Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-02 15:09 UTC · Community Announcements · lum
Back with another update! In terms of the amount of fixes and adjustments, this might be one of our biggest patches yet. We recruited the help of a fan and modder, Buttery Stancakes, to help us do some very extensive QA. Their knowledge of the game and attention to detail was extremely vital for helping us iron out a lot of remaining bugs and general polish issues with the game. There's a lot of stuff here that *most* people probably would not notice, but they make a big impact on the game's overall quality. Here are more thorough notes on what's been fixed/changed: Bear traps should now disap
2023-06-09 17:06 UTC · Community Announcements · lum
Back with a small patch for some minor bugs Fixed bug where "Landing Sound" would play when you gained control in the House section Adjust text size on "pause" menu Fixed bug that could make the Language selection invisible Fixed bug related to the Butcher not chasing you right away if he was shot Additional misc. bug fixes Thanks for your patience, as always!
2023-05-27 04:55 UTC · Community Announcements · lum
Fixed some long lasting bugs/issues Fixed issue where a specific puzzle state would not save correctly Fixed issue with water canteen and water buckets on Hard mode Fixed issue where you could load a game with an "invisible gun" Fixed issue related to the Light Meter not spawning Fixed issue where you could read a document during a segment where it was unintended Fixed some AI navigation issues Adjusted Dog AI behavior Fixed some AI visual issues related to the elevator Fixed some issues related to fall damage on hard mode Fixed issue related to a specific ending Adjusted ambient audio levels
2023-04-12 16:21 UTC · Community Announcements · lum
Back with an update, here's what you can expect Performance improvements Fixes to French translation Fixed some misc. translation issues Adjusted the options/pause screen so text appears cleanly in all languages Fixed softlock bug that could occur if you get the "Sacrifice" ending while in Explore mode Fixed some bugs related to Victims Fixed bug related to trap alarm lights not stopping Fixed a number of misc. bugs and issues Thanks as always for your patience!
2023-03-17 22:05 UTC · Community Announcements · lum
Hello, back with a quick update Fixed issue where the notes in certain languages would get cut off. We originally thought this was fixed, but were mistaken. Apologies. Fixed issue where hitting "space" while in the inventory screen did not equip the item Thank you for your patience!
2023-03-14 18:37 UTC · Community Announcements · lum
Back again with another quick fix for localization. We fixed the following for Spanish Menu text got cut off Two documents (one in Night Shift, and another in Prologue) had incomplete translation. We currently updated these with a temporary translation, until we can get this adjusted properly. A known issue we will be cleaning up is the different text sizes on menus when playing in non-English languages. This requires another pass with our translators, so it may take some time before this is properly addressed. Thank you all very, very much for your patience!
2023-03-14 02:54 UTC · Community Announcements · lum
We have a quick update that addresses some issues with the last major update Fixed some issues where non-English languages would get cut off (especially noticeable in Russian) Fixed issue where item description text was microscopic when playing in Japanese Russian text uses a VCR inspired font for menus Fixed bug where you could not command Victims to follow you Fixed bug where the Fuse Puzzle wouldn't correctly "solve" There will likely be continued updates regarding the game's localization, however this current update had some vital fixes included that we wanted to make sure got released ASA
2023-03-12 13:05 UTC · Community Announcements · Puppet Combo
Greetings everyone, We have some exciting news to share with you all today. We've just released a big update for Stay Out of the House! Here's what you can expect: New Languages: Japanese, Spanish, Portuguese, Russian, French {STEAM_CLAN_IMAGE}/33609626/4ef700f2f8cfc689df0aebaa3939d62984de941f.gif We're thrilled to announce that we've added support for five new languages to the game. This means that players from all over the world can now enjoy Stay Out of the House in their native language. We understand that language can be a significant barrier for some players, and we want to make sure eve
2022-12-18 21:53 UTC · Community Announcements · lum
Hello! Back with some bug fixes, and a redesign of the Document Viewer UI Document Viewer has been redesigned Some bugs related to the document viewer when looking at it during Night Shift have been fixed Hammer attack range fixed Hammer rebalanced - it takes multiple hits to destroy objects, and it creates noise which may alert the butcher if he's nearby Fixed issue where cart didn't have a collider Fixed issue where certain TVs would have their audio playing even after they were destroyed Fixed a bug where sometimes players would get "stuck" while climbing a vent, or hiding Fixed issue relat
2022-12-09 02:09 UTC · Community Announcements · lum
Hello! Back with another patch! Quality of Life and Bug Fixes! Here's what you can expect: The hammer can be used to smash TVs A specific TV that could disappear after loading save, will now always be active (unless the player destroys it) Fixed issue where the Hex Key (and other "small" items) would not correctly respawn in the death closet, but would instead spawn right where the player died Fixed bug where sometimes the mouse cursor would unlock and would prevent players from looking around or interacting with the game Fixed issue where shooting out a security camera would cause a bad frame
2022-11-30 14:17 UTC · Community Announcements · lum
Hey everyone! I have a proper content update this time. Hope you all enjoy. Here's what you can expect: Major Additions Hard Mode. You have additional "survival mechanics" to manage, like hunger, thirst, and bleeding. There are a couple new items/interactions to let you deal with these new systems. There's also fall damage on this mode, and the Butcher is a bit more aware of you. Explore Mode. You can now playthrough the game without having to deal with any hostile characters. Some scripted sequences involving hostile characters will still play out as normal though. Document Viewer. Available
2022-11-11 23:18 UTC · Community Announcements · lum
Hi everyone, I'm back with another patch. This time, we got a ton of bug fixes and little adjustments in. We still have some new content on the way, but this patch had some critical fixes in it, so we decided to release this ahead of the content update. Fixed bug that prevented player from interacting with items, if the game was left running for a long time Fixed bug that prevented the player from opening their inventory or the options screen Security cameras have a new visual for the "sight cones" Adjustments to door physics Some minor adjustments to various puzzles to make them a bit more cl
2022-10-29 20:03 UTC · Community Announcements · Puppet Combo
First of all I want to thank everyone for picking up the game. I hope you've enjoyed it. Stay out of the House is in much better shape now. Lum and I have been working our asses off. The bugs are almost all fixed and things are pretty stable. If you had issues before, you should be safe giving it another shot this Halloween. I apologize for the launch. It was a shame working on a game for almost 5 years and then botching the release in the worst way possible with multiple delays and then bugs. We actually did more testing than any other Puppet Combo game with 10 testers on the payroll. But the
2022-10-29 00:51 UTC · Community Announcements · lum
Well, just when I said we'd be slowing down patches... an immediate hotfix is uploaded! There was an error related to the gun which should now be resolved. Thanks for your patience!
2022-10-28 23:49 UTC · Community Announcements · lum
A small bit of restored content, a new toggle in the options menu, and more fixes! Hopefully you aren't all tired of me saying this, but: thank you for sticking with us! The Butcher has some new costume changes that happen when he reaches specific "phases"! Affine Texture toggle is added to the Display Settings. This will let you disable texture stretching, as some users reported this as causing headaches. Improved ambient sounds in Night Shift - Outside, Inside, Refridgerators all have proper sound design Changes to item physics - this should prevent issues where items would fall (or get knoc
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/896520/raw.
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