Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:28 UTC.
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2023-08-17 19:24 UTC · Community Announcements · Chukobyte
Hey everyone, I've been taking a break on the development for SOTS for over a year now. I'm excited to announce that development has been restarted! I'm a little behind schedule as I planned to restart in July, but we're here. There is a lot more to say, but I'll wait until things have materialized more. The next update should be in approximately 2 months, stay tuned!
2022-03-30 00:20 UTC · Community Announcements · Chukobyte
{STEAM_CLAN_IMAGE}/33517612/4b124c2c76ba2b7ebf654ef8d651aadea5c9fb53.gif New Design for Seika Hey everyone, thanks for tuning in. The new version of Serenade of the Sirens (SOTS) is still underway! In the mean time I wanted to reveal the new design for Seika. {STEAM_CLAN_IMAGE}/33517612/26c38e7a1cbf65ffd9081bfb230c2588d52d5c16.png I would love to reveal more about the updated version, but there is still work to do and I want to make sure things are further along before I do so. As I mentioned in the previous devlog that the goal for the next milestone is in May and I'm aiming to have a build t
2021-12-31 17:51 UTC · Community Announcements · Chukobyte
{STEAM_CLAN_IMAGE}/33517612/4b124c2c76ba2b7ebf654ef8d651aadea5c9fb53.gif Wanted to give a quick update before the year closes out. Serenade of the Sirens is still in development! Devlog updates will be infrequent until I have a new working demo available. Until then the goal for the next milestone is May 2022. That's all I have for now, Happy New Year!
2021-07-03 18:40 UTC · Community Announcements · Chukobyte
{STEAM_CLAN_IMAGE}/33517612/4b124c2c76ba2b7ebf654ef8d651aadea5c9fb53.gif Updates Hi everyone, welcome to another devlog of Serenade of the Sirens (SOTS). Wanted to give another update of the current state of SOTS and be as transparent as possible. As I mentioned in previous updates, I have rebuilt the game from scratch and am working on a new version. I'll create a beta branch with the new version but I would like to expose the latest version with a smaller group of play testers first. If you're interested in play testing you can join my discord (https://discord.gg/wzfMfGNd3q) for more details
2021-04-06 00:57 UTC · Community Announcements · Chukobyte
{STEAM_CLAN_IMAGE}/33517612/4b124c2c76ba2b7ebf654ef8d651aadea5c9fb53.gif Progress on Alpha Hey everyone, the alpha version of the new Serenade of the Sirens (SOTS) is still in development. I'm currently working to get the game to a presentable state, but it will take more time. Development isn't going as fast as I would like but progress is being made! Also I stripped '0.11.x' from the title since this version of SOTS has its own version scheme. Other than that, I'll continue to push forward and provide more updates in the future. Thanks for tuning in! {STEAM_CLAN_IMAGE}/33517612/e558e4ddec4a9
2020-12-30 21:29 UTC · Community Announcements · Chukobyte
{STEAM_CLAN_IMAGE}/33517612/4b124c2c76ba2b7ebf654ef8d651aadea5c9fb53.gif End of Year Update Hey everyone, as promised here is a quick end of year update on the progress of Serenade of the Sirens (SOTS). I'm continuing to work on the new version of SOTS (will call it SOTS 2.0) and I'm still aiming to have an alpha build by 'the end of Q1/early Q2'. It's been over a year since my last game update, so my number 1 priority as of now is getting the alpha build out for feedback. One of the biggest changes to come to SOTS 2.0 is switching from full procedurally generated rooms to hand crafted ones. T
2020-12-08 01:08 UTC · Community Announcements · Chukobyte
Hi everyone, thanks for checking out another news update about Serenade of the Sirens (SOTS). The alpha version of the new SOTS is still in development and I hope to show off something soon. I originally planned to have a new build by the end of the year, but I need more time to develop the new version of SOTS. As of now I'm aiming to have something playable by "the end of Q1" to "the beginning of Q2" 2021. I'm very anxious to replace the current version of SOTS with the updated one and it's been awhile since I posted any new content. So as a cancellation for not having anything to show yet, I
2020-11-10 18:00 UTC · Community Announcements · Chukobyte
Hey everyone! I'm still developing the new version Serenade of the Sirens (SOTS). I'm working hard to replace the current version of SOTS and I think the best way to introduce it is to add a beta branch/build once a playable build is available. I'll post an update on this in a future update once I have more info. I wanted to post an update sooner but didn't want to talk about things that are subject to change. I feel as though I'll run the risk of things changing regardless of when I reveal, so here I go: Seika art has been changed. Seika's home world added as an entry point before entering a
2020-09-28 19:03 UTC · Community Announcements · Chukobyte
As I continued to work on 0.11.x update I realized that I'm building on an unstable core. As I eluded to in my previous update, the biggest challenge has been shedding what's already there. I also previously rebuilt Serenade of the Sirens (SOTS) but I just recreated the same game with "better code". This time I'm rebuilding with the intention to change things radically for the better. As of now things are good so far. I'm planning to have a playable build for the new version of SOTS by the end of the year and I'll give more details in a future update. Also one thing to note is that the demo an
2020-03-28 03:18 UTC · Community Announcements · Chukobyte
Progress on 0.11.x The updates have been less frequent but Serenade of the Sirens (SOTS) is still in the works! Progress is going pretty good as I continue to redesign and make changes to the game. The next update will be the biggest change yet to come to the SOTS universe, but this won't be for awhile. I'm not in a position to give a hard deadline, but I estimate the next update may be out by the end of the year at the latest. I'll try to give more frequent updates until then as the next build finalizes. So rather than continue blabbering on about an update that's not here yet, I would like t
2019-11-26 21:50 UTC · Community Announcements · Chukobyte
Hey everyone! It's been a little while since the last update. SOTS (Serenade of the Sirens) is currently undergoing major design changes. There are things that will be added, removed, and modified. I took a break from working on SOTS to come back with a fresh new perspective. I now have a new direction that I want to take the game in and this update is the first among many that will be part of this new direction. The update includes changes to enemy health, player damage, and bug fixes. There will be more updates in the near future, stay tuned. Please be mindful that save wipes will happen occ
2019-09-26 00:54 UTC · Community Announcements · Chukobyte
Bug fixes: Bug related to Boss Eva Some vibration and screen shakes not being triggered.
2019-09-23 19:17 UTC · Community Announcements · Chukobyte
A small update to save user option preferences (including key mapping).
2019-07-28 22:19 UTC · Community Announcements · Chukobyte
A small series of updates to make changes to controller vibration and bug fixes. Changes: Updated controller vibration Bug fixes
2019-07-15 11:52 UTC · Community Announcements · Chukobyte
Hey everyone, it's been a while! I have finally finished rewriting Serenade of the Sirens and 0.9.0 update is complete. The original scope of the 0.9.0 update was to update the layout of the procedurally generated levels and the item shops, but as I dove further into it I realized that a rewrite would be more beneficial as opposed to just refactoring. What I didn't expect was how long the rewrite was going to take. Instead of going down the path of the rebuilding the game, time could have been spent working on new features. The trade off was having a better structured project, making some need
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/901000/raw.
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