2026-05-08 15:39 UTC · Community Announcements · poetic
Hello everyone,It’s been a while since the last update, as I’ve been focused on implementing the feedback you provided on the story-complete testing build. While the vast majority of the new Act 3 content worked well, the non-interactive epilogues simply did not have the intended impact. It became clear that the player experience that had been elevated to great heights throughout the three acts came down crashing with an abrupt ending. This issue was not just about a few bugs that could be fixed. The only real solution was a new, fully playable post-siege scene, where you get to interact with
2025-11-22 20:01 UTC · Community Announcements · ben
Hello everyone,It's with great joy that we share today's news with you - we've finalized Act 3 with the last 2 ending scenes, which means for the first time ever, all Early Access players can access a story-complete testing build of our game via our Discord.Each of the endings features numerous new risk chains, duels, and dialogues, navigating the fine line between demonstrating credible strength without triggering the arrogance of a veteran Roman commander or pushing exhausted allies over the edge.How much trust you've built matters when you want to open the gate with the enemy poised to stri
2025-10-03 09:14 UTC · Community Announcements · poetic
Hello everyone,It’s been a while since the last update, as I was aiming to reach the story-complete testing build before posting, but with September gone, I realized the gap between updates would just grow too long, and wanted to keep you informed on what’s happening with Sacred Fire.Beyond the usual real-life mini-bosses to take care of (money, health, family), the main reason for the slower-than-anticipated progress is the complexity of the Act 3 final scenes. Even in mid-summer I was optimistic, but then the main siege scene took seven times longer to set up than a standard two-NPC dialogue
2025-05-28 11:20 UTC · Community Announcements · poetic
Hello everyone, With spring well upon us, we’ve prepared a week-long 33% discount and a detailed development update. First things first: for those asking if the 1.0 release will happen this year we can say the progress we made now should make that possible. We'll share a more precise date once Act 3 testing is complete. {STEAM_CLAN_IMAGE}/38638922/590f1838a0bcba61604b6874bf0c855a5b908ad6.jpg The following text contains minor spoilers. Now, today's update to the testing build is quite substantial and includes: Two unique aftermath scenes for the missing children rescue mission: A scene where yo
2025-03-11 14:20 UTC · Community Announcements · poetic
UI fixes and refinement: left-over tooltip fix bottom UI bars critical values flashing: less aggressive and only when stats change for worse remember boosted dice rolls in rewind mode Better async loading: better loading progress animation in game and title scene loading no lag while verifying save directories at title startup scene no lag in switching between characters in the continue the game screen no lag when checkpoints screenshots are generated and saved More robust save system: remember last save slot fix prevent overwrite of old Early Access save slots Community feedback changes: new
2025-02-28 12:25 UTC · Community Announcements · poetic
Hello everyone, With the end of winter approaching, we’re ready to roll out another short development update – along with a 33% discount! First things first, we know that some of you have been asking about a release month for 1.0. While we’re still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that we’re aiming for a late summer release this year. Today’s update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic. {STEAM_CLAN_IMAGE}/38638922/c7fc8800aad220ed839
2024-11-12 15:31 UTC · Community Announcements · ben
Hello everyone, To celebrate Sacred Fire’s participation in the Czech and Slovak Games Week, we’ve prepared a historically low discount of 33% and another short development update. While we continue to add more bits of Act 3, we’re also going to be testing quite a few new things in today’s update to the testing build: Role-playing The player character has always been able to use insights to spread rumors about characters and weaken their renown. To add another layer of consequence to your choices, if feeling angered or betrayed, characters from your community can now spread rumors about you to
2024-09-30 12:02 UTC · Community Announcements · ben
Hello everyone, With the summer in the rear-view mirror, here is a short update about the development progress of Sacred Fire! While it’ll take a little bit longer before we’re ready to release a new testbuild with a fresh batch of scenes from Act 3, there have been a couple of pieces of community feedback we’ll be testing. There will be a direct way to turn off tutorial pop-ups fairly early into the game. While these tutorials are useful to people new to the genre, they’ve been bugging more experienced RPG players or streamers enough to let us know about it. {STEAM_CLAN_IMAGE}/38638922/8350e7
2024-06-29 15:59 UTC · Community Announcements · ben
Hello everyone, As part of the Steam Summer Sale festivities, we’ve prepared the long awaited Act 3 Testing build for you. While the testing build contains only a handful of scenes for now -- like another set of rewards and dynamically generated dreams as you rest after the big Act 2 battle -- it contains also the long awaited resolution to your and Etain’s childhood friendship backstory for both male and female protagonists. {STEAM_CLAN_IMAGE}/38638922/0144238eb191998ea5300fe278cd1a2c52614fa3.jpg Like last time, the testing build will be expanded gradually with more scenes, advancing your Sac
2024-05-13 14:58 UTC · Community Announcements · ben
Hello everyone, Welcome to the latest update from the trenches of solo development. First things first - the testing of what’ll be available of Act 3 will start at the end of spring, meaning by the end of June. Those waiting for the full release, will then have to wait a little bit longer, as the feedback and amount of bugs in the testing build will determine the 1.0 release date. While our last update was marked by the joy of writing out the story to its full potential, the increased scope meant spending more resources on localization and voice-over, putting increased pressure on the developm
2024-02-21 17:43 UTC · Community Announcements · poetic
Hello everyone, With the new year in full swing, we're excited to bring you a brief update about the game's development progress. All the writing is now finalized, and localization of Act 3 has commenced. In the end, Act 3 contains almost twice as much content as Act 2. Currently, I'm in the process of integrating visuals, stat changes, and dice rolls into all the lines. Minor spoilers ahead. In addition to the three main Act 3 events—the Raven rescue mission, the Roman camp infiltration, and the ultimate battle with several siege stages and iconic moments—we're pleased with how we've tied up
2023-11-14 14:18 UTC · Community Announcements · poetic
Hello, everyone! https://store.steampowered.com/app/900400/Sacred_Fire_A_Role_Playing_Game/ As mentioned in our last announcement, Sacred Fire is participating in the annual Czech and Slovak Games Week, and you can pick it up with a 25% discount all week long! {STEAM_CLAN_IMAGE}/38638922/f09feefe2151b5726d034c38a8fa359abbef6706.png With only a handful of scenes left to write to conclude the whole story, the rest of the development is now easier to predict. So we are bringing you an updated roadmap, including the final milestone: the release of version 1.0. Once the writing is complete, the nex
2023-10-31 14:08 UTC · Community Announcements · poetic
Hello, everyone! We're thrilled to bring you a brief update on our Act 3 progress and share news about an upcoming event! Sacred Fire will be part of the annual Czech and Slovak Games Week, with a 25% discount starting on November 13th. {STEAM_CLAN_IMAGE}/38638922/f09feefe2151b5726d034c38a8fa359abbef6706.png Over the past few months, we've been focusing on writing the final battle scenes and all the intricacies leading up to it. These pivotal moments will enable players to amass various allies and tactical options that may greatly influence the outcome of the fateful battle. {STEAM_CLAN_IMAGE}
2023-08-31 12:27 UTC · Community Announcements · poetic
Hey everyone, With the summer almost behind us, we’re pleased to share a summary update on our development progress. This month we participated in the Steam Visual Novel Fest, which brought a little bit of feedback here on the Steam forums and on Discord, which we appreciate. Overall it’s been a quiet summer which is great because it allowed us to keep our full focus on writing out Act 3 scenes spanning everything from terror tactics, rage filled attack charges, tender romance moments, and acts of unyielding loyalty. {STEAM_CLAN_IMAGE}/38638922/7d7e58fd49036abc48dad5b4a94a1a0b14ecdb81.jpg We s
2023-06-30 12:01 UTC · Community Announcements · poetic
Everyone's favorite summer sale is here! We are delighted to both be a part of it to welcome new players, and to share a summarized update on the progress of development since our last communication. A few days ago, we released an important update to the game that fixed loading issues caused by ambient tracks and the hidden, but already present, localization functionality. We would also like to express our gratitude to all of you for providing feedback on the Steam forums and Discord. Your reports on bugs in the more obscure branches, scene variants, and suggestions for improving the immersion
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