Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-19 10:25 UTC · Community Announcements · Sergio
The fpsVR has been updated with the following changes: A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, even though the data was actually arriving.News! fpsVR has passed Valve Frame compatibility testing:Steam Frame Ready: Verified
2026-07-18 13:04 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, even though the data was actually arriving.News! fpsVR has passed Valve Frame compatibility testing (native use in headset):Steam Frame Ready: Verified
2026-06-12 18:03 UTC · Community Announcements · Sergio
The fpsVR has been updated with the following changes: General The font used has been changed from MS San Serif to "IBM Plex Sans". This will allow for further development of the app for Windows and Linux (Proton) with a (nearly) identical user interface for both operating systems.Motion Smoothing modes descriptions have been updated, removing the mention of half framerate, as it's irrelevant to how Motion Smoothing works now.Added the ability to use a keyboard shortcut to disable/enable Chaperone.fpsVR can now display frametimes graphs in the in-game overlay and in a desktop window of arbitra
2026-06-11 13:17 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: The font has been changed to IBM Plex San, it fits better than the one added in the previous update.Motion Smoothing modes descriptions have been updated, removing the mention of half framerate, as it's irrelevant to how Motion Smoothing works now.Added the ability to use a keyboard shortcut to disable/enable Chaperone.fpsVR can now display frametimes graphs in the in-game overlay and in a desktop window of arbitrary width. All such graphs have been edited and aligned to the overlay width.Fixed a bug that could cause several frames to
2026-06-08 16:43 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: General The font used has been changed from MS San Serif to "M PLUS 1p." This will allow for further development of the app for Windows and Linux (Proton) with a (nearly) identical user interface for both operating systems. Let me know in the comments if the overlay interface breaks when displaying the game name in the overlay using non-Latin characters.Linux (Proton)Almost all visual bugs have been fixed. The history viewer (both built-in and its VR version) is now functional. The desktop version of the viewer also works, but you nee
2026-06-02 09:21 UTC · Community Announcements · Sergio
The fpsVR has been updated with the following changes: GeneralVRAM information has been added to the overlay variant "Small".The "Full" and "Small" variants of overlay now explicitly display "GPU Monitoring: Off" and "GPU Monit. Off," respectively, when the user has disabled GPU monitoring via the fpsVR settings (via the monitoring refresh rate parameter).WindowsAMDA change has been made that will likely resolve the issue of determining which video card to monitor in cases where the AMD driver marks the GPU as "inactive" (presumably).Linux (Proton)NvidiaNVAPI is now used by default, just like
2026-05-29 22:13 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: WindowsAMDA change introduced in the previous update allowed correct GPU selection for monitoring in cases where multiple GPUs on a PC. However, for some users, the AMD driver likely returning incorrect PCI Bus and PCI Device values. This caused GPU monitoring to break completely for some users (presumably less than 10% of AMD GPU users, based on testing in the beta branch). This update addresses this issue: if the Bus and Device check fails and a GPU is not found, the first GPU is selected for monitoring (essentially the same as befo
2026-05-26 15:55 UTC · Community Announcements · Sergio
The fpsVR has been updated with the following changes: On first launch after installing this update, Steam may request elevation of Steam privileges (request for admin rights) to update the processor temperature polling service.Windows: The PawnIO driver is now used for CPU monitoring. This driver is signed not only by its author but also by Microsoft. Advantages and disadvantages of using the new driver: This will likely almost completely resolve the issue with antivirus software. Antivirus software reacted to the old WinRing0 driver, but it is no longer used. Temperature display for older AM
2026-05-25 10:55 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: Minor corrections and improvements. This update is a release candidate for version 2.5 to the public branch.
2026-05-18 08:00 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: Linux (Proton 10.0-4+):Added automatic detection for Proton launches. There's no point in using the "-proton" launch key. CPU and GPU monitoring has been added. Testing required, feedback are welcome. CPU data is read for the following modules: AMD: k10temp, zenpower; Intel: coretemp. GPU data is read for amdgpu and data from nvidia-smi. All this functionality will work for a native Steam installation (fpsVR is a child process of Steam), for Flatpack installation: you need to open access to the file system.If fpsVR autostart didn't wo
2026-05-10 13:35 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: On first launch after installing this update, Steam may request elevation of Steam privileges (request for admin rights) to update the processor temperature polling service.The PawnIO driver is now used for CPU monitoring. This driver is signed not only by its author but also by Microsoft. Advantages and disadvantages of using the new driver:this will likely almost completely resolve the issue with antivirus software, antivirus software triggered by the old WinRing0 driver, but it is no longer usedtemperature display for older AMD FX/
2026-05-07 09:24 UTC · Community Announcements · Sergio
Testing in this format has been completed. Thank you to everyone who participated. Please return to the beta or public branch.I'm asking YOU for help testing the new PawnIO driver, which will replace WinRing0. The new driver (PawnIO) is signed not only by the driver's author but also by Microsoft, which fundamentally changes the situation and will likely almost completely resolve the issue of antivirus software triggering on unsafe driver (WinRing0).Why not just push the update to the beta branch? I decided to play it safe and do it in a more controlled manner.Instructions:1) Switch to the paw
2026-05-05 13:25 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: General: Detailed graphs (per-second data) have been added to the history viewer (desktop version), the same graphs as in the built-in fpsVR history viewer. As a reminder, you can find the history viewer shortcut in the "Documents/fpsVR" folder.When using SteamVR with Steam Link and VD, the "FPS:" field in the in-game overlay will now display as "FPS (PC):" (but not in all overlay options, only where there is enough space). This is to better understand that fpsVR can only calculate FPS for PC side. For example, in Steam Link, you can
2026-03-05 10:18 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: General: Added an option to force Chaperone to be disabled. This will likely help with VR headsets for which the Chaperone disable option was not originally intended. More details can be found here:https://steamcommunity.com/app/908520/discussions/0/693124900336015089/ Fixed an issue where the overlay would not hide under specified conditions if the controller position was not linked to the headset or controllers. More details can be found in this thread: https://steamcommunity.com/app/908520/discussions/1/690873811210427123/ Added th
2025-11-01 15:12 UTC · Community Announcements · Sergio
The fpsVR BETA has been updated with the following changes: fpsVROptimizationAdded the "Try Use Oculus API for stats (Quest Link)" option to the "fpsVR" tab in the settings. When using Quest Link, statistics were collected via the Oculus API by default (unless the user had configured the Oculus API to be blocked using special software or in the SteamVR configuration). To address some possible issues, added this option, allowing you to switch to collecting statistics exclusively from SteamVR. There was at least one strange case where the statistics from Oculus API were broken. If you suspect so
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/908520/raw.
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