2026-05-19 15:42 UTC · Community Announcements · Anselm Pyta
Dear inhabitants of the caves, here's Anselm, creator of The Longing. As some of you might already know, The Longing took me over 4 years to make. After it was finished, I was sure that the next project would turn out much smoother... in a way I was right, but also very wrong. Long story short, Lucky Tower Ultimate has just been released, after spending over 5 years in production, from which 1.5 years were spent in Early Access. It's quite different from "The Longing" and doesn't share many similarities at first sight, except the art style and parts of the setting. That is by choice, since A)
2024-07-09 13:37 UTC · Community Announcements · Anselm Pyta
Dear inhabitants of the caves, Due to high demand for the original plushie, Makeship was kind enough to bring it back, again for a limited time only. They also started a campaign for new enamel pins of the Shade. Personally, I like the small pin of the Shade very much! The shipping for the pins is also a lot cheaper, in case you only want those. Here are the links for the campaigns: https://www.makeship.com/products/shade-enamel-pins https://www.makeship.com/products/shade-2-0-plushie So long, -Anselm {STEAM_CLAN_IMAGE}/33396686/4413703318ce60b9340838ff6c3fb66d813f709e.png {STEAM_CLAN_IMAGE}/3
2024-06-15 21:02 UTC · Community Announcements · Anselm Pyta
Dear cave inhabitants, The maintenance update that was previously accessible only via the beta branch is now available to all players. It mainly consists of small bug fixes accumulated over the last few years. We have also improved the anti-cheat system and removed the online-only constraint. The game can now be played offline on desktop, just like on all other devices (The Longing has been available on mobile and console for some time). Thank you for your help with testing! -Anselm P.S. The original Shade plushie will have a re-run next month.
2024-04-22 11:23 UTC · Community Announcements · Anselm Pyta
Dear cave inhabitants, it has been some time since we released a maintenance update, for testing is always a complicated affair with this game. There have been a lot of small bug fixes accumulated over the last years, especially since the game was released for mobile devices and we optimised it for touch input. We also improved the anti-cheat and got rid of the online-only constraint. Now the game is also playable without internet on desktop, as on all other devices. However since Steam is the biggest player base for the game, this update will not be set live immediately but first via a beta a
2024-02-09 18:06 UTC · Community Announcements · Anselm Pyta
Hello folks, as many of you have noticed, Studio Seufz has been working on a new game for a few years now. For anyone interested, I'll talk a bit about what I and the studio have been up to: First off, The Longing was a very personal project of mine, where I handled all the game design, dialogues and (almost all) art exclusively. However, since the founding day of the studio we've had plans to make a sequel to our Lucky Tower game series, which was one of our first successful games (published on the web in 2010, hence the goofy name). It's quite different from "The Longing" and doesn't share m
2024-01-03 12:17 UTC · Community Announcements · Anselm Pyta
Dear inhabitants of the caves, I received many demands to make a new plushie. Today is the day! The new one is almost the same as the old plushie, with one major change: It's the happy version of the Shade, sporting its trademark smile. Alternatively, if you already own the previous Shade plush, you can use the new one to represent Angst/The Darkness. {STEAM_CLAN_IMAGE}/33396686/eec35a1edcd0e46ecca791a0e4eed3e8420d83a1.png The ordering works like a Kickstarter campaign: If enough people pre-order (200 pre orders are needed), the plushie will be produced. Else, everyone will get a refund. EDIT:
2023-01-27 08:45 UTC · Community Announcements · Anselm Pyta
Dear inhabitants of the caves, I received many demands for Longing merchandise over the years. We have now partnered with Canadian company Makeship to finally produce a Shade plushie! It will work a bit like a Kickstarter campaign: If enough people pre-order (200 pre orders are needed), the plushie will be produced. Else, everyone will get a refund. The campaign will start today (Friday the 27th) and will run for three weeks. Time is ever fleeting, so is the Shade plushie. After the campaign ends, there will be no way to buy them anymore. Here's the link to the shop: https://shop.makeship.com/
2022-07-08 11:07 UTC · Community Announcements · ASHGAMES
The Longing on Steam Deck! Great news: The Longing is now fully compatible with the gamepad of the Steam Deck and all necessary adjustments for font readability and playability have been made. The game can also be played with touch. Furthermore, a Polish translation was added to the game. Big thanks to the fans Jakub (OD-Jake), Michał and Filip who have invested a lot of time to make that happen! {STEAM_CLAN_IMAGE}/33396686/594ec8ae555cbdf092f390f154fa3baf47738707.jpg {STEAM_CLAN_IMAGE}/33396686/c56810f93aaa7ad581e666f8182341c11eac7c68.jpg
2022-06-13 08:32 UTC · Community Announcements · Anselm Pyta
It has been a while, since the Steam version of THE LONGING has received any updates. This was mainly due to the fact that the game was ported to other platforms, like the Nintendo Switch. When I first started making the game I used ancient technology like Unity 5, so our publisher ASH had the terrifying task to overhaul the game technically in many aspects, making it smoother to play and hopefully fit for the future on PC as well! To add something more fun to this update, I also decided to finally add trading cards, since they actually fit quite nicely with the waiting concept. Here are all o
2021-02-22 19:37 UTC · Community Announcements · ASHGAMES
Digging the Earth Bundle In The Longing, a Shade digs his way through an underground cavern labyrinth. He's taking his time. Why? Because he's got 400 days of real time to hand. Despite living in the 50th century, Henry (Mutropolis) is old-fashioned and prefers a good old trowel for his archaeological adventures. But rare treasures are not all he will dig up! {STEAM_CLAN_IMAGE}/33396686/9a3cfdede6463dbb7eeb25c123f11f035e85c806.png Buy the bundle here: https://store.steampowered.com/bundle/18084/Digging_the_Earth_Bundle/ Mutropolis has launched MUTROPOLIS is a lovely sci-fi adventure set on the
2020-11-25 12:17 UTC · GamingOnLinux
Remember the unique mix of point and click adventuring with an idle game in The Longing? It's supposed to have taken people 400 days to finish. Read the full article here: https://www.gamingonlinux.com/2020/11/340-or-so-days-later-and-i-am-still-lost-in-the-longing
2020-05-22 15:59 UTC · Community Announcements · Anselm Pyta
Book Converter After the release, we promised to have translations of the books and finally we have found a solution: Players can now upload and download custom books via the Steam Workshop of The Longing. This doesn't change the number of books in the game, but you can replace the ones you found with different ones, for example translations in your language. Of course there is a limited number of books in the workshop as of now, since it's quite impossible for us to find translations in every language. You can find the instructions of how to up- and download HERE. We are thankful for every pl
2020-04-04 13:34 UTC · Community Announcements · Anselm Pyta
Dear players, I am quite impressed with the reception of the game so far. When I started it in my cave back in 2014, I made it just for myself. But it's quite heartwarming to see so many people enjoying the game for what it is. As a result, I got motivated to add some more stuff in, so I decided to work on some of the things I abandoned before release. You can consider these (early) "Easter eggs". With this update, which should download automatically, there are finally enough books in the game to fill the shelves entirely. They will appear throughout the caves after enough time has passed. Mos
2020-03-05 14:28 UTC · GamingOnLinux
The Longing is highly unusual, a game that takes 400 real-time days to come to a conclusion. As soon as you load it up, a timer will start counting down even when you're not in the game.
2020-01-13 15:00 UTC · Community Announcements · Studio Seufz
After a few hundred days of waiting, we finally have a release date for the game: It will be the 5th of March, which is in approximately 52 days. We are also proud to announce that the game has been nominated for an IGF Award in the "Nuovo" (innovation) category. Oh, and you can watch a new trailer here:
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