Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-07-30 15:15 UTC · Community Announcements · DecadeDecaf
So, within the past year I've become a much better programmer, and I started to dislike working on Outside the Lines because of how messy the code was. That being said, I spent the last few days cleaning up ALL of the code in the game. While doing so, I actually made a lot of changes that I think improve the game as a whole. Most paint lasts MUCH longer, but smaller splatters clump together. This should hopefully make the game feel fuller and reduce any lag people may have been getting. Paint Bucket's alt fire is the only thing that still has a low duration. Added three new achievements! Not l
2019-03-07 18:18 UTC · Community Announcements · DecadeDecaf
This is an update that addresses some minor issues I've encountered in the past few months. Added a button to the settings that allows players to reset their achievement progress. Achievements are now disabled while playing multiplayer or without CPUs. Sorry! Pressing the shoot button once the game ends returns to the menu. I noticed that the escape key wasn't super obvious. Erasers are a bit more common. Fixed a crash that would happen after a few seconds of playing with a 120 second timer. Fixed an issue where the colored arrows would start pointing too soon with a 60 second timer. Updated t
2018-09-13 23:43 UTC · Community Announcements · DecadeDecaf
Hi everyone! I just started using GameMaker Studio 2 for my other game, so I decided it would be a good idea to try importing Outside the Lines as well. There isn't anything too major in this update, but hopefully it'll tide everyone over until I have enough darn time to make a big update. Migrated to GameMaker Studio 2 from GameMaker: Studio 1.4. I've noticed some hefty performance improvements from this. Spray Paint and Paint Bucket don't spawn in Deathmatches anymore, since they can't deal damage to players. Changed how weapons spawn to make sure all colors have at least 1 weapon on the gro
2018-08-26 09:20 UTC · Community Announcements · DecadeDecaf
It's been a long few weeks, but I've finally managed to figure out a way to stop Windows Defender and Norton from blocking my game. For good. Thanks so much to everyone for dealing with this, because I know how valuable a clean computer is. Also I've removed the "multiplayer" and "co-op" tags from the store page to avoid confusion, since it's only local multiplayer. There's nothing too exciting to say because I've been spending most of my time on my other project, so if you're curious, you can find more info on my website: http://www.vastforecast.com/ Thank you, and until next time!
2018-07-27 04:05 UTC · Community Announcements · DecadeDecaf
I'm not sure how to approach this issue, but here's my side of the story. Windows Defender is falsely quarantining my game for trojan after a recent Windows 10 update. I've gotten reports of Norton locating a trojan file as well. This is resulting in a lack of trust and negative reviews, and it worries me immensely. I've contacted Steam support and they responded extremely swiftly, directing me to contact the antivirus vendors. I can't seem to get a response from Microsoft. I advise everyone who is still skeptical of the game to avoid playing it, because there isn't really a way to prove that
2018-07-16 17:17 UTC · Community Announcements · DecadeDecaf
This is a small update that adds an options page so that all the options are stored in a clean place. We're still working on those events, but CatnipOverdose (our artist) is a little preoccupied with our other game right now. Options A new gamemode has been added: Deathmatch. Everyone has 3 lives. Last color standing wins! You can change the amount of time in the match to 60 seconds, 90 seconds, or 120 seconds. Audio/Visual options have been moved to the new options page. Also, you can fullscreen without hitting F. You can turn on "respawn with weapon" to start with a weapon every time you die
2018-07-15 15:30 UTC · Community Announcements · DecadeDecaf
Hey everyone! I absolutely love reading the reviews and watching the YouTube videos that people are posting, and it's awesome to see all this support. I've tried to get as much feedback as possible on the balancing, but the main issue with the game is it lacks replayability. And I totally agree. We had some things planned to make the rounds feel different, like random events. But until that's ready, I've tried to make the balancing of the characters and weapons feel a bit more fair. Misc Changes You know that feeling when you've been playing too much Enter the Gungeon, so you spam your R key t
2018-07-14 12:15 UTC · Community Announcements · DecadeDecaf
Hi. My name is Cade but I use the username AstroPenguin642 online. I've been making games since I was seven years old and this is the first time I've actually released one. This game originated as an entry to a game jam, and it was actually the first game jam I had ever entered. I made Outside the Lines with CatnipOverdose, a team member and long time friend. It ended up placing 3rd overall, so we decided to fine tune it, add some handmade music by our good pal Slimer509, and release it on Steam for the experience. We're actually working on a much bigger game with online multiplayer; more on t
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/886460/raw.
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