2026-08-14 17:10 UTC · Community Announcements · Loaf
Hello Deadsiders! Today we have a handful of new features being worked on that we would like to show you today, many of them you can expect in the next update. As always with these posts nothing we will talk about today is final, so expect changes based on your feedback. Before we jump into the new content let's start by briefly covering some balance changes, because we know many of you have been asking us to raise the amount of missions on the map. We plan to raise the mission cap on both PvP and PvE servers, with PvE servers having just slightly more active at once. Other balance changes you
2026-06-22 11:03 UTC · Community Announcements · Lucas
Hello Deadsiders! Today at 3:00PM CEST/ 8AM CDT, we will begin rolling out Hotfix 1.10.1! This small patch fixes a bug in Version 1.10 that causes the client to crash when interacting with the research bench, and also includes other minor fixes ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Bad Pixel Join other survivors: {STEAM_CLAN_IMAGE}/33598199/14b2a43107720d5145756999ddb35c20d4866a54.png Twitter Facebook VK YouTube Official website {STEAM_CLAN_IMAGE}/33598199/f76b8312285a555598d47b9bb93372f6cf29cff6.png
2026-06-18 17:15 UTC · Community Announcements · Loaf
Hello Deadsiders! Tomorrow at 9AM CEST / 2AM CDT, we will begin the release of version 1.10! ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required The Modkit will be rebuilt with the update. Mod authors should make sure to test and verify that their mods continue to function correctly after the update deployment. Update 1.10 is focused on bringing you new content, while making some minor changes and bug fixes in the background of course. Here are the most notable features you can expect to see: New Prison and Port POI in E5 Unique missio
2026-06-01 15:23 UTC · Community Announcements · Loaf
Hello Deadsiders! Tomorrow on June 2nd at 10AM CEST / 3AM CDT, we will release update 1.9.3. This is a technical patch that fixes bugs and brings changes to PvE servers. The maximum number of missions on official PvE servers has been increased. One more mission of each difficulty can now spawn. Work hasn’t finished on mission balance, so please send us any feedback you have on the subject. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Patch Notes: Separated the max mission settings for PvP and PvE servers Fixed a bug that caused
2026-05-12 14:54 UTC · Community Announcements · Lucas
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.9.2 for PC! The patch fixes an issue with blueprint progress being reset. Unfortunately, the progress of blueprints lost due to a bug cannot be restored. We apologize for the inconvenience. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required Bad Pixel Join other survivors: {STEAM_CLAN_IMAGE}/33598199/14b2a43107720d5145756999ddb35c20d4866a54.png Twitter Facebook VK YouTube Official website {STEAM_CLAN_IMAGE}/33598199/f76b8312285a555598d47b9bb93372f6cf29cff6.png
2026-05-06 20:25 UTC · Community Announcements · Loaf
Hello Deadsiders! On May 7th at 11AM CEST / 4AM CDT we will release update 1.9.1! At the same time, we also plan to open 4 more PvE servers in Europe to reduce queue times. This balance patch is based directly on feedback from our community. We have been carefully listening to the concerns shared by our players, and in this update we hope to address some of them. Our goal is to find the right balance between survival challenge and gameplay comfort. Some of the changes in this update may not look radical, but this is an important step toward finding that “golden middle ground” where the game re
2026-04-30 13:32 UTC · Community Announcements · Lucas
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.9.0.1 for PC! This is a small patch featuring important balance improvements based on community feedback In the latest game update, we emphasized survival mechanics. Based on your feedback, we may have gone a bit too far. Securing food and water has become quite a challenge, especially for new players. Therefore, we are implementing the following changes: The number of mussels on the shores has been doubled The number of apples has been increased by 25% Well capacity has been increased from 100 to 150 units The recipe
2026-04-28 19:37 UTC · Community Announcements · Loaf
{STEAM_CLAN_IMAGE}/33598199/26d20c048af275ba0bd1b6c9e77700e35b57d76f.gif Hello Deadsiders! On Wednesday the 29th at 11AM CEST / 4AM CDT, we will release version 1.9! Version 1.9 is easily the largest update so far this year, bringing huge expansions to progression, crafting, and the Mirny map itself. Balance changes have been made to loot spawning, AI, trader prices, medical items, vehicles, the list goes on. On top of that we have new base structures and decorative items for you to craft and construct. Thank you to everyone who sent in feedback during the extended testing period, it helped a
2026-04-08 18:34 UTC · Community Announcements · Loaf
Hello Deadsiders! With the start of the 1.9 PTS, we have some information for our modders about compatibility. For modders who want to ensure their mods are compatible on release, we have ways for you to test in our official discord. Version 1.9 makes some major changes to items with upgrades, progression with blueprints, and changes to level design with the map expansion. All of these have the potential to break mods. We also plan to make fundamental changes to the water and drinking system as well in an upcoming 1.9 build. If you are a modder and would like to test your mods compatibility be
2026-04-03 17:34 UTC · Community Announcements · Loaf
{STEAM_CLAN_IMAGE}/33598199/26d20c048af275ba0bd1b6c9e77700e35b57d76f.gif Hello Deadsiders! Today we present the massive 1.9 update for public testing! This version brings huge features and gameplay rebalancing, so your feedback from testing is invaluable as always. The new blueprint system is a massive expansion to progression, there is a large map expansion to explore, and new airdrops to call down! Below are instructions on how you can load into the public test server, with some details about version 1.9 for you to read while it installs. Important note: Version 1.9 makes fundamental changes
2026-03-06 16:53 UTC · Community Announcements · Loaf
{STEAM_CLAN_IMAGE}/33598199/443d376ae92389c969544ce469a2bc2781281ce5.gif Hello Deadsiders! In this short WIP post, we would like to show you all a handful of areas that we plan to add into the Mirny map in our next update. We have taken some POIs from procedurally generated maps, and imported the entire Potny map into Mirny! These new POIs will further populate areas of Mirny that were formerly empty in the south. For example the south west side of the map hasn’t seen a lot of traffic outside of base building and Kamensk. Now the Potny map connects it to the south end of the spawn zone, allowi
2026-02-27 19:15 UTC · Community Announcements · Loaf
{STEAM_CLAN_IMAGE}/33598199/a5db561ab3dd2d8c8cdec02152d1fb080966fcc7.gif Hello Deadsiders! Our team has substantial (and exciting) plans for 2026, and in this post, we will outline them as transparently as possible, as well as summarize the key learnings and takeaways from last year. First things first, we hear your feedback loud and clear. Currently, the whole Bad Pixel team is focused on tuning bots’ vision and hearing, fixing loot generation, adding new base decorations, and revisiting the game’s economy - all of that being the main feedback points you’ve shared with us. Expanding Deadside’
2026-02-12 22:24 UTC · Community Announcements · Loaf
{STEAM_CLAN_IMAGE}/33598199/b6eb9ddfabe9d61bbeddbdc068fe1fcbe30424fb.gif Hello Deadsiders! We have seen that some elements of update 1.8 have been met with mixed feedback from the community. Radical changes were made to several core systems, and we have gotten many suggestions to fix problems and make improvements. We hear you, and we’re taking steps to set things right. We plan to release update 1.8.0.4 on Monday, in the meantime read through the changes and let us know what you think! Key Changes: Disabled AI damage to player bases Increased headshot damage on unhelmeted AI for lethal headsh
2026-02-09 11:44 UTC · Community Announcements · Lucas
Hello Deadsiders! In the next few hours, we will begin rolling out Hotfix 1.8.0.3 for PC! Minor patch fixing a bug on PvE servers. ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required The update does not require progress to be reset, meaning there will be no wipe! Bad Pixel Join other survivors: {STEAM_CLAN_IMAGE}/33598199/14b2a43107720d5145756999ddb35c20d4866a54.png Twitter Facebook VK YouTube Official website {STEAM_CLAN_IMAGE}/33598199/f76b8312285a555598d47b9bb93372f6cf29cff6.png
2026-02-07 23:09 UTC · Community Announcements · Loaf
{STEAM_CLAN_IMAGE}/33598199/edd52b86485cc7d5c6e87ceda290b5789d00a166.gif Hello Deadsiders! On Monday, February 9th at 11am CET / 4am CST, we will release Hotfix 1.8.0.2! ⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required We will also be participating in the Steam PvP Fest! Experienced players will be able to grab DLC at a discount, and any new players looking to try the game will have the perfect opportunity to do so. The PvP Fest starts on the 9th at 7pm CET / 12pm CST Here are the changes you can expect to see: Patch Notes: Fixed ve
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