720 and such are available. Sorry for the trouble!
Game Balance: Now Claudio starts with 4 Materials and 4 Regents. Blacksmith Recipe Change: Advanced Leather Armor is now Rank 2 (was 3), and Bullet(4) was added in Rank 0. Material cost change: 40 -> 30. Arcane Engineer Skillpath had its skills' order changed. Now Artificer skill is Rank 1. Scribe and Wand Mastery Rank was moved up by 1. Small buff on skills of Blacksmith, Alchemy, Spellblade and Arcane Engineer. Quality of Life Improvement: Hardware cursor is now an option. You can set it in Config. Fix: Removed the wrong newline in the "Gold Find" text on skill effect. Fixed the issue where
Thank you everyone, I think the game reached the state where I initially planned to be complete. So now it's v1.0.0 and fully released, with -10% discount again! Additional Feature: Japanese language is added, and another language can be added externally. Language can be changed Fix: Fixed the issue where "UpLeft" keybinding goes back to the default after the game is restarted. Fixed the ATK value of Snakebite and Wingbane.
Quality of Life Improvement: Added a "Back" button in the selecting Skillpaths screen. You can also push the ESC key to go back without choosing the Skillpaths. Fix: Fixed the bug where winning the game may leave more than one game record.
Additional Feature: Now the game record is available! From the title menu, you can view information of how your previous runs ended. Quality of Life Improvement: Skill GUI improvement. Now you need to click only once to learn a new skill. You need an extra step only when there's a choice for the given rank. Added logs for the fountain effects. XP value is displayed. Fix: Removed the bug where the game freezes if you won the game twice without quitting the game. Removed the bug where the effect of certain amulets stays effective over multiple runs. Players are no more allowed to make unintended
Fix: Eliminated the bug where you can target yourself when using a wand, causing the game to freeze. Sorry about this!
Additional Feature: Skillpath History is implemented! Now you can view your previously taken skillpath patterns and copy one of them with one click! Quality of Life Improvement: Difficulty explanation is displayed when you hover your mouse pointer over the choices. Log is displayed when you found/activated traps. Now you have an option in Config to turn off ambient creature sounds. Fix: Fixed the issue where you could NOT change the movement keybindings. Removed the bug where you cannot get rid of an identified cursed item from "picked up" state, effectively freezing the game. Sorry for the in
Quality of Life Improvement: "Level Up!" log will show up when you level up. Quick Wait input (LShift by default) is mentioned in the tutorial and the quick help. Fix: Removed a bug in which a certain input allowed to unequip cursed equipment and caused a freeze.
Thank you, players! Fix: Corrected wrong Item effect description. Wording change: NUT (Nutrition) -> NUTR Fixed some typos.
Thank you, players! Fix: Collected wrongly swapped rule name of Maria and Claudio. Collected several typos in skill descriptions. Added a hint on enemies spawning over time. Fixed the wrong effect on Green Blood skill.
Additional Feature: Movement/melee attack is now possible with keys! By default, it's , but you can change the key bindings. Quality of Life Improvement: Added "Back" button in Achievement screen to go back. Light strength while you are in a corridor is increased, so it's clearer to see which tile is in your view. AImless Mine floor texture is changed to the dark soil, to make it more visually differentiate from the wall. Quick resting is stopped when there is a non-asleep enemy in the vision. Fix: Credit screen is now accessible from the title menu. I hope you have a nice time!
Bug fix: - Failed to apply certain conditions. - An ingredient could be "used" to do nothing and it just disappears. - Some of the hint text included old, irrelevant information. Sorry for the inconvenience!
- Bug Fix: There was a bug in the inventory interface which caused the game to freeze under certain input. - Typo in some enemy name is fixed. Sorry for the inconvenience!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/885780/raw.
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