Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
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2019-08-16 14:30 UTC · Community Announcements · BonzerKitten
https://store.steampowered.com/app/1125860/Rabisco/ Hi, everyone! Today is a really happy day for me, Steam just approved my next game store page, so it's already visible for everyone! This is a great step for me since I'm trying really hard to become a good indie game developer. The game itself will be avaible on September 10th, but you can already add it to your beautiful wishlist. Thank you very much to everyone who played Pinkman and Duck Souls, you literally changed my life forever for the better! :pinkneonheart:
2019-07-24 17:20 UTC · Community Announcements · BonzerKitten
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33473430/d781100e2b2ef4a2585488422cad240876e5e9ab.jpg Hi everyone! Most players really enjoyed the new checkpoint system, however a few more hardcore felt like the game became a bit easier, so I decided to implement options for both casual (with checkpoints) and hard (without checkpoins) modes in the main menu, so you can choose what better fits your playstyle. I also fixed a very small glitch in the camera that could make it fly across the map during a layout transition. If you have any problem or find anything that seems "out
2019-07-15 22:59 UTC · Community Announcements · BonzerKitten
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33473430/8b7fba7e0969ba6c176e75e93b5d740587b5119d.jpg Hi, everyone! I learned quite a lot of new cool things related to programming since I released Duck Souls here on Steam, so I decided to take a whole week to make everything I can to improve the game experience a bit more. Here's the list of changes/additions included in this update: Patch notes 1.3.3 Checkpoints. You don't need to restart the whole level if you die anymore, instead you will spawn close to the last checkpoint you activated. Improved level selector. Hold a di
2019-03-05 20:22 UTC · Community Announcements · BonzerKitten
Hi, everyone! During the last few weeks i've been talking to some Duck Souls players about the game HUD and we kind of concluded that part of the HUD is not very useful since the main character is always showing some visual feedback about his status, for example: If he's out of stamina he will start to sweat and if he's out of dashes he will turn darker. Beyond that, sometimes the HUD can get in the way of important parts of the level blocking the player vision, which is very annoyng. So, I decided to remove part of the hud temporarily to see if it can result in a overall better experience. I
2018-12-12 00:40 UTC · Community Announcements · BonzerKitten
Hi, everyone Since October of 2016 I've been dedicating almost all of my time to game development, I've already made two games called: Pinkman and Duck Souls, they're probably the thing that I'm most proud of in my entire life, every single pixel and sound of these games were made with a lot of love. Each one of them took me about six months of work to complete, but I can confidently say that those were incredible six months of pure joy to me. I've a little philosophy for making games, it doesn't matter what kind of art style the game is going to be or the kind of music and sound effects, the
2018-10-01 19:40 UTC · Community Announcements · BonzerKitten
Hi, everyone! This is a considerably "big" update, at first you might feel that the game have not changed a lot, but i reworked the whole dash collision detection system, so it should feel way better now. Now you can dash without pressing a directional key, you can dash if you're close to a wall, you can even break breakable walls without taking a step back before, etc. I also redesigned parts of 20 different levels to be more intuitive and take advantage of the new dash collision system. As an extra, i added a new achievement related to the hidden easter egg. Where could it be? And that's it
2018-09-24 20:25 UTC · Community Announcements · BonzerKitten
Hi, everyone! In this update a did a few tweak in various parts of the game, here's a list of them: Electric wall hitbox was reduced Level 4 and 5 were redesigned to be more beginner friendly Added a visual representation for the dash, now the duck will become a bit darker when his on a cooldown Added a visual representation for the wall jump, now the duck will start to "sweat" if his running out of stamina The next step is to update the dash collision detection system, so you don't need to take a step back before dashing into a wall. And that's it for now. Have a nice day, people! :)
2018-09-19 02:53 UTC · Community Announcements · BonzerKitten
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33473430/6bb403112b3206bd11e872af8e9f9a6263869f30.jpg Hi, everyone! This is a kind of special update, now we have full integration with Steam Achievements. I started by adding 20 Achievements which will also be useful to notify the player when he gets a new hat, but i plan to add some more challenging ones in the near future, like "die 100 times" or "complete 10 levels without dying", etc. And that's it for now. Have a nice day, people! :)
2018-09-17 19:26 UTC · Community Announcements · BonzerKitten
Hi, everyone! In this update i added a zoom out option in the options menu, so you can see the whole level while you play the game, which can make the experience way less frustrating in general. Today i also started to work on a new hit detection system for the dash ability, so the player can try to dash even if his already colliding with a wall. This is mainly useful for destroying breakable blocks without having to take a distance before doing so. And i didn't forget the achievements, if everything goes right they should be live this week. And that's it for now. Have a nice day, people! :)
2018-09-12 18:26 UTC · Community Announcements · BonzerKitten
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33473430/3a6da7a36f64d4438d799e199aa6b15171558f45.png Hi, everyone! In this update i added the possibility to use the shoulder buttons and triggers to jump and dash, this might be useful for some players who feel more comfortable playing with these controls. I also started to work on a new feature, a zoom out switch in the options menu. This zoom out feature will let you see the whole level while you play, it will prevent those frustrating moments when you die without having the chance to prepare yourself. Everything should be
2018-09-10 02:33 UTC · Community Announcements · BonzerKitten
Hi, everyone! This is a very tiny update, i fixed i bug that was preventing the player from dashing if he was touching a yellow portal and i also updated a few sprites to better match the rest of the game art. And that's it for now. Have a nice day, people! :)
2018-09-08 21:27 UTC · Community Announcements · BonzerKitten
Hi, everyone! In this update i did two "major" changes in the basic game mechanics and a few enhancements in the level design of some levels. I tweaked the character gravity values, so it should give the player more time to react in air. I also reworked the wall jump system, so it should fill way more responsive in general, because now there's way less conditions preventing the character to perform a wall jump, and a 0.1 seconds forgiveness for input delay. There's only one more topic that i would like to cover, in this update i also added part of the Steam API, so we can add some achievements
2018-09-06 18:42 UTC · Community Announcements · BonzerKitten
Hi, everyone! Yes, we already have a little update (sorry about that). I fixed a problem with the F12 key, which was being used to activate the developer console and take screenshots at the same time, which could cause some weird behaviours. I also removed the 7 seconds music played when the player die, because it could become really annoying after a few deaths, the game over music was replaced by a simple 8-bit splash sound. And that's it for now. Have a nice day, people! :)
2018-09-06 12:33 UTC · Community Announcements · BonzerKitten
Hi, everyone! I’m really happy to announce that Duck Souls is finally released and it’s available for everyone worldwide. It took me around six months of work and i hope it was worth it, because i’m trying really hard to become a good indie game developer. I had an amazing time making and supporting Pinkman, and i’m looking to have the same experience with Duck Souls. I personally consider Duck Souls an improvement compared to Pinkman, i learned a lot since i made it and there are many cool new features in Duck Souls, like: the keybinding system, which was a highly requested features from Pink
Full appinfo as delivered by Steam PICS, changenumber 36656032. Also at /api/app/917290/raw.
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