Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-07-01 12:00 UTC · Community Announcements · adn
Hello everyone! Unfortunately, I have decided to cancel SNKRX's rewrite update that was promised about a year ago. From now on the game will remain in the state it is now and I'll move on to other projects. I understand that many people have been patiently waiting for the update, and I'm very sorry about this, but it is what it is. Since before SNKRX I had a problem as a developer, which is that I tended to overscope my projects. I would make them bigger than I had the experience to handle, work on them for a few months to a few years, and would eventually give up because they were going nowhe
2021-07-24 21:44 UTC · Community Announcements · adn
Changes Increased cryomancer's area of effect by 50% Increased bane's void rift's size by 50% Beastmaster now has 10% crit chance by default Magician's Lv.3 effect is now "+50% attack speed every 12 seconds for 6 seconds" The fairy will no longer buff non-attacking units Awakening and enchanted items will no longer buff non-attacking units Changed freezing field's color to blue for better visual clarity Improved text descriptions for engineer and sentry for clarity Fixed engineer's and artificer's cooldowns not being displayed properly Fixed a bug that would cause incorrect party size after lo
2021-07-17 23:55 UTC · Community Announcements · adn
Fixed a bug where NG+5 difficulty would go down to NG+4 after looping Shop level can now be reduced by 1 for 10 gold with right-click Capped enemy movement speed after level 150 Added a run timer option, note that the timer will be off for saved runs that started before this patch Warden's bubble is now affected by magnify Changed all text instances of "active set" to "active class" to avoid confusion
2021-07-09 17:16 UTC · Community Announcements · adn
As mentioned in previous updates, from now on until the stat update is ready these weekly patches will be smaller than they have been so far. Bug fixes Fixed several blue screen crashes due to broken looping state Fixed a bug where double clicking the loop button would lead to broken looping state Fixed several blue screen crashes due to broken physics state Fixed a bug where sometimes restarting the game from a looped run would let you have more units than normal in the next run Fixed sold items not being restored to the passive pool Fixed gambler's volume being too loud with high amounts of
2021-07-04 19:19 UTC · Community Announcements · adn
This update features a looping/endless mode, 20 new items, reworked conjurer class, rebalanced healers & psykers, and lots of QoL features and bug fixes. Looping/endless mode Continue the current run upon beating the game Play on levels of increasing difficulty above 25 until death +1 maximum snake size per loop, up to 12 maximum snake segments Items are not offered while looping if you already have 8 New items Intimidation: enemies spawn with -10/20/30% max HP Vulnerability: enemies take +10/20/30% damage Temporal Chains: enemies are 10/20/30% slower Ceremonial Dagger: killing an enemy fires
2021-06-25 18:58 UTC · Community Announcements · adn
This update features the game's mobile ports, healer and psyker reworks, 9 new items, 1 new class, and lots of balance and QoL changes. Mobile Ports The game has been ported to mobile and it's now available on: Google Play: https://play.google.com/store/apps/details?id=net.davidobot.mazette.snkrx App Store: https://apps.apple.com/app/snkrx/id1572602587 It has been ported very quickly by David Khachaturov, so make sure to send him some thanks! Both mobile versions will usually be 1 update behind the Steam version. Right now I think both are on the Mercenary update, with the Item update coming u
2021-06-18 23:09 UTC · Community Announcements · adn
This update adds a new item levelling system, reworks all items and adds 27 new ones, as well as some rebalancing and lots of bug fixes. Item Levelling Most items can be now levelled up to Lv.3 in increments of 5 gold per XP: Lv.1 -> Lv.2 cost: 2 XP = 10 gold Lv.2 -> Lv.3 cost: 3 XP = 15 gold Levelling an item up grants it additional stat bonuses. For instance, Amplify: +20/35/50% AoE damage. This means that if you pick up Amplify and spend 25 gold to level it up to Lv.3, all your units will deal 50% increased AoE damage. Items General: Centipede: +10/20/30% movement speed Ouroboros Technique
2021-06-11 11:54 UTC · Community Announcements · adn
This update adds 1 new class, 5 new units, implements a new shop leveling system, a few QoL features and lots of bug fixes. Mercenaries Added the mercenary class: Mercenaries (2, 4): +10/20% chance for enemies to drop gold on death Added 5 new mercenary units: Miner (tier 1 mercenary) - picking up gold releases 4 homing projectiles that deal X damage, Lv.3 effect: release 8 homing projectiles instead and they pierce twice Merchant (tier 2 mercenary) - gain +1 interest for every 10 gold, Lv.3 effect: your first item reroll is always free Usurer (tier 3 mercenary, curser, voider) - curses 3 near
2021-06-05 07:32 UTC · Community Announcements · adn
This update adds 1 new class, 8 new units, implements several balance changes, a few QoL features and tons of bug fixes. Sorcerers Added the sorcerer class: Sorcerers (2, 4, 6): sorcerers repeat their attacks once every 4/3/2 attacks Added 7 new sorcerer units: Arcanist (tier 1 sorcerer) - launches a slow piercing orb that launches other piercing projectiles, Lv.3 effect: +50% attack speed for the orb and 2 projectiles are released per cast Illusionist (tier 3 sorcerer, conjurer) - launches a projectile that deals X damage and creates copies that do the same, Lv.3 effect: doubles the number of
2021-05-29 08:45 UTC · Community Announcements · adn
This update implements many often requested QoL features, mostly buffs underused classes/units, and fixes a few bugs and crashes. Quality of Life Auto save: runs are now automatically saved. If you quit the game or it crashes for any reason, when you come back you will be able to continue from where you last left off. This feature was implemented with the help of Davidobot, so thanks! Move units: you can now place units in any position in your party. Simply click and drag each unit to any position you want. This should give the game some more strategizing possibilities. Lock shop: the shop can
2021-05-21 07:01 UTC · Community Announcements · adn
This balance update fixes a few bugs, buffs and nerfs a few units and classes, and overall makes the game more consistent difficulty wise. Unit, class and passive changes Lich: doubled projectile speed Highlander: doubled attack area Cannoneer: Lv.3 effect now repeats 7 times (from 5) and the delay between each attack is longer Wizard: Lv.3 effect now chains 3 times (from 5) Rogues: crit chance changed to 15/30% (from 10/20%) Psykers: attack speed and damage bonus changed to 10/20% (from 5/10%) Divine Machine Arrow: now pierces 4 times (from 5) "Concentrated Fire: -50% area size and +100% area
2021-05-19 15:47 UTC · Community Announcements · adn
I've pushed an update that changes the game's save system. This is intended to fix any outstanding issues with save files, such as errors like "engine/external/binser.lua:471: C:/Users/username/AppData/Roaming/SNKRX/state: No such file or directory" and others. This also makes the game's save system modifiable, so, for instance, if you want to go back to a difficulty level before NG+1, you can now go to AppData/Roaming/SNKRX/state.txt and change the "new_game_plus" setting to 0. Similarly, you can also change video/screen settings through there in case of problems. Please tell me about any iss
2021-05-19 13:06 UTC · Community Announcements · adn
I just pushed an update that should fix a problem that said something like "engine/external/binser.lua:539: C:/Users/UserName/AppData/Roaming/SNKRX/state: No such file or directory". This affected most players who tried to run the game for the first time. Sorry about this and I hope you can enjoy the game now!
2021-05-18 12:39 UTC · Community Announcements · adn
Fixed a bug where sometimes enemy HP could go above it's maximum allowed value and make an enemy immortal.
2021-05-17 18:18 UTC · Community Announcements · adn
Two achievements weren't being unlocked upon completion: "Level 3 - Win with a full set of level 3 units" "Level 2 - Win with a full set of level 2 units" I've now pushed a build that fixes this issue.
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/915310/raw.
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