Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
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2023-12-14 12:15 UTC · Community Announcements · Hauptstadtecke
GLOOMLINGS! We are excited to announce that DOOMBLADE is part of the DreamHack Beyond Gaming Awards! {STEAM_CLAN_IMAGE}/41240930/b9e6a372f133c406427219c18ec1fe4893d768ad.png For those who might not know, DreamHack Beyond is a one-of-a-kind hybrid festival that merges the immersive world of gaming with a physical event. Taking place both on-site and virtually, this event is a fantastic opportunity for gamers and developers alike. We are proud to be a part of DreamHack Beyond's Steam event, which runs from December 15th to 21st. We congratulate all nominees for their incredible Indie game projec
2023-09-07 13:00 UTC · Community Announcements · Hauptstadtecke
Enemy design was the most enjoyable and challenging task in DOOMBLADE. This is because the interaction with the game’s enemies is fundamentally different from other games in the genre. Instead of approaching an enemy by walking into range for an attack while trying to avoid getting too close, in DOOMBLADE, the player simply clicks on the enemy to launch themselves at the enemy's face to perform an attack. This means that enemies have to be approached differently in terms of design. For most enemies in DOOMBLADE, the design process started with the mechanical aspect. There was no visual look or
2023-09-07 12:59 UTC · Community Announcements · Hauptstadtecke
(Redacted parts contain spoilers!) Bestiary: - The in-game menu now features a new page that displays descriptions of monsters you've encountered. - Monster entries are primarily unlocked by damaging the monsters. - There are over 80 entries available in the Bestiary. {STEAM_CLAN_IMAGE}/41240930/606b4dc8ca3ccdbc47b9da1897afb4411eb5b60f.png Miscellaneous Improvements (some of these were previously implemented): - Unread Atlas entries (as well as Bestiary ones) are now highlighted with an exclamation mark until they are read. - Added a "Mouse and Keyboard Recommended" text element in the main me
2023-08-29 14:23 UTC · Community Announcements · Hauptstadtecke
Get ready! Join us September 11 - 14 right here on Steam for one of the largest digital expos about audio and music in games. Save & Sound features concerts, deep-dives, and mashups from 70+ developers from around the world! Starting at 10am PDT / 7pm CEST, a 3-day live show from September 11 - 13 will showcase original content made just for Save & Sound. Brian Skeel, composer of DOOMBLADE's soundtrack, has prepared an audio deep dive where he talks about the music of DOOMBLADE. He demonstrates how he perfectly blended the lush atmosphere and crushing aggression to fit the game. In DOOMBLADE,
2023-07-20 14:55 UTC · Community Announcements · Hauptstadtecke
The world of DOOMBLADE features a plane called The Void. It is a dimension integral to the story of the game and it also has a very important mechanical function: it is the realm of fast traveling. Very early on in development, we knew we wanted the game to have an area called The Void. There was no particular reason for this - we just thought it would be cool to have a dimension of vast emptiness. At that point, we didn’t know what The Void would look like, we didn’t know how it would fit in the story, and we didn’t know how it would be used in the game’s design. In the first drafts of the ga
2023-07-06 15:10 UTC · Community Announcements · Hauptstadtecke
From Shadow Bug to Gloom Girl {STEAM_CLAN_IMAGE}/41240930/3c7621c59adbaa7d0323cec69ae3eb515fee3a32.png The Art of DOOMBLADE When we started the development of DOOMBLADE we were still thinking it was going to be some sort of a sequel to our earlier Shadow Bug game. So in all of our early concept art, we have Shadow Bug as the main character. {STEAM_CLAN_IMAGE}/41240930/4b1c70b28fdaac72aee0a86473683754e215d187.jpgThe very first concept art for DOOMBLADE. The core idea was there though. We wanted the game to be really fast as the core game mechanic allowed us to create super tight action sequence
2023-06-22 15:45 UTC · Community Announcements · IcebergBrady
Aim, Fly, Kill {STEAM_CLAN_IMAGE}/41240930/faa7b86b87bab46c8b1a74be77bd863674e53342.jpg The Origin Story Originally, the core gameplay mechanic of DOOMBLADE started forming in my head when I was watching an episode of Attack on Titan. In the show, heroes fight gigantic titans by shooting wires on them and then pulling themselves up on the titans so they can reach their weak spots. The action scenes in the show are incredible and I found myself thinking how cool it would be to be able to move like that in a game. To fly through the air to your target so effortlessly. And with such power. Gloom
2023-06-15 14:21 UTC · Community Announcements · IcebergBrady
Patch Notes #2: (Redacted parts contain spoilers!) We are excited to present an update with the changes that many in the community have been asking for and hopefully can greatly improve the gaming experience. You requested, we delivered. Let us know what you think! ⚔️❤️ Map Markers: - Players can now mark locations on the map with Map Markers - The maximum amount of Map Markers placed on the map is 20 {STEAM_CLAN_IMAGE}/41240930/c686f3501b39e82d09737559108befeac63430bb.gif Speedrunning Updates: (Check out more below if you'd interested in speedrunning!) - An in-game stopwatch can now be enable
2023-06-08 15:00 UTC · Community Announcements · IcebergBrady
Greetings Gloomlings, We couldn't be more thrilled to share how DOOMBLADE has been received by the community. The response from both players and critics has been nothing short of phenomenal. Today, we're excited to announce that DOOMBLADE has now also achieved a high current Metascore rating of 85, cementing its status as a must-play title. From the moment we embarked on this journey, our team poured their hearts and souls into creating an unforgettable gaming experience. It was an ambitious endeavor, drawing inspiration from the beloved Metroidvania genre, while infusing it with our own uniqu
2023-06-08 13:54 UTC · Community Announcements · IcebergBrady
Patch Notes #1: (Redacted parts contain spoilers!) Miscellaneous Changes: - Final Boss Fight changes to accomodate the controller experience better. The experience with Mouse and Keyboard is largely unaffected. Dread Lords cannot be attacked anymore when their shields are up. Being attackable while shielded added nothing meaningful to the gameplay. When playing with a controller, you could far too easily attack a Dread Lord by accident, because of aiming between so many attack targets on the screen while a lot of action was taking place. - Typo fix in a dialogue. The shop keeper in Wilderwood
2023-05-31 15:01 UTC · Community Announcements · IcebergBrady
UNLEASH DOOMBLADE Greetings Gloomlings, The big day has finally arrived. Join Gloom Girl and free the long-imprisoned DOOMBLADE, a relentless weapon yearning for revenge. Dive into a vengeful quest and unlock extraordinary powers to annihilate the Dread Lords in this atmospheric 2D Fly&Slash Action Metroidvania. Innovative Movement Mechanics With the power of DOOMBLADE at your disposal, you can soar through the air with unmatched agility, launching lightning-fast assaults on enemies with precision. Master the art of aerial combat as you target foes directly, unleashing the full wrath of DOOMBL
2023-05-25 15:06 UTC · Community Announcements · IcebergBrady
Our Goal: DOOMBLADE Steam Deck Verified! The Path to getting there... We’re huge fans of the Steam Deck and because of that we wanted to make sure that DOOMBLADE was playable for all our fellow fans from the get-go. Hence our announcement: Our Fly & Slash Metroidvania DOOMBLADE is striving for Steam Deck Verification as close as possible to its release on May 31st! We're thrilled to announce that after creating the controller support and internally testing DOOMBLADE on the Steam Deck it has been performing exceptionally well, delivering a seamless and immersive gaming experience. 🎮 We are doi
2023-05-19 14:14 UTC · Community Announcements · IcebergBrady
Omnipotent Music Wizard Introduction When it comes to music in DOOMBLADE, the most important thing we wanted was to bring the music to the foreground. We didn’t want the music to just be a supportive element in the back, instead we wanted to have the music take the player’s hand and lead them on an adventure. And for this, we found the perfect man for the job: veteran music producer and composer Brian Skeel. {STEAM_CLAN_IMAGE}/41240930/7477fa6188327882efa24f4adeb8c35999182171.jpg Brian's Style Brian has been making sounds and music for DOOMBLADE from very early stages of development. We are qu
2023-05-10 13:07 UTC · Community Announcements · IcebergBrady
Attention Gloomlings! We are thrilled to announce that DOOMBLADE, our highly anticipated atmospheric Fly & Slash Metroidvania, will be released on Steam on May 31st! DOOMBLADE is a game like no other, combining the thrilling action of Metroidvania with a sleek and innovative movement system. Journey through a mysterious world teeming with danger and intrigue, as you wield DOOMBLADE to guide and protect you. As you progress through the game, you'll uncover new abilities and weapons, unlocking new areas to explore and uncovering the secrets of the game's world. The gameplay is challenging but re
2023-05-04 15:41 UTC · Community Announcements · IcebergBrady
We Made a Metroidvania Introduction DOOMBLADE is a Metroidvania. This is realized via a large interconnected game world which keeps opening more and more as the player finds new power-ups that allow them to access new areas. But why make a Metroidvania in the first place? {STEAM_CLAN_IMAGE}/41240930/9f59c326b609a08cc6302d3a2ddf311b0d134021.jpg Kim's Experience I, Kim the Coder, was first introduced to Metroidvanias in an ancient time in which the term was still to be coined. In elementary school I got to experience the most influential Metroidvania ever made: the 8-bit Nintendo Metroid. The ga
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