Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:31 UTC.
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2025-12-01 10:42 UTC · Community Announcements · Baby Duka
M.matec and GGHallGamer mentioned that the achievements were not working — either not being registered as unlocked if one was acquired, or not registering at all! With a bit of testing, I personally (on a test account with no achievements acquired) unlocked enough achievements to see it function.Firstly: Remember to make sure the client downloads the update (b. 3002 pacth 2) before trying out the new pacth.Though I noticed (for some reason) that the Hard Mode achievement — where you complete a level on Hard difficulty — was not showing up in the in-game overlay, but instead in the Steam client
2025-11-12 11:22 UTC · Community Announcements · Baby Duka
Build 3002 introduces WASD-controls for keyboard movement and navigating in menus -as well as updated and newly configured Control Setting B for keyboard. Nothing new for gamepads. Therefore a lot of informative graphics in the UIs had to be changed (ie. signs in the tutorial levels, info graphics in Settings menu). Next part is about the PLAY menu's filters: Exlporation, Most Plays, Alphabetical etc. Recently Played and Liked Levels now occur among the other classic filters. Also Alphabetical is paged into three part: A-I, J-S, and S-Z. And as always some fixes and enhancement. Welcome to ano
2025-11-04 21:17 UTC · Community Announcements · Baby Duka
Build 3001 introduces a news feed that shows the latest entries in the world record table in the Leaderboard menu and in Pause Game menu. Here you can keep up with new records. This feature is already live on our Discord server, but the new generation of DASHers are not really using the server - therefore I put the same feed in-game. And it's giving the game a more "live" feel.The reason for putting it in the Leaderboard menu: it feels natural wanting to have an impression of which new records have been set/taken/stolen.The reason for putting it in the Pause Game menu: during runs you can paus
2025-10-24 14:58 UTC · Community Announcements · Baby Duka
Welcome, speedrunners, level creators, and 2D lovers!It has been five years since an update came to life in the pre-Final Edition era. This major update brings lots of new features, optimizations, and fixes:Vertical moving platforms: By popular request from GGHallGamer, platforms can now move vertically as well as horizontally. Place several moving platforms next to each other to create a larger platform and open up new paths in your levels. But beware — heroes and enemies can be crushed if the platform reaches the ceiling!Moving spikes: Also requested by GGHallGamer, spike boxes can now move
2025-09-26 12:00 UTC · Community Announcements · Baby Duka
DASHers! It has been an absolute thrill to witness the action during the first ten days since release.Many new runners have joined the game as well as a great deal of new levels fresh from the editors.A huge congratulations to the new #1 on the World Records Leaderboard GGHallGamer, who has been active on a daily basis and has strategically made the way to the top of the board. GG!GGHallGamer also inspired me to implement vertical moving platforms. I've been working steadily on the implementation and have had to deal with misbehaving slappers, spitters and sploders! This has taken a lot of tim
2025-09-17 14:24 UTC · Community Announcements · Baby Duka
Heroes, It’s official: DASH has left Early Access and is now Free to Play on Steam!This launch build is the most stable version of DASH to date:Polished and reliable gameplaySmooth online experience with stable serversA fresh chance for everyone to jump in, create, and speedrun togetherWe know many of you have been waiting for the final release, and we wanted to give you the most solid experience possible. But don’t worry – this is only the beginning.👉 We’re already preparing the very first FINAL EDITION update, which will bring exciting new improvements and features very soon.Join our Discor
2025-09-10 09:33 UTC · Community Announcements · Baby Duka
Dear DASHers 💙DASH: Danger Action Speed Heroes began as a dream back in 2018: a wild, creative speedrunning platformer built for the community. In 2019 we entered Early Access. Since then many juicy updates, as well as hundreds of levels, streams, and crazy runs have shaped what DASH became.Now it’s time to say: 👉 DASH is leaving Early Access as the Final Edition - this will happen on September 17th 2025 👉 The game will be FREE for everyoneWhat this means:There might be new updates – but to be safe the official announcement is: DASH is “frozen in time.” This is due to uncertainty regarding
2020-01-08 15:35 UTC · Community Announcements · Baby Duka
Dear DASHers. Today a new build is live. While there is only a few bug fixes and a nice new 'reversed' slope (basically an upside down slope to give new shapes to structures in levels) we are also introducing the first multiplayer mode in the DASHgame. But behold... you must be patient because there is still some way to go until the mode is all the way in the box! {STEAM_CLAN_IMAGE}/33344919/8b966cf26d271faa3592c9ca3874143688a6a10d.gif Build 2007; Early Access; Steam: - The currency and shop is still not available so players will not receive any gifts or medals yet. - The mode in BUILD 2007 is
2019-11-28 15:16 UTC · Community Announcements · Baby Duka
During December '19 (me) Duka and my man Leary will develop the last part of the DASHgame with a goal to release the final premium game January 2020. {STEAM_CLAN_IMAGE}/33344919/64d0b6ddfa3b916a6a208a1d498511daff0edba1.gif While we can't expose all details yet, the decision to work on competitive and multiplayer-focused designs is locked down. This is what all our production notes tell us, this is what you players tell us, and it is something that we ourselves ARE HUNGRY FOR! The game's price and game-economy will change, therefore we are now seeing a window where we can distribute the game fo
2019-09-20 14:38 UTC · Community Announcements · Baby Duka
Hi DASHers! Welcome to a new update! {STEAM_CLAN_IMAGE}/33344919/0a9e1ecf0c880ac5284deff9d28b91751ed526c7.gif As you all know the Slope tile was implemented in last update. However some natural bugs and small errors have been spotted by the community of bug-hunters - most of them are now addressed. Let's find some more :D {STEAM_CLAN_IMAGE}/33344919/51e7271f4f413d4593704fb3b85a6cee58efd7be.gif Fixed script causing large levels to slow down the game speed. This was implemented in update 2006 due to new auto-tile scripts in slope objects. Now fixed so large levels should run smooth on all comput
2019-09-06 08:41 UTC · Community Announcements · Baby Duka
BUILD 2006 IS LIVE ON STEAM! The update is live and ready to be tested and expored! {STEAM_CLAN_IMAGE}/33344919/1c94bca0360ac650016b3b78f3441e408c4a1bc8.png It's DASH day again! {STEAM_CLAN_IMAGE}/33344919/8b966cf26d271faa3592c9ca3874143688a6a10d.gif With this new update you can experience a new feeling in the editor. The slope tile (in all tilesets) will allow for corners to be smooth, cool ramps to be built and new ways to play with the enemies. The missile ammo is also more explosive now, making it more interesting in chaotic and action-based levels. Launch the game and get ready to create
2019-08-19 15:42 UTC · Community Announcements · Baby Duka
DASHers of the world! A brand new build is live. Ready to satisfy your cravings for more pixelated tiles! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33344919/f3bb1b025fe39e9bcee59bede0da8713c739a3ee.gif BUILD 2005 IS LIVE We lowered the price of the Early Access ticket! How about that! New crumbling platform integrated: make levels with tiles which disappear (crumble and vanish) to create complexity and danger!! New Bazooka ammo integrated! BOOM! (massive impact on crates and enemies! Destroys crumbling tiles too) More optimized projectile precision. Still not perfect b
2019-08-12 12:30 UTC · Community Announcements · Baby Duka
GET READY FOR A NEW UPDATE MONDAY 19th of AUGUST Since last update we've already seen a good bunch of Dungeon and Sewer levels in the pool. A warm welcome has been given to the Underground tileset, its backdrops and its new music! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33344919/217406fed2df7397c7e72fe0f4d4e62c89b7758f.gif We have also run a vote for which tile to implement next Monday (19th of August), and the DASHers favored: The Crumbling Platform: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33344919/c4f2d986e953d5756d52bf3104836287c871f0c1.
2019-08-05 13:21 UTC · Community Announcements · Baby Duka
Update 2004 patch 01 has officially launched! In this update we are introducing a brand new tileset: The Underground - with its two backdrops: Sewers and Dungeon. The style of the tileset includes a special treat we are looking forward for you to experience. The dark atmosphere of the depths along with the new music will take you into new worlds of pixels and danger! Underground tileset implemented! Fog of War/Darkness implemented in Underground play mode: use the light from the Hero to guide you through a dark level. The magic orbs also shine in the dark. Underground music themes by Baby Duka
2019-06-19 03:01 UTC · Community Announcements · Baby Duka
This first patch to the Early Access build includes most important fixes which are major to the overall shape of the game. The collision and tile-placement error(s) are postponed for next patch: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33344919/64d0b6ddfa3b916a6a208a1d498511daff0edba1.gif Fixed crash caused by overstacking memory due to not deleting sprite being stored in memory. The game would crash after the Pause Menu (opened to Respawn) being opened hundreds of time, stacking up memory each time without clearing it. You can now Respawn with one push on the control
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/898910/raw.
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