2020-10-15 15:59 UTC · Community Announcements · Radu
Hey everyone, Gaia 2 store page is now out. Check it out here. The game will come out hopefully late December of this year. That's the deadline I set, but if that's not possible, it will come out early next year for sure. If you have any questions or feedback or just want to discuss all the new features, please use the community hub of the second game. I'll be there! Happy gaming!
2020-07-13 15:52 UTC · Community Announcements · Radu
Thanks to mrdrunya for translating the whole game into Russian!
2020-07-09 19:28 UTC · Community Announcements · Radu
Hey everyone, so I've started work on multiple projects and wanted to keep you guys updated it on it. First off, I started working on Gaia 2.0. This new version will be a massive improvement on the first game. I'll be taking into account all of your feedback. You can expect new building mechanics, new environments, improved combat mechanics and lots of general polishing and design restructuring. Many thanks to all the reviews that provided deep feedback. I have no date on the release, it might be by the end of this year or next year, we'll see. I've also started work on some side projects and
2020-04-25 16:07 UTC · Community Announcements · Radu
Small patch to fix a bunch of bugs. These are the 2 most important fixes: * Decoding mosquito upgrades, saving then loading would delete the upgrade. * Taking off with the Tempest used to be buggy sometimes due to an UI issue. Happy gaming!
2020-04-03 17:04 UTC · Community Announcements · Radu
First of all, thank you everyone who has supported the game during Early Access. It has come a long, long way. This couldn't have happened without you guys. This was quite the journey for me. As some of you may know, this was largely a one man project that took 2 years to make. I've updated the store page to give a glimpse of all the newly added content. I think the trailer gives a pretty good idea of what you can expect, but if that's not enough, there's also the description for some more extra info. As promised, there won't ever be any DLC's. You'll get the full, premium game with your purch
2020-04-01 23:18 UTC · Community Announcements · Radu
Full 1.0 patch notes. Underwater gameplay * Depth of maps now reach 1'000 meters, up from the previous 50 meters * Several new resources added: hardshell, pavonica, skymush, ballflower, starfish and 6 types of harvestable fish, such as salmon, koi and goldfish. These are found at different depths and have their own spawn rule. For example, skymush will only appear in the underwater mushroom mini-biome * Several new items added: - Fishsoup: allows you to breathe longer underwater and decreases oxygen loss rate - Mosquito: an upgradable submersible that can reach all the way down to the ocean fl
2020-03-25 19:03 UTC · Community Announcements · Radu
Gaia is finally coming out on April 3, 2020! The 1.0 build is available on the Beta branch if you can't wait until then. Note that it may be a tiny little bit unstable though. In other news, the store page has been updated with a new trailer and screenshots! A couple more reminders: 1. The patch notes for 1.0 will be posted soon. 2. The price of the game will be set to $30.
2020-03-10 18:16 UTC · Community Announcements · Radu
Hey everyone, as promised, Gaia 1.0 is now in open beta. There was a small private beta going on for about 2 weeks now and most new bugs that appeared with all the new features have been fixed. But there needs to be more testing done before the final release. If you want to enroll in the open beta right now, head on to your Steam library -> right click on the game -> Properties -> Betas and choose the beta branch. Your game should automatically start updating to the new, semi final version of Gaia. As discussed in previous dev blogs, the final version comes with tons of content updates, rangin
2020-02-09 23:54 UTC · Community Announcements · Radu
Why hello there. So as some of you know, I've decided to not release Alpha 7 on its own, but rather integrate it with the full release of the game. For the past few weeks, I've been working on polishing the game as well as adding in tons of new content. The biggest changes are 3 new biomes! There will be 2 new maps for each biome: * Forest * Grasslands * Desert * Arctic Each biome comes with its own unique textures, wildlife and gameplay of course. Forest and grasslands biomes are very similar, with only a few changes here and there, such as less trees, different ground textures and slightly d
2020-01-20 02:39 UTC · Community Announcements · Radu
In this blog, we'll talk a bit about Alpha 7 Underwater update. We've implemented fish schools and other fish behaviors. So far, there's nothing aggressive in the ocean, since we want ocean exploration to be all about exploration and not have to worry too much about bad fish. There will probably be one or two of them, but that's about it. The current types of fish there is in game: * Salmon * Koi * Bass * Amberjack {STEAM_CLAN_IMAGE}/33266870/7b823410d75c37bb3852d0e12f66a1b41e93e235.jpg * Dolphins * Blue whale * Biomechanical whale {STEAM_CLAN_IMAGE}/33266870/7a7e0cc5422bd1b646a9442936d01494b3
2019-12-22 17:03 UTC · Community Announcements · Radu
During these past 2 weeks, I've been focusing on generating nice random environments underwater. I got rid of the 3 maps that are currently in Alpha 6 and made a whole new one. As mentioned in the last blog, the underwater section is divided into 4 subsections based on depth: 100m, 400m, 700m and 1000m. Each depth level contains different kinds of stuff and you'll be unlocking each new section with new equipment you'll be decoding and crafting. The surface part of the map is now smaller in size than before, but still pretty huge. Gaia maps have an area of 64km^2 after all. Now, there were abou
2019-12-09 16:30 UTC · Community Announcements · Radu
Now that Alpha 6 is out, I want to talk about Alpha 7. Alpha 7 will bring underwater gameplay and will be the last Alpha for Gaia. After Alpha 7 is out, I'll work on getting the game out of Early Access. Onto water gameplay. So ideally what I want is to make something like Subnautica, involving lots of exploration and awe inspiring environment. Although Gaia will never be Subnautica simply because Gaia is not focused on underwater gameplay and it has to play nice with the current mechanics in game. There is a reason why there are so few games out there that have both 'normal' gameplay and unde
2019-12-07 15:47 UTC · Community Announcements · Radu
Alpha 6 brings a whole new set of equipment into the game, as well as a few other changes to game mechanics. Patch notes: * Equipment - Bolt action rifle - Shotgun - Automatic rifle - Sniper rifle - Anti armor rifle - Cyclops clothing set - Explorer clothing set - Ailmer clothing set Check out the dev blogs #11 and #12 for more info on the weapons and clothes above! Other changes: * Weevils, barghests and bears now have a chance to drop weevile hides, barghest hides and bear hides respectively in addition to their meat. This means that it is now possible certain things can drop more than just
2019-11-30 17:40 UTC · Community Announcements · Radu
Before we get started on this blog, I want to wish a happy late Thanksgiving! Hope you guys had a great time! So, today's blog is all about outfits. Up until now, the character would start with a dark scifi jumpsuit. From now on, you'll be able to actually equip items in 4 new different types of categories: helm, outfit, gloves and boots. These clothes will provide you with 2 new scalable benefits: armor and walking speed. You'll be able to see these stats in your character tab in the PDA. Armor decreases the amount of damage you receive while walking speed... increases your walking speed. The
2019-11-15 18:37 UTC · Community Announcements · Radu
Why hello. This blog is all about all the new weapons coming in the game. {STEAM_CLAN_IMAGE}/33266870/8bc47d6d10c93eb86cce576f4e12fae6ce5ff995.png The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons: 1. Pistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a normal fire rate and a low zoom in distance. {STEAM_CLAN_IMAGE}/33266870/49db8b24f56aea8997f15d1e90056f68a42ff1f1.jpg 2. Bolt action rifle. This rifle replaces the current rifle in the game. It has higher damage output and slightly lesser fire rate th
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