Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2020-09-29 01:43 UTC · Community Announcements · Slayer_2
Build 0.2.8.5 is now live, this version includes a bunch of hotfixes and improvements to the game. The main points are: -Capital Ship Defense mode should now pay out correctly -There is now a $200 DIS reward for destroying enemy AI drones in space. -The glitch with not receiving payouts for completing multiple mining runs in one session should be fixed. -Improved the AI for enemy and allied space craft. hopefully they are more intelligent now. -Various small tweaks and fixes.
2020-08-11 22:43 UTC · Community Announcements · Ben Jungwirth
{STEAM_CLAN_IMAGE}/33465955/fb9e90dfc2948b794f15e0a07513e9c8d0538a75.jpg Dissolution Overhaul is Live! Our overhaul relaunch is now live! CTO Adam Macdonald is here to give more details as to what players can expect to find inside the Dissolution universe! https://www.youtube.com/watch?v=0OoHAOGJS7E&feature=youtu.be To sum things up: Dissolution has been completely overhauled. Instead of being a multiplayer FPS, we’re focusing on a solo experience. However, there is a new overarching metagame, and it allows players to interact with each other in a whole new way. Essentially, there are corporat
2020-03-19 22:44 UTC · Community Announcements · Garage Studios
We've been busy here working away on the latest update for Dissolution. Our biggest new feature addition is Singleplayer. Only the Prologue chapter is currently released, and we'll develop more if there is demand for it! The singleplayer mode should help players get into the game and learn the basic mechanics, as well as shed some light on the backstory of Dissolution. {STEAM_CLAN_IMAGE}/33465955/45cdd9347a9e68b021ae167512a0514fca8d3b27.png We also have the usual slew of bug fixes and tweaks. See below for the full change log: Change Log Added the Singleplayer game mode and first chapter (Prol
2019-12-24 23:46 UTC · Community Announcements · Garage Studios
Hello everyone, and happy holidays! From everyone at the studio here, we hope your holiday is going well. We've just set the latest version of Dissolution live as an early Christmas present, so go check it out! {STEAM_CLAN_IMAGE}/33465955/14a41856ec5a1bf69cf4b82c192166d46a07e2e5.png Check out the change log below and have a great holiday season. Cheers! Change Log Reworked the Origin model and included Bronze skins as available for purchase in the Armory screen. Added in the new Silver and Gold skins for P1 Pistol, Origin, MAR-4, and Surge. Added decals and bullet holes to the list of decals t
2019-11-26 03:04 UTC · Community Announcements · Garage Studios
Over the weekend I've uploaded two updates, one was 0.1.4.0 and today I released 0.1.4.1, a hotfix that fixed an issue some people were having where they would spawn without their VEC-45. Check out the full change log below! {STEAM_CLAN_IMAGE}/33465955/34f6a1c13c06647291166104319368bcbe310ddd.jpg Change Log Fixed a bug where equipping the VEC-45 or 1911 could cause you to spawn with no weapons. Rebalanced the Scorpion and Origin to be more useful, their penetration power and mag sizes have been increased. Added MAR-4 bronze skins in New feature: lockable servers. Players with 500 or more DFT's
2019-11-12 03:03 UTC · Community Announcements · Garage Studios
The latest version of Dissolution brings a whole host of new gameplay tweaks and updates. A lot of focus was put into general stability, performance, and optimization. This build should run noticeably better and provide a smoother experience to our users. Also, we have Bronze skins for 2 of our items, the P1 Pistol and Beowulf armor now have 6 bronze skins each that players can purchase with in-game currency. These can also be ascended to the blockchain if desired! Check out the full change log below. {STEAM_CLAN_IMAGE}/33465955/05823a1bee66d341fabd369f0ab9d3748731bd90.jpg Change Log Added SFX
2019-10-31 06:38 UTC · Community Announcements · Garage Studios
Hey all! After over a month of work, I'm proud to give you all the latest version of Dissolution. 0.1.3.0 introduces two new game modes (Team Deathmatch and Deathmatch), as well as a new frantic CQB map "Arena". There is also a remodeled version of the MHI P1 pistol. Of course the usual slew of tweaks and fixes are also present. {STEAM_CLAN_IMAGE}/33465955/4311e6f2b920e14d32dcfc395c73788db3e1970f.jpg The update is rather large in size because it also contains the foundation for our new ship combat and also singleplayer content. None of that is playable at the moment, but the next update will p
2019-08-23 15:33 UTC · Community Announcements · Garage Studios
We're back, baby! Due to the early state of the game and the community reaction, we moved Dissolution to a closed alpha at the start of this year. Now we're comfortable that the project has matured to the point where there is enough content for the community to enjoy, we're moving back to a public alpha. The game is still early in development, and the end goal of an awesome MMO is still far away, so do keep in mind there will be lots of bugs, crashes, placeholder content, and the usual early access fun. We're a small team of five people, and only 3 of them are core development staff, so we can
2019-07-05 16:22 UTC · Community Announcements · Garage Studios
-New feature: you can now cancel reloading by melee attacking, throwing a grenade, or switching weapon. -Removed the bug/unintended feature that allowed you to fly around zero gravity in the inside portions of the ship. -Fixed an issue where you'd get a new inventory when you were revived, and your armor would be reset. -Reduce the recoil significantly, and made it a lot less cancerous. -Added weapon lag in. -Fixed a bug where the character in the Armory would lock up and refused to turn. -Added a green tint for your name on the scoreboard, so it's easier to see your ranking on the fly. -Remov
2019-03-02 23:21 UTC · Community Announcements · Garage Studios
We’ve just released build 0.0.9.2 which adds several customization features as well as minor bug fixes and more prototype mechanics. Special thanks to our very dedicated testers for helping us find new game breaking bugs, and for everyone following and supporting our development: we couldn’t have done it without you. If you haven't done so already, please join our discord community: https://discord.gg/NBuzgar For anyone who is in the San Francisco area, we are going to be attending GDC from March 18th to 22nd. Look for us at booth NR3225 in the GDC play area, we look forward to seeing you ther
2019-02-21 20:00 UTC · Community Announcements · Garage Studios
Thank you all for being a part of our public Pre-Alpha! We've received many good suggestions, bug reports, feedback, memes, etc. Moving forward, we will be temporarily disabling new downloads of Dissolution until we feel that there is enough content to support a larger player base. Seeing that you are all an integral part of our game development, we will be distributing the game through steam keys, meaning that ANYONE WITH A STEAM KEY CAN STILL PLAY. We'll also be hosting dedicated play-test sessions every Monday and Saturday from 4pm to 6pm PST. If you'd like to get involved in closed testing
2019-02-08 06:48 UTC · Community Announcements · Garage Studios
Hello everyone. Apologies for the delays on getting this one live for you. I've been trying to wrangle the annoying "kick on round restart" bug, but have yet to get the best of it. That being said, I fixed a slew of other issues, so test it out and let me know what you think. Check out the full change log below: -The cap zone for barracks was way too small, fixed now. -Added a developer only feature that allows customizing the amount of AI drones present in the level and the spawn rate. This will be exposed to average players after more testing. -Fixed the tilt on the way your player holds the
2019-02-01 01:56 UTC · Community Announcements · Garage Studios
Hello everyone, I have a new patch live now. We had some trouble getting the servers setup for this one, so apologies for the longer than normal down time. Check out the change log below: -Attempted to allow players to create more than one server per region. -Added a new feature where you can now melee attack enemies (default binding is E, but you can customize this). More damage is dealt the faster you're running. The animations are placeholder and will be improved later. -Lowered the volume on the start videos by 50%. -Added 4 more controls to the key binding page so you can customize them e
2019-01-25 21:04 UTC · Community Announcements · Garage Studios
Hello everyone, I hope ya'll have had a good week! Build 0.0.8.5 is now uploaded and ready to roll! This one has quite a lot of tweaks, fixes, and updates to make the game feel like a more solid experience. Also, there is now a defib item issued to every player in team based modes that allows you to revive a dead team-mate. Use them! Check out the change log below: -Attempted to hide the "Texture Streaming Pool" over limit message. -Made it so you no longer have to manually rejoin servers after a game ends, it should reconnect players properly. -Attempted to fix a bug where if the IPDF lose in
2019-01-23 01:56 UTC · Community Announcements · Garage Studios
Hello everyone, a new build is live! This build has many tweaks and changes to increase the polish of the Assault game mode, check them out below: -Killing your teammates with doors will now punish you with a TK penalty. -The Assault level has been overhauled and has a much darker theme, following the backstory of the ship being attacked by AI, and your IPDF squad being the backup. -AI couldn't capture or defend points previously, but they can now. -Drones now display damage by emitting smoke or lighting on fire as their health gets low. -Customized the Assault map to have more enemy spawns ne
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/920470/raw.
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