Fight against a wave of monsters and bullet hell bosses with multiple characters of your choice that have different abilities to help you get to their Ultimate Master. Are you ready to take them on?!
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:55 UTC
$0.99
$0.99
DLC
AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
3911746
2019-06-12 14:06 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228990
windows
from app 228980 · shared install
916911
windows
139.25 MB
39.40 MB
4211625997340728707
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3911746
public
2019-06-12 14:06 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-08-04 17:19 UTC · Community Announcements · warwolfworks
Hello everyone! Today we will be announcing all planned changes to Infommi with it's 2.0 update; Keep in mind that these are only the planned changes and additional major changes might come in the future. Overall gameplay changes: Difficulty is no longer a "On/Off" switch; Instead, you can activate numerous Relics right before starting a game, which change difficulty in different ways: Some change raw stats (reducing your starting health, decreasing your movement speed, etc... ). These relics have multiple levels, usually from 0 to 3. Others change the gameplay entirely, ranging from disabling
2019-04-20 14:06 UTC · Community Announcements · warwolfworks
Hello everyone! Infommi is currently in a playable and stable state, but the game internally hinders our ability to update it, so today we are proud to announce that Infommi is getting an internal rework with tons of quality of life changes and new content! The update will be free for everyone who already owns a copy of Infommi, and it will make the game much more stable when it comes to FPS drops and a better compatibility with Mac and Linux. The update will also greet the 7th Infommi fighter! We hope you like counter attacks. Lastly, the game will feature more difficulty options, versus the
2018-09-14 12:17 UTC · Community Announcements · warwolfworks
Hello everyone! We are happy to announce that Infommi is now in version V1.0, and is out of early access! Here are the patch notes: Teeth Upgrades: General: - Updated all descriptions that refer to characters as Character 1, 2, 3 etc... to their respective names. Valkina: Added two teeth upgrades - Safe and Sorry; Stops your stacks from decaying and removes their negative effect on defense, but doubles stacks required for your revive passive. - Fast but Furious; Reduces Rejected Agony's cooldown to 2s, however, it's damage is reduced by 50%. Other additions: - Added lighting to the map. Balanc
2018-09-12 17:16 UTC · Community Announcements · warwolfworks
Hello everyone! We are proud to announce that Infommi will release it's V1.0 patch this week and exit it's early access state! We expect to release it Friday, September 14, but this is due to change.
2018-09-05 10:53 UTC · Community Announcements · warwolfworks
Hello everyone! We have released an update focused on atmosphere and decorations; The next large update is going to be focused on adding all missing features to some characters and make more decorations & lighting. Character Changes: Valkina: - Increased the time it takes for stacks to decay from 5 seconds to 10. Other additions: - Added randomly generated debris to the map. - Made car spawns look more "Natural" in terms of their rotation. Bug fixes: - Fixed a bug that didn't stop the walking sound when pausing the game. - Fixed IzerFeuer's unintended massive damage towards bosses using his Sh
Full appinfo as delivered by Steam PICS, changenumber 34841366. Also at /api/app/916910/raw.