Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-08-06 20:22 UTC · Community Announcements · Mindrend
Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40m/s and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone on instantiation Fixed hide object command not working *lerp = Linear Interpolation, the speed at which an object moves to "catch up" with where the laser is pointing at the floor
2020-08-06 15:17 UTC · Community Announcements · Mindrend
- Fixed issue with spawnable light config screen not rendering properly in Factory scene
2020-08-05 15:33 UTC · Community Announcements · Mindrend
It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved. I started the development of VRMV with no prior experience in 3D game development or modelling, and looking back I think this was a very ambitious project for my first application. Like most novice developers, I have learned a lot from my first release, and I want to thank all the people who downloaded VRMV and provided feedback. As for what the future holds, I want to develop an actu
2020-08-04 13:11 UTC · Community Announcements · Mindrend
Removed buttons for covered cargo crates and space ship (not used anymore) Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable Updated tutorial screens in lobby
2020-07-12 15:11 UTC · Community Announcements · Mindrend
Fixed bug where wand hints would disappear after looking at them Fixed issue with copy object hint getting stuck on Fixed issue with free placement mode send object to max placement distance erroneously Fixed issue where player gets sent to scene origin before loading new scene Fixed bug in Player Rig startup sequence that caused head follower collider to not initialize Fixed bug where player height was being set erroneously in Direct movement mode, causing Player to jump up on objects Adjusted comfort vignette to work at lower linear speeds As always please let me know if you encounter any is
2020-07-02 14:40 UTC · Community Announcements · Mindrend
Fixed issue with multi threaded import control not completing if model had invalid data Fixed model import symbol not staying upright when facing player Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space Colosseum scene
2020-06-29 13:41 UTC · Community Announcements · Mindrend
Fixed player not falling through gap in first floor in Outpost scene Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model Disabled selection ring on model import spawn point object Disabled layout autosave function in lobby scene Fixed re-import function sending model to origin not current loaded position There is still an issue with multi-threaded model importing where if it fails while importing (e.g. if the file has invalid contents or assimp reports importing error back to thread pool controller) then the async importing sequenc
2020-06-27 19:57 UTC · Community Announcements · Mindrend
Fixed smooth turning not working properly I will be adding a slider for smooth turning speed in next update and also a comfort vignette for smooth turning/flight.
2020-06-21 11:13 UTC · Community Announcements · Mindrend
Disable Auto Scale detect by default When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect) Fixed model loading synchronous mode instead of async by default The model loader fell back to synchronous loading by default, I have changed it back to async mode (again). Sorry for this! I have also turned off auto scale detection, I don;t think this is working quite so well. I am going to change it to something like "scale to player". I will find the longest dimension of the model out of x, y, z axes and set that to the player height and scale the res
2020-06-19 16:07 UTC · Community Announcements · Mindrend
Fixed text that displays Info/Warning/Error messages on wand Fixed issue where model import thread would not exit properly if model file failed to import Fixed bug with application version text not showing in Rotunda scene selection screen Added button to dismiss import error sign Improved async model load failed messaging & control Fixed restore defaults not working for advanced import options Reposition scene origin in Abstract scene away from center tree Fixed physics-enabled objects falling through floor in Outpost scene
2020-06-18 16:02 UTC · Community Announcements · Mindrend
Fixed issue where importing model as terrain had gravity enabled by default Changed 'Import As' options Displayed auto scale detection messages on wand Added restore defaults button for Import Options Removed Import As Scene option, no longer used Made terrain models traversable via Teleport
2020-06-13 12:58 UTC · Community Announcements · Mindrend
Fixed issue where loading certain saved scenes would fail if there were existing base objects in the scene (e.g. SciFi) Fixed issue where simply touching an object would cause it to be picked up by player Fixed issue where skybox would not save properly in certain scenes, such as Orbiting Outpost Added rollback option to v2.05 in betas tab in Steam. This is prior to the async load and wand grabbing changes.
2020-06-11 21:30 UTC · Community Announcements · Mindrend
Fixed issue where models could block main menu laser pointer when close to player Fixed sample palm tree missing trunk Fixed placeable selection ring not showing in Outpost scene Added tooltips on UI buttons Added advanced import settings screen Added option to use mesh colliders on import instead of bounding box collider Fixed issue where laser pointer turned on briefly when releasing held object Removed covered cargo crates sample object Changed object pickup scheme to better detect when hovering over objects Changed laser pointer model movement to allow Z rotation with wand while placing Au
2020-05-19 17:39 UTC · Community Announcements · Mindrend
Identified an issue with assimp model loader performing data structure validation and failing import if problem detected. This patch disables that feature and a future update will expose advanced import settings to the user.
2020-04-10 17:22 UTC · Community Announcements · Mindrend
Fixed issue with wand grip manipulation jump on initial grab Fixed issue with wand hint and grip manipulation toggles not working in User settings menu Fixed issue with flight vectoring toggles not working in in User settings menu Fixed issues with WMR throwing errors in log Changed default mappings for WMR and Vive
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/891420/raw.
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