Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2021-07-07 16:52 UTC · Community Announcements · Conspiracy
The Steam Summer Sale is quickly coming to an end, so we wanted to give a quick "last chance" reminder to everyone that Nauticrawl will be 50% off for another 24 hours. If you haven't had the chance to pick it up yet, now is the perfect time! We wanted to take a brief moment to thank everyone who has supported the game. Whether you've left us a Steam Review, joined the Nauticrawl Discord, or just left an appreciative post on the Steam Forums—the feedback we've received on Nauticrawl has been incredible and it means the world to us. Thanks again. {STEAM_CLAN_IMAGE}/34698670/d68666db8bb650cca3b7
2021-06-10 19:16 UTC · Community Announcements · Conspiracy
I'm beyond excited to write this announcement, even if the launch of my previous game, Nauticrawl, almost feels like yesterday, the development of this re-imagined VR-exclusive has felt like a completely different journey from the very start. One of the hardest things about this new adventure has been to try and convey through 2D images, what it really feels like to learn and pilot this giant machine we still call Nauticrawl. Well, today I can finally say it: please put on your headsets, and get ready to step inside a house-sized crawling machine... ...A Rogue Escape IS OUT NOW! For those that
2020-05-07 15:48 UTC · Community Announcements · Conspiracy
Hello everyone! It's been a while since the last update, which doesn't mean I haven't been cooking up some new things. I have! I'm just not quite ready to talk about them yet. In the interim, though, there have been some requests for additional languages and I'm happy to announce that Nauticrawl is getting 2 new ones today! Simplified Chinese Russian {STEAM_CLAN_IMAGE}/34698670/6b53f6ebfa8073bf1db6a3aefe9ace53832572cc.jpg I'm super excited to be able to support these new communities. If you're a native speaker of either of these languages and notice something that looks wrong, please let me kn
2020-04-22 17:18 UTC · Community Announcements · andre_int
I've been thinking a lot about the importance of community lately and not just because we've been asked to remain so far apart in recent months. I'm fortunate enough to have communities developing around each of my active projects (Nauticrawl and Clayxels), both of which have been tremendous sources of energy for me as a solo developer. So first off, thank you for keeping me going! Until today I had a Discord server focused solely on Nauticrawl and Clayxels enthusiasts scattered across Twitter and itch.io, just to name a few. With these projects in the wild and more on the horizon, it seemed a
2020-01-08 16:13 UTC · Community Announcements · andre_int
{STEAM_CLAN_IMAGE}/34698670/2c59846762b9b6dc8a07948df75401ee6d3af5b2.png It’s been a little while since I’ve dropped by with an update and what better way to return to it than with news like this? Nauticrawl has received an Honorable Mention from the Independent Games Festival for Excellence in Design. Though it may sound cliche, it really is humbling to be mentioned alongside such an amazing group of games and developers. You never know what to expect when you throw your name into a pool of the best of your peers and this is such a wonderful outcome for us. Many thanks to the IGF judges who g
2019-12-05 12:54 UTC · Community Announcements · andre_int
Ahoy to everyone who’s been waiting for the best moment to jump on our highly pressurized and mysterious Nauticrawl! This might very well be it, Nauticrawl will be cruising through our biggest sale yet, and that’s not all of it. Our very own set of Steam Trading Cards is now available! {STEAM_CLAN_IMAGE}/34698670/02589336e5519d143e72e590e3deb0d67d9ca44d.png We also want to take a moment to thank all our rogue pilots who have supported us so far, leaving the most amazing reviews, finding hideous little bugs as well as helping other users on our forums. Thanks to your continuous support we’ve be
2019-11-13 16:09 UTC · Community Announcements · andre_int
{STEAM_CLAN_IMAGE}/34698670/da65160588756f8e49f9d30f447ee23afab3fa7e.png I’m so happy to share this news, Nauticrawl has a game-design Deep Dive post on Gamasutra! If you’re not familiar with Gamasutra’s series of Deep Dives (admittedly, that’s the most fitting name that could have ever hosted anything related to Nauticrawl!), here’s the official description: The Gamasutra Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game, in order to show how seemingly simple, fundamental design decisions aren't really that simp
2019-10-28 14:45 UTC · Community Announcements · andre_int
This is not a big one, but it addresses a couple of annoying things: V 1.169 - Field Note #8 and its achievement is now easier to unlock. - Improved performance on Low quality setting. Mac Os X users should stick to the default Low quality setting on mac, it won't impact quality of lighting, but it will disable some of the camera-filters that tend to be slower on this platform. - Bug fix: Game intro text size could sometimes appear very small on Mac OS X, depending on monitor configuration.
2019-10-23 16:28 UTC · Community Announcements · andre_int
{STEAM_CLAN_IMAGE}/34698670/e12ed0523f64186b5dbe9bd7d0cd713e7b60699f.png Earlier this October I was scheduled to participate in the Roguelike Celebration Day by giving a talk on the game-design iterations that went into Nauticrawl. Though I couldn't be there in person, the organizers were kind enough to let me send them a recording of my presentation. Today that presentation is available online along with all the other awesome talks that happened at the celebration! My talk covers all the headaches that went into designing Nauticrawl as a mix of real-time and turn-based gameplay elements. Comi
2019-10-11 13:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Ghoastus)
Ave, Citizens! As October sweeps onto the calendar, like a crowd of yokels breaking into a condemned theme park, the barrier between the human world and that of the Romans grows thin. With a rustle of laurel the veil is parted, and I, Ghoastus, manifest among you! Be not afraid, however, for Ghoastus is a friendly spirit. And this month, I aim to be more friendly than ever. My human friend Nate, you see, has been quite unwell, and while he recovers, he has ended up with a backlog of games which he quite liked, but has had no time to write about. Luckily, a Ghost Writer haunts his desk –
2019-09-25 16:38 UTC · Community Announcements · andre_int
Hi everyone, we’re back with some more exciting IndieCade news! Nauticrawl has ALSO been nominated for IndieCade Europe. Since I (Andrea, developer… hi) live in Italy, I’ll be able to hop over to Paris for this one to man the booth myself. Yay! Here’s the recently released trailer showcasing all the nominees. Congrats to everyone! IndieCade EU The European festival takes place October 18-19 in Paris, France. I will be personally attending this event and showing off Nauticrawl. Please come say hello if you’re attending. For tickets and more info, check out the IndieCade EU website. All EU Indie
2019-09-23 16:49 UTC · Community Announcements · andre_int
{STEAM_CLAN_IMAGE}/34698670/713053b37cd24d73832686b5853ec033b7fd5954.png We’re excited and humbled to announce that Nauticrawl has been nominated for the US IndieCade festival. It’s a cliche to say that it’s an honor just to be nominated but really there’s no more fitting way to put it than that. Nauticrawl is in almost every way a leap of faith taken in hopes that people would appreciate this unique experience all dressed up as a game. To be showcased along so many other wonderful creators and creations fills us with pride, joy, appreciation… the list goes on. We can’t express enough how appr
2019-09-20 16:59 UTC · Community Announcements · andre_int
It didn't take long before some rogue pilots managed to find one way to really wreck a Nauticrawl, this is our fist patch with the following changes: Version 1_165 Bug fixes: - Switching the computer off while a radio message was waiting to be dismissed on screen caused the radio and the nethook to lock. You can read more about that on our forums. Changes: - The gate terminal icon on the radar now has collisions and you can't walk over it anymore. That is a hard lesson learnt soon, but it will make sense as you progress through the game and learn how to interact with these objects. This patch
2019-09-17 16:09 UTC · Community Announcements · andre_int
{STEAM_CLAN_IMAGE}/34698670/2b0219d2a784953a4fcb3ada092c9c8c339aaf36.png Reviews have a bigger impact on the success of an indie title that most players realize. Having reviews on your page sends out a signal that others are playing it. This is often the thing players wait to see before picking up a lesser known indie title. Certainly the goal is to get a good score, but having a score at all is a very close second. If You Enjoyed the Game - Consider Leaving a Review If you loved it, liked it, or just found it unique and interesting please let other players know it’s worth their time. They may
2019-09-17 14:36 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
You’re on a hostile alien planet, in a machine you don’t know how to work. You’ve jumped into this device in a desperate bid for safety, wanted for crimes unknown, with the cops at your heels. The actions of the entities outside (yep, definitely entities outside) can only be gleaned through your scanners, once you’ve turned them on. You don’t know how to turn them on. Or how to move. Or how to stop the pressure from crushing everything. Nauticrawl, previously 20,000 Atmospheres, has one of the most intriguing pitches I’ve ever read. It’s out now, but y
Full appinfo as delivered by Steam PICS, changenumber 37038578. Also at /api/app/922100/raw.
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