No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:26 UTC
$12.99
$12.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
8487006
2022-04-02 15:40 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
892381
3.79 GB
1.53 GB
3070261851094256639
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
8487006
public
2022-04-02 15:40 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-04-02 15:41 UTC · Community Announcements · blackdiskettestudio
Chapter 5: Bug Fix -Compass is out of the screen -Fixed- -Bag of seeds generate an error or goes negative -Fixed- -We should maintain W+Z to go forward on the ATV -Fixed- -Harvester get stuck -Fixed- -Harvester have difficulty to hang weed plant -Fixed- -The planter often walks in the air -Fixed- -Not enought seeds in the bag -Fixed- -Weed chest fall off the truck too easily -Fixed- -The goat is hard to find -Fixed-
2021-07-31 16:33 UTC · Community Announcements · blackdiskettestudio
-Added a compass to help the player find his way -Added doors in the buildings to prevent the player from being trapped inside -Added signs to indicate the direction of the fruit vendor -Added black board to clearly indicate the objectives of the level More fixes will come next week.
2021-07-30 11:30 UTC · Community Announcements · blackdiskettestudio
After 2 years of work and 6 months of delay, I'm proud to present Dr Greenstuff Chapter 5. This last level should not have existed, but I wanted to do it to experiment new mechanics and thank the players for their support. The gameplay is no longer about weed, as it is very simplified in this level, but rather about setting up a wartime cannabis farm and delivering drugs. A section "Bug act 5" will be opened in the steam discussion, thank you to report me there, the problems you encounter. Hoping you will enjoy, I wish you a good game.
2021-02-03 22:02 UTC · Community Announcements · blackdiskettestudio
Here is the Dev progress for Chapter 5 . -This month, I've improved the vehicle system . -I also worked on the military part and the first results are very satisfying. -Some driving problems have appeared and I will have to spend some time to fix them. -On the plantation side, I'm getting to the end more than just adjustments. See you next month ;) {STEAM_CLAN_IMAGE}/33180829/8757c16c8df388fcf8e00053aa81fe15ad369e22.jpg
2021-01-04 21:45 UTC · Community Announcements · blackdiskettestudio
Greetings to all and happy new year 2021 !!! In order to keep you informed easily and quickly, here is the current status of the next level. I will come back to you regularly to keep you informed and so you will see the progress of the work. See you soon. {STEAM_CLAN_IMAGE}/33180829/1079102dcde5978e5df280569dcc076b1e0db58d.jpg
2020-06-11 21:42 UTC · Community Announcements · blackdiskettestudio
Hello all ! Chapter 5 is going well and I thought I was done But after testing the result, I'm not convinced by my work. So I'm going to review all this a little bit to give you a better experience, because I don't want to disappoint you. So I have to postpone the release of chapter 5 for a few weeks. To make you wait , here some screenshot from the last chapter. Thank you for your patience and understanding ;) {STEAM_CLAN_IMAGE}/33180829/3e9cf139b7adfee4fa6909c38af7c692102a1ba9.png {STEAM_CLAN_IMAGE}/33180829/1fe3a4d151035394e2bbe9f8116b1bbe5798fea7.png {STEAM_CLAN_IMAGE}/33180829/e9b7827d0f3
2020-04-04 20:17 UTC · Community Announcements · blackdiskettestudio
- Fix FPS drop problem when the black car appears at the end of chapter 4 (Maybe you'll have to load a previous save where you haven't yet read the cartel's message in your mailbox to solve this problem in your game.)
2020-02-14 13:14 UTC · Community Announcements · blackdiskettestudio
Hello everyone! As some of you know, I'm currently working on chapter 5. I'm preparing a completely different chapter for you, so development is taking a little time, but I hope to release it before this summer. Chapter 5 is even richer in gameplay than all the others and will lead you to produce on a very large scale.The map is about 43Km2 and to move around you will have vehicles available(if you can fix them ^^), you will be able to build buildings and even a whole village to be helped by workers. In short, a lot of surprises are waiting for you. Thank you for your patience and I'll see you
2020-01-26 18:55 UTC · Community Announcements · blackdiskettestudio
* Add several graphics options on Unity splashScreen -Fastest/Fast/Simple/Good/Beautiful/Fantastic *Bug fix -Can't move any object ( Happen when you leave the game window.)
2020-01-04 21:42 UTC · Community Announcements · blackdiskettestudio
Graphic update Transition to Unity2019 phase2 Shaders,fog,antialiasing,ambientocclusion,Color Grading,Chromatic aberration,lighting rework + other magic tricks. All in order to equalize the graphic level across the levels. Next update: - Several graphical options in the launcher low,medium,hight etc... Level 1 Before {STEAM_CLAN_IMAGE}/33180829/9ce71af47c8ecff31c7979e7b60583686d5a9838.jpg After {STEAM_CLAN_IMAGE}/33180829/c0d88ad9bc6b9cbf8445465ccf2a9c1710336663.jpg Level 2 Before {STEAM_CLAN_IMAGE}/33180829/47b8f12e7eb059f74c2e6a02167a0f1335e17fd7.jpg After {STEAM_CLAN_IMAGE}/33180829/d52789e
2019-12-11 21:04 UTC · Community Announcements · blackdiskettestudio
Back to the game ! After a long time , here I am again for the rest of the adventures. Update content : *Preparing for the transition of the game to unity2019. We were previously on unity2016. *Fix of the conflict between the radiator and the bin (Level 4) *The items requested by jeremy should be easier to give (Level 4) What's next : *Complete transition to unity2019 *New chapter for the doctor's life *Complete rework of the backup system
2019-05-26 18:07 UTC · Community Announcements · blackdiskettestudio
* Your money backs up correctly. * The easylumb bottle does not disappear when it is filled. * Jeremy gets your fertilizer and cuttings properly. * The buttons on the gas oven are no longer split. * The cocote minute does not disappear if there is more than 1 jar in it. * Pulverize an LSD blotter should no longer prevent you from moving objects * The petanque ball no longer reappears in every game. * After decantation installation give you back your funnel. THKS !! For bug feed back. More fix in next Update ;)
2019-04-28 17:45 UTC · Community Announcements · blackdiskettestudio
*The problem of the dealer not paying Weed is Fix,and this time it is for sure ;) But you have to Start a new game :( Sorry guys. The problem came from a meter of a Hidden Weed pouches sold which is destroyed once touny appeared. And thus to prevent the dealers from paying you... * The dealer selling time is fixed, some sell in 30sec or 60sec or 120sec. * The touny video should be less overlapping with the walls surrounding the players. Have fun and excuse me for this false start.
Full appinfo as delivered by Steam PICS, changenumber 35658224. Also at /api/app/892380/raw.