Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2026-07-24 13:05 UTC · Community Announcements · ZeroByter
Hey guys!Thanks very much to 7NYX's feedback, the UI/UX for the level editor is now greatly improved! :)What changed?Ability to pan camera by holding down space + left mouse button (or, holding down middle mouse button, as before)Better UI for selecting the various level editor toolsBetter shortcut keysUpdated tutorialThanks, and have fun!
2026-07-18 17:50 UTC · Community Announcements · ZeroByter
Hey everyone!A bug in the level editor tutorial has come to my attention which makes it very unclear how to get the achievement "Don't Delete That"The bug was caused due to the fact that at somepoint, the tutorial text and phases were changed, but this achievement wasn't updated accordingly.The FixThe bug is now fixed, and it's much clearer and easier to get this achievement.How to get it? (spoilers ahead)When inside the level editor, try to delete either the launch pad or the landing pad.Thanks to 7NYX (forum post here) for reporting this bug!
2026-07-01 20:28 UTC · Community Announcements · ZeroByter
Hi guys! This update fixes several bugs and brings some code optimizations.Time-score related bugs - credit to Rex SeattleLag when near crate sensors - credit to MaxOriginally I was unable to reproduce this bug, but in my recent playtest I was finally able to, and I fixed it.Thank you everyone, and have fun!
2026-06-22 20:17 UTC · Community Announcements · ZeroByter
Hey everyone, I'm ZeroByter.I first released Galactic Lander on Steam back in 2018. It was my very first Steam release, and since then I've continued improving and expanding the game with new features, updates, and content.Today, I'm incredibly happy with where Galactic Lander has ended up. Seeing and playing the creations you've shared on the Steam Workshop has brought me an incredible amount of excitement and joy.Now, I want to share with you my latest project coming to Steam in early 2027. It's called Beards vs. Claws, a highly dynamic FPS set in a fully destructible world. Battlefields evo
2025-12-19 21:58 UTC · Community Announcements · ZeroByter
Hi guys!This small update fixes two bugs:Unable to open the door in co-op level #8Getting achievement for completing 'all' levels early, before actually playing and completing all of themThanks for playing my game,Sorry for the bugs,And have fun!
2023-11-09 10:36 UTC · Community Announcements · ZeroByter
Hello galactic pilots! A new minor update was just released that fixes two bugs: 1. Fixed co-op level #24 being impossible to finish (thanks to Mal and jackcat1423 for the report!) 2. Fixed single player sometimes controlling both ships in co-op (thanks to Drake for the report!) Thanks very much for the community's reports of these bugs! It is always extremely appreciated! As always, have fun! - ZeroByter
2022-12-09 17:14 UTC · Community Announcements · ZeroByter
Hello spaceship pilots! We are excited to announce an exciting new major update to Galactic Lander! Welcome to a new world of limitless possibilities, where you will have the challenging task of piloting your spaceship in brand new tunnels across the galaxy that are more smooth and less chunky. We look forward to hearing your discoveries in these new levels! Explore the newly shaped tunnels we have marked for you, or create your own in the level editor and publish them to the Steam Workshop! Pilot your spaceship alone, or with a friend in both local and over-the-net co-op! We hope you will enj
2021-10-08 18:46 UTC · Community Announcements · ZeroByter
Disclaimer, this announcement was supposed to public on the 4th of October but failed to do so, sorry! Hello! I am pleased to announce that today, on the 4th of October, exactly three years since Galactic Lander was released on Steam, I have made Galactic Lander's source code available for all to see and temper with on GitHub! The code is under MIT license, so you can do it with as you please. Feel free to look around the code and see how certain features or parts of the game were made! Thank You! Making Galactic Lander was very fun for me, but I feel like what was the most enjoyable for me wa
2020-05-06 21:52 UTC · Community Announcements · ZeroByter
Greetings! It's been a very long time since we got an update for Galactic Lander, but it's finally here! This update brings one quality-of-life improvement and some other changes, let's take a look. Smoother Co-op Loading Loading into a level with your buddy in co-op should feel a little more pleasant. While waiting for all players to properly load into the level and get in sync, you can look at this minimalist screen and read a quick tip! Missile Upgrades The new missile may look the same as the old one, but don't let that deceive you! This update fixes an annoying bug where the missile touch
2019-06-15 08:39 UTC · Community Announcements · ZeroByter
Hello! Thanks to Starchyfries' bug report thread, I fixed a bug where the achievement 'Don't Delete That' wasn't working and was impossible to get. And now, it is achievable! Have fun! - ZeroByter
2019-05-15 06:28 UTC · Community Announcements · ZeroByter
Hello! Today's update brings improvements to the replay system, which now shows in more detail what happened the last time you played the level, meaning past missiles, crates and even other players if played in co-op mode. Previously the replay only showed your own past ship, which wasn't a bug but simply a limited system. I expanded and improved the system based on RA2lover's suggestion. A relatively small update, but took me a long time to complete due to bugs encountered on the way in addition to school projects, but at least it's finally here! Bug Fixes I also found and fixed some more bug
2019-05-05 06:13 UTC · Community Announcements · ZeroByter
Hello, and welcome to the Lander Remade update! What is it? For the past month or so I have been working hard to fix many bugs in Galactic Lander, as well as add long-awaited features and mechanics. What's included? The most important newly-added features are all the new additions/changes to the level editor, the new game-wide event, and improvements and changes to both the death and victory prompts, and more. To celebrate this mega-update, a game-wide special event has also been added which will run from the 5th of May to the 15th. The new event adds 10 exclusive new levels, and upon finishin
2019-04-28 19:52 UTC · Community Announcements · ZeroByter
Hello! All the new features for Galactic Lander are almost ready to go, and so I have set the date for the release of the new massive update (which can already be playtested on the 'testing' branch) to the 5th of May. Game-wide event To celebrate this relatively-massive update for Galactic Lander, which will introduce plenty of long-requested features and bug-fixes, a new limited-time game-wide event will be launched from the 5th of May to the 15th. This exciting game event introduces 10 new singeplayer and coop levels which, once completed, will grant you a new exclusive player ship skin whic
2019-04-25 17:49 UTC · Community Announcements · ZeroByter
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33541654/44fa8a94956d50b6948e23e590a580707b083fe4.gif Ropes... Ropes are cool... Rope The idea for a rope to connect between the player's ship and a crate was an old idea that was never really implemented because I was working on other, more important features. But for this upcoming mega-update, I worked on this feature and as of now it is available on the branch of Galactic Lander. To see this feature for yourself, simply fly to a crate as usual, and press X to pick up the crate. You should see a rope forming between your ship
2019-04-20 13:55 UTC · Community Announcements · ZeroByter
Hello! For this update, I have began working on improving the level editor, and mostly focusing on improving the user-interface, as suggested by Mighty Joe in a discussions forum post. Please note that I am not done improving the level editor, and this update is only the beginning of improvements to the level editor which will come soon. Here is what is included in this update: Fixed game-crash bug when trying to playtest an empty level. Made some important text in the help menu bigger so as to grab more attention. Added 'help' button to more easily review the help menu, without needing to res
Full appinfo as delivered by Steam PICS, changenumber 37619623. Also at /api/app/913600/raw.
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