Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2025-12-13 07:17 UTC · Community Announcements · Bonne
We’re excited to announce Tri6: Infinite 2, the next evolution of our futuristic arcade racer.Expect procedurally generated tracks, smarter AI, new vehicles, weekly challenges and even more high-speed chaos – all in a refreshed visual style.Wishlist Tri6: Infinite 2 now and follow development!
2025-08-30 07:29 UTC · Community Announcements · Bonne
A few months passed and we have another and probably the final patch for Elemental War for you. The patch fixes a few small issues, nothing too special. Full changelogFixes: fixed several small issues If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
2024-12-12 17:20 UTC · Community Announcements · Bonne
Once again we have a little patch for Elemental War for you. This time we fix two bugs we stumbled upon while working on the next entry of the Elemental War series, Elemental War Clash. Full changelog Fixes: fixed sometimes a wall being added on a path fixed upgrading rage tower while its bonus is active permanently boosting the tower If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
2024-10-24 15:48 UTC · Community Announcements · Bonne
We are happy to announce a new game in our tower defense series: Elemental War Clash! It combines the best features of Elemental War 1 and 2 to create a new and better experience: Dozens of different towers with different abilities and strengths 3 singleplayer modes: Hero Mode, Classic Mode, Survival Mode Plenty of passive and active items as well as tower equipment Monster abilities from Gold Rush to Invincibility to make each run unique Different and visual stunning environments from desert to ice world Different skills with multiple upgrades to customize your playing behavior Plenty of diff
2024-04-18 14:48 UTC · Community Announcements · Bonne
Hi everyone, Welcome to cyberspace! Our next game HexaScape: Cyber Defense has just been announced - and it comes with a demo! HexaScape: Cyber Defense is an addictive mix of hex grid puzzles and tower defense mechanics to create a compelling turn-based strategy game. So if you are a strategy player or a board game addict, this game is for you! Be sure to give it a try: https://store.steampowered.com/app/2647510/HexaScape_Cyber_Defense/
2023-10-23 09:30 UTC · Community Announcements · Bonne
After the current gen version of Elemental War and the patch 1.11.1 not much did happen for Elemental War this year. Of course it’s a quite old game, but as still a lot of people play it and we also stumbled upon some bugs, we fixed them and now have a new patch for you. We fixed the Looper achievement that was harder to unlock than it should have been, improved the Water of Life quest and fixed a few small issues here and there. If you find anything else, let us know and we’ll see what we can do. Full changelog Fixes: fixed Looper achievement only unlocking under certain conditions fixed titl
2023-03-16 07:25 UTC · Community Announcements · Bonne
Well, this new patch for Elemental War is really small content wise. There was just one bug report that mentioned blue towers after loading a savegame. This issue is now solved and the patch will be available on all platforms today. This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that don’t expect any more updates here. Full changelog Fixes: fixed rare issue causing towers loaded from a savegame being blue If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedba
2023-02-03 13:54 UTC · Community Announcements · Bonne
As we worked again on Elemental War anyway due to some other ports we decided to also update the other versions and so we added Steam Deck support! In general don’t expect huge jumps from this update. We slightly improved the graphics by adjusting post processing and raised texture quality. Besides that are just a bunch of minor tweaks and some adjustments required for Steam Deck. This is our last update for Elemental War. If you find any critical bugs we of course will continue support, but besides that don’t expect any more updates here. Full changelog Enhancements: slightly improved post pr
2022-10-04 19:13 UTC · Community Announcements · Bonne
It’s finally time to announce our new tower defense CyberTD, a mix of tower defense, roguelite and deckbuilding taking place in our cyberspace setting now called Triverse. Working on it since April this year we’re finally ready to announce our new game, CyberTD! It’s a tower defense game, mostly turn-based, roguelite with deckbuilding and inspired by Taur, Core Defense and Slay the Spire. You have one tower to defend the cyber core against viruses. Each wave you can select an upgrade to enhance your tower and its customizable loadout of weapons and active abilities to strengthen your defense a
2021-07-30 07:27 UTC · Community Announcements · Bonne
Today we release Elemental War 1.10.1 with a few bugs we noticed while working on Elemental War 2 and a critical issue with two achievements on Xbox and UWP. During the development of Elemental War 2 we found a few bugs that also affect Elemental War. So we decided to backport them even though they aren’t too critical (mostly savegame related) and nobody ever reported them. Full changelog Fixes: fixed score stats for overall scores not working fixed newsticker being cut off fixed Cerberus ability fixed unhovering monsters/towers not always working properly fixed Transform tower not working pro
2021-07-05 20:42 UTC · Community Announcements · Bonne
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/33785922/6ae5aecf94d9a856be8185d17eb1e50869810f20.png Today we announce our next game: Elemental War 2! Elemental War 2 takes you into a threatened world: hordes of monsters suddenly pour out of the abysses of hell from a faulty summoned portal. Will you manage to build a defense line of defense towers against the forces of evil in time? Elemental War 2 offers you the popular tower defense feeling combined with innovative game mechanics: as soon as you defeat an elemental – a particularly strong enemy that will demand everyt
2021-05-11 15:44 UTC · Community Announcements · Bonne
Elemental War 1.10.0 is now available on all platforms and brings the game to the same state as the upcoming PlayStation release next week. Since the Elemental War 1.9.0 release in February we fixed a few small issues we now that we passed PlayStation certification want to release to all platforms. The changelog contains a few things that only affect individual platforms and some that are relevant for all. On all platforms we fixed the behavior of Windrunner, fixed two typos and improved the Shockwave effect. On consoles or using controller we improved saving maps in the editor and navigation
2021-02-04 16:32 UTC · Community Announcements · Bonne
Elemental War 1.9.0 with several controller improvements and autosave is out now. The update fixes several small issues all over the place, mostly controller related, improves the mouse simulation using a controller and re-adds the old autosave functionality that got a complete redesign to work better now. Full changelog Enhancements: score rank achievements now also work without account reimplemented autosave functionality Fixes: fixed several small issues fixed drawing with controller for quest 'Knowledge acquired at school, refreshed' fixed same map being uploaded multiple times fixed contr
2020-12-07 13:43 UTC · Community Announcements · Bonne
Elemental War 1.8.0 brings several small fixes here and there from controller issues over balancing and functionality problems to graphical issues. The fixes target a range of problems like graphical issues, controller problems and some functionality not working as expected. Also balancing was slightly adjusted as there was a bug that broke proper duration calculation for some status effects. Full changelog Fixes: fixed transparency of leafs on Root Nexus tower improved position of Report Content button disabled platform icons for alliance scores fixed tooltips placement in general and another
2020-10-03 11:06 UTC · Community Announcements · Bonne
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33785922/c577af7b1eb1cb6d4e12b84b211921bd5d10789d.jpg September has ended and we’re closer to the console launches of Elemental War and Tri6: Infinite than ever before! And we have a first release date as well! This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite. Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-october-2020/ We hope you enjoy it and feel free to share your opinions on it either here or better on our Discord. https://store.steampowered.com/
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