Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2019-09-18 07:31 UTC · Community Announcements · pieonaplateproductions
Discord Reddit Hey there all! Nothing much interesting to report, so I'll let the patch notes do the talking. Cheers, and happy liberating, -David III Founder/CEO/Lead Developer Pie On A Plate Productions GGMT 1.02.010 Update Log-9/18/19 New Additions(1): UI (1) -Added FOV slider Changes(15): Pills (2) -JELLY CHAMBERS jam chance decreased from 2% per shot to 1% per shot -MR SWIMMINGTON number of extra lives granted increased from 5 to 7 Enemies (2) -Enemies with current health of less than 1 will now display “>1/” instead of 0 -Increased every stage of POLYRAISER base health by 25% Shop (4) -P
2019-09-14 21:10 UTC · Community Announcements · pieonaplateproductions
GGMT Discord Community GGMT Subreddit {STEAM_CLAN_IMAGE}/33102035/9bc4ca620fa5222d7d224690cae342f0a6c69cc4.png Hey there everyone! First of all, WOW! Thanks for the massive amount of downloads so far this weekend! A lot of people were mentioning a few key points that could really improve the game, mainly talking about how the initial start of the game is too slow and frustrating. So the Weak Pistol has been buffed by 20% to help accommodate for this issue! Movement has also been modified to feel less "floaty", and the player will not stop immediately after letting go of the move key, resulting
2019-09-13 17:03 UTC · Community Announcements · pieonaplateproductions
{STEAM_CLAN_IMAGE}/33102035/613ffb9bab7229bd009ab6a704d014d785607ab3.gif Hey there all! In celebration of the GGMT being out for a year, we have an update for you! This update contains plenty of bug fixes for bugs overlooked before the initial release, some gameplay balances and changes, but most notably: much better post processing. {STEAM_CLAN_IMAGE}/33102035/9bc4ca620fa5222d7d224690cae342f0a6c69cc4.png The addition of improved color-grading, bloom, depth of field, and overall lighting improvements makes the entire game look much better. To reflect these changes, a new trailer and new screen
2018-10-09 05:05 UTC · Community Announcements · pieonaplateproductions
Hey there everyone! There were a few bugs that have popped up after release, and this update is here to fix them! More importantly, this update brings the release of a completely DRM-free GGMT! Did we do it because it rhymes? Partially. Did we do it for our players? That's the more probable reason. A second marketing campaign will begin later this week, so hopefully the playerbase will benefit from this! As we all know, the more players, the more weird and rare bugs are likely to pop up, but we will get right on fixing them as soon as they become apparent to us! See you in the Multiverse! Chan
2018-08-27 22:04 UTC · Community Announcements · pieonaplateproductions
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33102035/6decdd9896e4a081f2b6b77bd97132f8a96a10b0.png Thank you to all who have followed me and supported me on this journey! Of course, I will be around the forums as much as possible to find and patch any bugs that anyone might encounter as soon as I possibly can! Good luck saving the Multiverse!
2018-08-22 04:48 UTC · Community Announcements · pieonaplateproductions
Again, nothing big or fancy. Just some well deserved reworks on the pill stats display menu! Changes (4): Weapons (1) -Optimized weapon movement UI (3) -Added cooldown time, always on ice, can see behind, roofied, shop chance, and kills needed for combos to Pill Stats Display menu -Reworked Pill Stats Display menu design -Pill Stats Display now accessible by pressing tab (UP on the D-Pad for Xbox controllers) Bug Fixes (1): Weapons(1) -Fixed bug where weapon sway would decrease over time
2018-08-20 08:05 UTC · Community Announcements · pieonaplateproductions
You've all been asking for it for a while now. Check the pause menu the next time you pick up a pill. Just one a few quality-of-life updates to come before release day~ New Additions (1): UI (1) -Added pill stats to the main menu. Different stats will appear as the player picks up different pills Changes (1): Weapons (1) -Explosions other than the self-explode now receive explosion damage multipliers Bug Fixes (1): UI (1) -Fixed bug where UI wouldn’t appear on final Multiverse
2018-08-19 01:52 UTC · Community Announcements · pieonaplateproductions
Yep, that's right. THE GREAT GEOMETRIC MULTIVERSE TOUR is now complete. The last gamemode has been fully implemented, the SHOP is all done, and some polishing touches have been put in! Of course, just because the full game is FINISHED, that doesn't mean the updates will stop! Expect many more patches to fix any remaining bugs, and balance out anything that might need a touch up. Thank you all for following me on this crazy journey. It's been a hell of an adventure. See you all on release day, August 27th, 2018! New Additions (4): Mechanics (3) -Added weapon sway. All weapons will tilt based on
2018-08-15 01:43 UTC · Community Announcements · pieonaplateproductions
Hey there all! This update brings one of the most powerful weapons in the Multiverse, The GALACTIC EQUALIZER, as well as the rest of the pills, bringing the total number of pills to an even 102! Some color-grading effects have been added, alongside post-processing effects on the guns, tying the whole game together a bit more and making everything look nicer! Much more has been added and changed as always, so be sure to check out the full patch notes below! I project only one more major content update before the game is entirely complete, followed by several smaller updates to tweak and adjust
2018-08-06 01:42 UTC · Community Announcements · pieonaplateproductions
Just to fix a couple quick things! Changes (1): Enemies (1) -Minions from MAGIC BOI and FLYING MAGIC BOI no longer count towards combos (To prevent score abuse by endless farming in certain situations) UI (1) -Changed speed of some button growth animations Bug Fixes (2): Other (2) -Fixed BOSS RUSH not working at all -Fixed SURVIVAL MODE not working at all
2018-08-05 21:18 UTC · Community Announcements · pieonaplateproductions
Hey there everyone! This update brings 2 new game modes, toggled sprinting, new menu designs and animations, and a ton of bug fixes! BOSS RUSH is a mode where you face off against endless waves of bosses. Select a boss to begin with (harder bosses will start you off with more weapons), and see how many you can beat in a row before dying! SURVIVAL MODE is a mode where you pick a starting Multiverse (again, just like with BOSS RUSH, the harder the Multiverse you choose, the more weapons you start off with), and fight against endless waves of enemies on that Multiverse alone, with each wave incre
2018-08-02 01:15 UTC · Community Announcements · pieonaplateproductions
Just a quick bug/balancing patch! Changes (4): Pills (1) -Changed Dead Weight from setting enemies to 70% speed to now 80% speed -Updated the text for Schizo Enemies (1) -Decreased TOOB DOOB WITH A LASER speed (again) from 4.5 to 3.5 Multiverses (2) -Added random player spawns to THE FOG -Removed FLYING SNIPPER SNIPER from FACTORY because they kept getting stuck Bug Fixes (7): Weapons(1) -Fixed bug where guns with a gold plus wouldn’t get the golden skin Multiverses(3) -Fixed getting stuck at the bottom of THE FOG if the player has extra lives -Fixed bug where enemies wouldn’t spawn on DANGER
2018-08-01 19:34 UTC · Community Announcements · pieonaplateproductions
Hey there guys! Beta keys go out to streamers and the press today, so we figured that we'd push out a quick update fixing some issues! BOSS RUSH and SURVIVAL MODE should appear in the next update sometime in the next few days, so stay tuned! See you out in the Multiverse! New Additions (2): UI (1) -Added beta alert that appears upon first launching of the game Mechanics (1) -Added partial controller support (Menus are not compatible with controllers yet, but the main gameplay fully supports it) Changes (4): Enemies (1) -Optimized enemy spawning Multiverses (1) -Camera shakes less when on SHAKY
2018-07-27 01:47 UTC · Community Announcements · pieonaplateproductions
Hey there guys! Really excited to bring this update, as it contains the rest of the Medium Tier and Hard Tier bosses, the rest of the Hard Tier levels, and POLY RAISER, the very final boss! This means that the main gamemode, "SAVE THE MULTIVERSE" is now complete and beatable, with a sweet reward each time you do so. All that's left now before the final polishing stages are a few more weapons and enemies, the rest of the cheats, as well as the 3 other gamemodes. As always, be sure to let us know of all bugs or issues you may run into, as well as the difficulty scale of the new bosses. See you i
2018-07-04 04:38 UTC · Community Announcements · pieonaplateproductions
Hey there guys. This update is a bit smaller than the other ones, but I'm going to be unable to develop for the next few days, so I figured I'd leave you all with some fresh content to test as well as some well deserved bug fixes and adjustments! Good luck liberating those Multiverses, and watch out for THE LUMBERJACK. New Additions (1): Multiverses (1) -Added THE LUMBERJACK (Hard) Changes (6): Multiverses (3) -Added 3 second start delay to THE DOOB -Added 3 second start delay to SPHERICAL ROLLY POLLY GUY -MOUNTAINSIDE now more transversable for most enemies Mechanics (1) -Slightly adjusted fi
Full appinfo as delivered by Steam PICS, changenumber 35945565. Also at /api/app/887400/raw.
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