Hotfix 1.34.00.08
Fixed help URLs (Youtube help)
Make beats in VR. Full looping music production and sequencing environment in VR with visuals. Who made the beats? You did! This is not a rhythm game.
| App ID | 903910 |
|---|---|
| App type | Game |
| Developer | AliveIn Tech Ltd. |
| Publisher | AliveIn Tech Ltd. |
| Homepage | http://aliveintech.com/ |
| Release date | 2019-06-03 11:20 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/903910 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Tranzient.exe | -vr -ForceNoStereoLayer | windows | In VR |
| 1 | Tranzient.exe | windows | Without VR | |
| 2 | Tranzient.exe | -vr -ALVR -ForceNoStereoLayer -ForceSteamVR | windows | Virtual Desktop mode (Quest/Pico) |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:01 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23035060 | 2026-05-05 08:34 UTC | ||
| beta | 7012155 | Cutting edge release | 2021-07-12 16:49 UTC | |
| fallback | 16289995 | Previous Release | 2024-11-22 12:14 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 903911 | windows · 64 | 6.55 GB | 5.90 GB | 6073084961585302611 | branches: beta, fallback | |
| 956970 | windows · 64 | 7 B | 64 B | 5477123761441667368 | DLC 956970 · branches: beta, fallback |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23035060 | public | 2026-05-05 08:34 UTC | 4 hours ago |
| 16289995 | fallback | 2024-11-22 12:14 UTC | 4 hours ago |
| 7012155 | beta | 2021-07-12 16:49 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed help URLs (Youtube help)
Removed ReadyPlayerMe Avatars as this service is now being taken down - RPM has been acquired by Netflix.
Catchup with Quest release
- Added spotlight option to camera - Added spotlight to avatar chooser mirror so you can always see the avatar reflection - Option in settings for Grab = Trigger, this means Grab is the same as trigger, and handles are displayed to pickup items. This is easier to use for some cases and much better with hand tracking where detection of pinch vs grab can be ambiguous - You can now grab the titlebar of popups to move them around and scale them - Fixed scrolling in popups using the thumbstick could cause smooth locomotion instead of scrolling the lists - Added lots more avatar presets - In mouse c
- Fluid synth changed to use DLLs on Windows - Rebuilt Cyberclub lighting - Unreal 5.5.4 - Oculus v74.1
- Fixed start position in onboarding
Optimisations Better Video lighting Updated Quest 3 controller in startup tutorial Fixed initial speech late in startup tutorial Content browser now only ticks when visible Avatar recorded avatars no RPM tick or spring arm tick ( massive improvement in tutorials) Optimised ready player me popup dialog Fixed performance in Main Tutorial ticking multiple avatars Dropped max resolution to 2* Removed Pico controller animation as added to tick time for non-pico platforms Spread spawn of heavy actors across ticks Fixed stuck in reprojection due to high dynamic resolution Made movable lights attached
- Fixes visual glitches in the right eye when moving in detailed scenes like City or Cathedral - Update to v71 Oculus fork
Changed user file scanning on startup
- Catchup from stand-alone release - Added Launch Quantize to all audio and synths - Added auto next on scenes for playthrough of songs - Improved seamless playback between scenes/clips - Added the ability to set the original tempo of a clip (click on the original tempo in the clip settings to adjust) - Made loop syncing to global tempo optional - Fixed switching one-shot on and off - Added arpeggiator to synths - Updated to Unreal Engine 5.4.3
- Catch up with stand-alone version - Avatar recorder refresh, mirror mode, pickup recording, improved sync of audio recordings - Avatar glitches cleaned up
- New ready player me rig with better IK, crouching, fix for mouths on newer avatars - Fixed right eye pop-in at the edge of the scenes when moving rapidly
- UE version 5.3.2 - Clearer anti-aliasing - New waveform shader - Better GPU performance - Fixed desert bloom too high
- Rebuilt with Oculus Fork - Fixed tutorials bot triggering the wrong menus
Minor fix
Full appinfo as delivered by Steam PICS, changenumber 37868629. Also at /api/app/903910/raw.
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