Minor update 11.7.2022
- Fixed: Loading screen sometimes not showing "press any key" at the end.
Build, manage and grow a thriving colony in Kubifaktorium. The game features different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
| App ID | 898720 |
|---|---|
| App type | Game |
| Developer | Neomateria Games GmbH |
| Publisher | Neomateria Games GmbH |
| Homepage | https://kubifaktorium.com/ |
| Release date | 2021-12-16 17:59 UTC |
| Original release | 2019-07-03 07:00 UTC |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/898720 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Kubifaktorium-Windows64.exe | windows | ||
| 1 | Kubifaktorium-Linux | linux | ||
| 2 | Kubifaktorium-Mac.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:08 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9097265 | 2022-08-14 06:48 UTC | ||
| beta | 9097265 | 2022-07-11 07:36 UTC | ||
| macos | 5532213 | Compatibility patch | 2020-11-23 22:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 898721 | windows | 446.28 MB | 216.30 MB | 7542395277995051336 | branches: beta, macos | |
| 898722 | linux | 455.08 MB | 217.12 MB | 6150611895435318408 | branches: beta, macos | |
| 898723 | macos | 320.23 MB | 153.01 MB | 8373979989923178321 | branches: beta, macos |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9097265 | public | 2022-08-14 06:48 UTC | 2 hours ago |
| 9097265 | beta | 2022-07-11 07:36 UTC | 2 hours ago |
| 5532213 | macos | 2020-11-23 22:57 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed: Loading screen sometimes not showing "press any key" at the end.
Since its release in December, Kubi has seen a lot of patches, improvements and added content! We have improved the user interface based on player feedback, both eliminating things that were needlessly confusing to new players and adding more help and warnings to prevent common problems. We improved the game's balance and tweaked many gameplay mechanics to provide a smoother experience. We expanded modding support for the game, allowing both mods with more content as well as more options to change the game in general. We have fixed all the bugs and glitches that came up after release and impro
Summer Bonus DLC time! This patch adds more buildings, decorations and options for your colonists to relax and regenerate on a warm summer day. :) - Content: Added lavender and sunflowers to the grassland terrain. - Content: Added the comfy bench, the flower arch bench and the summer patio. - Content: Added the tropical bar. - Content: Added potted sunflowers, a potted cactus and a mermaid statue. - Fixed/Modding: Crops removed via DeleteObjectsInfo still showing up in the tile info panel. - Fixed: Toggling pause via spacebar not working after loading a save game from the main scene. - Fixed:
- Modding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlace
- UI: The combat robot UI now uses the drawn icons rather than the generated ones. - UI: Added a suggested buildings panel to greenhouses. - UI: You can now shift-click-transfer the products from farms and groves as well as auto-farms etc. to stockpiles and depots. - Fixed: Hotkey "O" for following objects not working. - Fixed: Hotkey "L" for opening the message log not working. - Fixed: "double recruitable colonist count" modifier shown as modifier group. - Fixed: Tamed polar bears can now carry things and use treadmills. - Fixed: Outdated tooltip suggesting that people become haulers when yo
- UI: Added a suggested buildings panel to automated groves and farms. - Fixed: When deconstructing a shipping port, items on the shipping port tiles are now unreserved. - Fixed: Some strings being too long in the settings screen. - Fixed: Outdated tooltip for color zone assignment. - Fixed: Some fixes in the French localization. - Fixed: Weird behaviour resulting when an item is cleaned from an exit hopper and transported away at the same time. - Fixed: Your colonists should no longer demand slot machines or television places to be happy in mission 7. - Engine: Upgraded from Unity 2019.4.30 →
While there are a number of cool mods for Kubi in the Workshop, Somamint's Japan Mod really stands out when it comes to the sheer amount of content. It includes a new campaign, new biomes, many new resources and products to discover as well as changes to the game mechanics. The mod is still in beta at the moment but it is already really playable and fun. :) You can find the full mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2478958712
- Misc: The caravan depot now has a crane and you can build depot exits/entries in it. - UI: When in expert mode, there is now also a button for 4x speed. - Fixed: When building a road using the "drag-method", the game now correctly places foundations when required. - Fixed: When deselecting a building with visible input/output arrows, the arrows now disappear. - Fixed: Lag while placing foundations. - Fixed/Misc: Toggling a conveyor belt into a distributor and vice versa now displaces items that are currently on the belt. This prevents items from getting stuck.
- Gameplay: In expert mode, production limits now also apply to automatic workshops. - Misc: You can now adjust the speed with which dialogue text appears in the settings. - Misc: Debug mode is no longer enabled by default. - Misc: Added a hint that related building count toward the building limit, e.g. zeppelin+drone factories. - Misc: The speed of scrolling the camera using the border or arrow keys or wasd keys should now be the same horizontally and vertically in ultra wide resolutions. - Fixed: Linking a shipping port to a stockpile, selecting an invalid import good, then removing the stoc
- Modding/Fixed: DisableRecipeInfo not working in some cases. - Modding/Fixed: DisableRecipeInfo not affecting encyclopaedia and tooltips. - Modding: DisableRecipeInfo not also allows/requires you to specify the inputs of a recipe. - Modding: Added kubi.example.changerecipe which shows how to replace an existing recipe. - Misc: The tooltip for expert mode now says which mechanics are included. - Modding: Added FuelBasedPowerGeneratorInfo→SpecificFuel which allows you to limit which fuel can be burned. - Misc: Power plants no longer burn things that have no fuel value. - Misc: Disabled the dona
- Misc: Moved game speed 3/4 to expert mode. - UI: If you hold a modifier key (shift, ctrl, alt) while pressing H, the game will now build stone roads (as opposed to mud roads). - Gameplay: When placing an inserter to put things in a garbage dump, the arrow is now green and a depot entry will be placed automatically. - Gameplay: When you place a deconstruct order on a garbage dump, it will be executed only when there is no garbage remaining in it. (Otherwise the garbage would just remain forever) - Modding: Added LockButtonInfo→ApplyOnReload which you can use to disable a function/button for a
- Gameplay: When a cargo port is set to pause, it will now also prevent the port and colonists from exporting things. - Gameplay: You can no longer build hoppers in garbage dumps. - UI: Tooltips are now also visible for disabled buttons. - Misc: Added an iron ore vein to story mission 8. - Fixed: Misleading description of zeppelin factory. - Fixed: Road layer starting when you press the "h"-key in a text box after last patch.
- Misc: Pressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. - Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia. - UI: The limit text in the production selection panel now updates automatically and not only when you select it. - Fixed: Tiles staying reserved after an inserter is destroyed. - Fixed: Penguins having no names. - Fixed: UI scaling in ultra wide resolutions (3.55:1 and higher). - Fixed: Removed the conveyor logistics tutorial (the functionality was changed a few months ago bu
- Balance: Made the need progression slower (3→4 days per tier). - Fixed: Some entries not showing in encyclopaedia after last patch. - Misc: When you hover over the power icon, the game now - Misc: Screen positions (F1-F4) are now saved when you save a game. - Misc: Added a tooltip to the enemy camp hint text.
- Fixed: "Unlocked buildings" staying unlocked when you start a new map. - Fixed: Birds should no longer freeze on the edge of the screen in ultra-wide resolution, unless you zoom really far out. - Fixed: Outdated & misleading "work in progress" text in French localization. - Fixed: Sprinklers already operating while under construction. - Fixed: Tutorial numbers (10 was not visible without expert mode). - Fixed: You can no longer place multiple train signals / semaphores on top of each other. - Gameplay: Overflow exits/entries now use strict > and = and 64. Huge stockpiles can lead to performa
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/898720/raw.
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