Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2025-03-13 03:48 UTC · Community Announcements · CrazySketch
Hey Bloodbound community, we’ve got some massive news! We are officially overhauling Bloodbound with a ton of improvements, new content, and exciting features. While we don’t have an exact release date just yet, we’re aiming to launch before summer! What’s Coming in the Overhaul? Level Reworks & Optimization – More polished environments with improved visuals and performance. New Map: The Farm – A terrifying new battleground where Slayers and Vampires fight for survival. Finishers – Brutal execution moves to end your enemies in style. Modding Support – A Level Editor so you can create and share
2024-10-23 20:09 UTC · Community Announcements · CrazySketch
0.5.4.8500 Patch Notes 0.5.4.8500 Patch Notes Removed Vampire Stamina: Vampires no longer have a stamina bar, allowing for uninterrupted movement and combat. Fixed Candle Brightness Issue: Resolved an issue where candles in the Liar were overly bright. Fixed Slayer Bot Duplication on Death: Slayer bots will no longer stand still and duplicate upon death. Added Gun Physics for Bots: Bots’ guns now have physics and react realistically when dropped after their death. Updated Vampire HUD: Removed the unnecessary ammo icon from the vampire’s HUD for a cleaner interface. Reduced Pablo’s Shrapnel Eff
2024-09-26 01:08 UTC · Community Announcements · CrazySketch
Bloodbound Version 0.5.4.195845 Update Notes In this latest update, we've focused on major optimizations, improved gameplay mechanics, and enhanced visual and combat experiences across multiple levels. Check out the highlights below: Lighting and Level Updates Club, Cemetery, and Castle: Significant lighting and optimization improvements for better performance and atmosphere. Club: Revamped with new areas to explore and fight, along with enhanced visual assets for a more immersive experience. Lair: Optimized for smoother performance during intense gameplay. Subway: Revamped lighting, creating
2024-09-10 05:27 UTC · Community Announcements · CrazySketch
Significant lighting and optimization improvements have been made to the Club and Cemetery levels. Both levels have received new combat areas, along with added assets for enhanced visual appeal. Slayer deaths now include ragdoll physics for a more dynamic and immersive experience. Major latency issues related to vampire deaths have been fixed, resulting in smoother gameplay. The staking mechanic has been revamped for better optimization and a more responsive feel. Fixed an issue causing random disconnections after 20 minutes due to server credential revalidation. Primary, Secondary, and Stake
2024-09-04 05:20 UTC · Community Announcements · CrazySketch
**Bloodbound 0.5.3 Update** - **Coding Optimization**: We've made several optimizations to improve overall game performance and reduce load times. - **Removed Self-Names**: Player names are no longer visible to themselves, enhancing the game's focus on teamwork and strategy. - **Team Deathmatch (TDM) Improvements**: - **Fixed Team Change Spawn Bug**: Resolved an issue where players would not spawn after switching teams in TDM. - **Improved Spawn Points**: Updated spawn points to prevent players from spawning in areas where the opposing team is camping, reducing spawn kills. - **No Points for S
2024-08-24 19:31 UTC · Community Announcements · CrazySketch
Bloodbound Update Patch Notes {STEAM_CLAN_IMAGE}/41248264/b2a86b5908f27ece15dd849c01a31db0804768af.png New Features: - Leaderboards Activated:** Leaderboards now work, allowing players to track their progress and compete for the top spot! - **Fangs Collected Reset:** Added a clear fangs collected option to the main menu for easier tracking. Gameplay Changes: - **Ammo Management:** Ammo will now automatically despawn after 5 minutes, reducing visual clutter and improving gameplay performance. - **Slayer Adjustments:** - **Sprint Cost Reduced:** Slayers can now sprint more efficiently, allowing
2024-08-22 15:23 UTC · Community Announcements · CrazySketch
Get ready to sink your teeth into the ultimate game-changer in Bloodbound! Introducing *Buddy Vision* in update 0.5.1—a revolutionary feature that lets you and your teammates maintain constant visibility, even through walls. This enhancement is designed for those intense multiplayer showdowns where teamwork is vital. As a vampire slayer, you can now make strategic decisions in the heat of battle. Plus, slayers will find ammo boxes more easily with subtle glowing highlights in our immersive, though slightly brightened, environments. With VR capabilities and leveraging the Unreal Engine, Bloodbo
2024-08-22 05:24 UTC · Community Announcements · CrazySketch
{STEAM_CLAN_IMAGE}/41248264/24138a178dd207ce04f4a99974cd0a19de8f3df1.png Today, we are excited to dive into a brand-new feature that we believe will be a true game-changer in Bloodbound. Introducing *Buddy Vision* in update 0.5.1! With this feature, you'll now have the ability to see your teammates at all times, even when they’re out of sight or behind walls. This was designed to enhance your awareness of the battlefield, because in Bloodbound, teamwork is absolutely crucial. But that’s not all—Slayers also benefit from seeing ammo box drops around the map, highlighted with a subtle glow to ma
2024-08-19 03:04 UTC · Community Announcements · CrazySketch
Added Lair to Map Voting Options Fixed Taunt Stuck Issue in Third-Person Camera View Optimized Footstep Functions for BP_Slayer and BP_Vampire Bots Now Interact with Lair Corrected Player Spawn Orientation Issues
2024-08-15 19:30 UTC · Community Announcements · CrazySketch
What’s up, Stakeheads? {STEAM_CLAN_IMAGE}/41248264/d450862144a9d322ada7c826cbd04fe5658bfad3.jpg We’re thrilled to announce the release of Bloodbound 0.5! Our team has been hard at work making improvements and adding new content, and we can’t wait for you to experience it all. **First off, a huge thank you** for your ongoing support and feedback! It’s been invaluable in helping us shape the game. Now, let’s dive into what’s new: {STEAM_CLAN_IMAGE}/41248264/939c0aaf744588d9ff8955969fd63c0ba8967a73.jpg {STEAM_CLAN_IMAGE}/41248264/438a0121fa247dbd31badf9a2a9ee5e0b41fe922.jpg {STEAM_CLAN_IMAGE}/412
2024-01-05 08:55 UTC · Community Announcements · CrazySketch
New Features: TDM Bot Behavior Update: Bots will now automatically leave the server if the player count exceeds the designated capacity. This ensures a balanced and optimal gaming experience. User Interface Enhancements: Server List Improvements: The server list now provides information about the presence of bots in each server. Players can easily identify whether a server includes AI opponents for a more informed decision when choosing a match. Weapon Balancing: Rider Pistol Adjustment: The Rider Pistol sound is no longer global. Its range has been adjusted. Bug Fixes: Fixed an issue where bo
2023-12-20 19:58 UTC · Community Announcements · CrazySketch
Greetings, BloodBound players! We're excited to bring you the latest update, version 0.4.30, packed with adjustments to enhance your gaming experience. Here's a rundown of the key changes: Balancing Changes: Pablo's Secondary Speed: We've made adjustments to Pablo's secondary speed to ensure a more balanced gameplay experience. Rider's Secondary Cooldown: We've heard your feedback! The Rider's secondary ability cooldown has been reduced, allowing for more strategic and fluid gameplay. Rider's ADS Walk Movement: To fine-tune the Rider's performance, we've reduced movement speed during ADS (Aim
2023-12-19 21:16 UTC · Community Announcements · CrazySketch
Bug Fixes: Resolved issue where bots were erroneously performing clawing animations after a heart shot. Bots now exhibit proper behavior in response to heart shots. Fixed a bug causing Lisa to take no fall damage. Players can now expect fall damage to be applied accurately for Lis
2023-12-16 18:50 UTC · Community Announcements · CrazySketch
2023-12-15 16:07 UTC · Community Announcements · CrazySketch
1. Father's Sacred Chant: Father Mercy has answered your calls! Unleash the power of his sacred chant to bolster your team and strike fear into the hearts of vampires. Embrace the newfound strength and turn the tide of battle in your favor. 2. Improved Father's Prayer Animation: Witness the grace and power of Father Mercy as his prayer animation receives a significant improvement. A visual spectacle awaits as he calls upon divine forces, creating a more immersive experience for players. 3. TDM Kill Cap Fixed: We've addressed an issue in Team Deathmatch (TDM) mode where the kill cap wasn't alig
Full appinfo as delivered by Steam PICS, changenumber 35946115. Also at /api/app/909750/raw.
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