Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:14 UTC.
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2021-08-11 04:56 UTC · Community Announcements · Artii
In celebration of the 3rd anniversary of our previous game release, we are making our current Steam titles completely free to own! Starting 8/25/2021, TimeTekker and AstroViking will be made free, permanently! We sincerely thank everyone who has purchased or played our releases over the past few years. Though we love these games, they have remained obscure over their lifetime, and we really want people to enjoy them! We think that removing the barrier to entry at this point in their lifecycle will enable more people to try them out, and hopefully have fun with them. We also have an unannounced
2020-01-11 06:56 UTC · Community Announcements · Artii
Hello! We've just updated the soundtrack for AstroViking to utilize Steam's new audio player feature. You can now play the audio from the soundtrack directly in your Steam library, and can easily be taken to the directory where the soundtrack was downloaded. This is a pretty big improvement to how Steam handles soundtracks, so we thought we would implement it for those that bought it. If you own the soundtrack, you'll now see this "Additional Content" box with the album art on it. {STEAM_CLAN_IMAGE}/33240332/b0d5d8b3c309b30fef90e544bb7848f1abc0ee74.png Clicking on it will bring you to a page t
2019-09-30 01:47 UTC · Community Announcements · Artii
Hello! We've uploaded a new build with bonus controller improvements. You can now hotswap your controller for mouse and keyboard at any time during gameplay. Also, all tutorials now accept any input style to advance through them, no matter what control style the game "thinks" you're using. A small subset of players were probably impacted by tutorial-related bugs, which should now be fixed. Other bugs have been squashed too. We hope you continue enjoying the game!
2019-08-27 01:47 UTC · Community Announcements · Artii
Hello! We noticed some bugs with the leaderboard in the current Steam version, so we've spliced some experimental stuff we were working on into a new, updated version of the game. This includes controller support for the main game area and various other quality of life features. Controller support is limited to the upgrade menu and the actual combat. The main menu is mouse-only still. New enemy designs and some slight rebalances also made it in, as well as new music and bugfixes! If by any chance you have issues with the game that are caused by the update, clearing your save will fix it. Simpl
2019-08-11 20:25 UTC · Community Announcements · Artii
We’ve got some exciting news about the “Entropy Update” that’s been long in the works. Cutting straight to the chase, it’s not going to be an update anymore, but an entirely new game. After seriously looking at the progress so far, we’ve decided that the game design has changed so drastically that little of the original game remains at all. The scope and polish is also on a totally different level from the original. It’s much more in tune with what we were trying to create in the first place, which is a full roguelike game with a huge amount of content. Instead of taking away what consumers pa
2019-03-20 05:03 UTC · Community Announcements · Artii
We're back with more progress! After 7 months of work on this update, we're finally nearing the home stretch. So many things have been added by this point that this update might as well be a full on re-release of AstroViking. It’s taken a long time to get this far, and we’re very grateful for the your patience. Our core team is only 4 people, so major improvements take a huge amount of time to finish. Without further ado, here are the biggest new features we've added to the game: An all-new arena for classic mode, Niflheim! This arena will replace the old one. Instead of being boxed inside tha
2018-12-21 03:31 UTC · Community Announcements · Artii
Happy Holidays from the Artii Games team! We're here to provide some quick updates on the Entropy Update's progress! We couldn't release before Christmas :( First off, I'll say that we intended to get this out before the Steam Winter Sale started, but controller support set us back on art progress by about a month. (And boy, it was NOT fun to do.) Our custom controller solution for navigating the menu turned out to be a behemoth that took a lot of time off of other things. One good thing about that is that controllers are now fully supported! The downside is that we are going to have to delay
2018-10-31 02:11 UTC · Community Announcements · Artii
We finally have an ETA on this update! It will be out in late December before Christmas! We've been working every day on new features and quality of life improvements. Being a small team of 4, a lot of these systems have taken a while to get rolling, but we're getting close to putting the finishing touches on everything we wanted to see! Our previous blog post covered most of the features we're adding, so check that out for some screenshots of work in progress. Some things will be subject to change as we get close to release and know what we can get done in time, but these are ALL either finis
2018-09-28 18:38 UTC · Community Announcements · Artii
Hey all! We're still hard at work on the newest update to the game, and we finally have some pictures to share! We still have a while before it's all done, but the finished product will add a GIGANTIC amount of content. Full Controller Support First off, we finally have support for controllers in every part of the game. Button prompts are even customized to your type of controller! Xbox and PS4 buttons are both represented! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33240332/3169510df5efe80f2697b87a68efc3f32ca103ad.png New Enemy Designs All of the enemies now evolve bas
2018-09-03 19:36 UTC · Community Announcements · Artii
Hey all! We've been working hard the past few weeks and wanted to let everyone know what we're up to! An absolutely massive, game-changing update is on its way and should be released in the near future. Some things in this list may be subject to change, but we're confident that everything here will get in before the next patch. FULL CONTROLLER SUPPORT! Yes, even in the upgrade menu and main menu! We've integrated ReWired, a plugin that allows universal support for every gamepad. Whatever type you have, we should have it covered! EVOLVING ENEMIES! Enemies will not simply be recolored upon assum
2018-08-21 22:52 UTC · Community Announcements · Artii
Hey all, we're hard at work on more features. We don't have a timetable for when they'll be ready, but we'll be open about what we're up to as we make progress. Here are our plans: - Right now, our biggest priority is controller support. Our programmer is working on integrating ReWired, a plugin that allows universal support for gamepads. You should be able to play the game with whatever controller you own once this is rolled out, provided that everything goes smoothly for us. It's not an easy process, so we'll probably be at it for a bit. - Another big feature we almost have ready is a way to
2018-08-16 08:07 UTC · Community Announcements · Artii
Hello all, we've been hard at work on an update that addresses a lot of requests people have had! Here's the changelog! Please report any bugs! Added Ragnarok Mode, a special alternate game type where you start with 50k points and have one shot at upgrading before you're permanently locked out of buying anything else. Healing is also COMPLETELY DISABLED! 8 hits, and you're dead. period. This mode is for the most masochistic players! You need to beat wave 25 to unlock it! You can jump to previously completed waves if you've cleared them before! If you reach wave 10 or 20 at least once, you can
2018-08-14 05:22 UTC · Community Announcements · Artii
A new update for the game is in the works, which includes an incredibly difficult bonus mode for the best players to test their worth! Along with that, we have graphical improvements, better (and smarter) enemy AI, performance improvements, bugfixes, a better tutorial...and more! We don't know exactly when it'll all be done, but it'll be soon! Keep on scoring! -The Artii Games Team https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33240332/7616c43e8330a9c1b0ad6fd81f6100bd8c71a009.png
2018-08-11 04:38 UTC · Community Announcements · Artii
An issue in the steam config was causing the Mac version to not properly download. This has hopefully been fixed. If you had this happen to you, sorry! Try uninstalling and reinstalling the game and it should work.
2018-08-09 18:41 UTC · Community Announcements · Artii
It's almost time! The game will be coming out at 11 am EST tomorrow! Our musician has been hard at work on a new song for the game which is now integrated! The boss waves now have their own specific music and a custom musical cue when you've beaten one! It's a super intense song that should make your high score attempts more exciting! Another small bug with replenishing player HP has been fixed as well. Enjoy this last update on the eve of release! You'll be hearing more from us tomorrow! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33240332/6fd7487487ee2fe1314090adec5d5a
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/903580/raw.
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