Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-03 10:40 UTC · Community Announcements · 杂鱼杂鱼♡一钢筋就倒地♡
Dear players, Thank you so much for your patience and understanding all this time. This time, I’d like to give you an update on two fronts: development progress and what’s been going on this past year.First, the development progress on Eve of Soul:Back when I last reported, Chapter 4 was at about 15% completion. Now I’d say it's around 70% — that includes most of 4-0, 4-1, and 4-2.4-0 is a prologue with three pure story sequences (no gameplay).4-1 includes one large explorable area and one room with story content.4-2 includes a large themed area and five puzzle/exploration rooms, and it's wher
2025-04-07 07:40 UTC · Community Announcements · Kadoyoshi
Regarding the Past Year - My Deepest Apologies: Since the 2023 New Year announcement, I haven't released any updates or official notices about Eve of Souls: Static Pod on Steam or other public platforms. This has understandably caused confusion and dissatisfaction among almost all players. This behavior constitutes a severe breach of my previous commitments, and for that, I'm profoundly sorry. I'll try to explain the specific circumstances of these two years in this announcement. Why Has the Game Update Been Continuously Delayed? Simply put: major disagreements with a core team member midway t
2023-01-19 03:05 UTC · Community Announcements · Kadoyoshi
Something I'd like to say I'm still alive! I appreciate your patience! Sorry for not being at work for so long! I will not give up or give in! I'm not going to say anything about goals and schedules, I'll do my best. Happy Chinese New Year everybody! {STEAM_CLAN_IMAGE}/33517796/4cbf1187c66f96d20ef323b8bbed499f21c8e792.png Recent Developments I've been working and streaming on and off since last month. The development process of chapter 4 is at 30%. There will be no more until the next update (the more I say, the less I do). I read every message and review, and I'm very grateful for all the sup
2022-07-26 03:12 UTC · Community Announcements · Kadoyoshi
Recent Developments: Thank you for your support and feedback, I have found the power and confidence again in the past year when I first started working on my own project! I've been crunching for a while now! (Although I can only work for an hour or so every day) Game-related Updates: Increased the threat of some environment features. (The chandelier can fall randomly and will block the way, the shattered glass can cause bleeding) More interaction hints (The first chapter's stone and the third chapter's broken steel frame will have a slight sparkle effect) The system for picking up items has be
2022-06-20 02:51 UTC · Community Announcements · Kadoyoshi
About development: Thank you for your love and support. I've been getting back to the state of mind when I first started developing this game - confident and driven. Recent Development Direction: Portrait of the mother - it's already done and will be updated in the next patch. {STEAM_CLAN_IMAGE}/33517796/df44f732ca0c51be43d3d3f89a640538940942b8.png Redid the store page images. {STEAM_CLAN_IMAGE}/33517796/76712d93bae289bc3c6d5142e1a2f944f44781c6.png Bugfixes and improvements. General optimization and balancing. Optimized the scavenging system, experience-wise. Completed/Added a few pieces of st
2022-05-09 02:59 UTC · Community Announcements · Kadoyoshi
DEVELOPMENT Drafted about 5000 words of the story from mid-Feb to mid-Apr. Finished 4 endings, and added plots that indicate them. Changed some parts of the main storyline. If you've ventured a guess about how it goes, you probably would need to do that again. Expanded the content of the first 3 chaps. Thought about changing the title of the game, which was a bit confusing and misleading, to say the least. ABOUT MY HEALTH Stable most of the time. Getting more sensitive to noise, especially construction and babies. Nightmare vs good dream 6:4, getting better. It was 10:0 last year. Caught a fev
2022-03-11 02:49 UTC · Community Announcements · Kadoyoshi
Sorry for disappearing for almost half a year. I was trying some new medication for my symptoms and the side effects were a little too aggressive. I sought counsel and it gradually helped. I’m almost full functional and will be back to the development real soon. Thank you for your love and support during this my time away.
2021-11-22 02:25 UTC · Community Announcements · Kadoyoshi
- As you can see in the screenshots below, I’ve completed a new chunk of scenes and story in Chap 4 (It’s hard to imagine that a 5-min scene too me over 6 hours to do. I felt that the more the story advances, the more time it’ll consume to develop. ) {STEAM_CLAN_IMAGE}/33517796/0ca9807f75a81c1b54d1aa06edcc90acca931cd0.gif {STEAM_CLAN_IMAGE}/33517796/0253f5cb6a6698792947a01ca85f4a6478538cde.gif {STEAM_CLAN_IMAGE}/33517796/2704db1d0b8eaef806a00e6c70d0110cdbe26928.png - As per your request, I’m working on the CG of the protagonist’s mother. - Working on the implementation of controllers.
2021-09-28 05:45 UTC · Community Announcements · Kadoyoshi
This update includes: Please note that this update doesn’t include English localization. We’re still working on it and will release it when ready. (For more detailed log please check the Dev Log posted a few days ago) Finished 80% of the game, added the first half of Chap 4. Redid some obviously unreasonable dialog. Added some important plot every time when returning home. Optimized the first 3 chapters, added a new boss to Chap 1. Added hidden plot to Chap 2 and Chap 3. You can do daily routines twice each time. Optimized how attributes work in the game and added guide of them (you can check
2021-09-14 06:16 UTC · Community Announcements · Kadoyoshi
Please get ready to receive a big update (v0.79). This time I can only update the Chinese branch of the game. The English branch will have to wait. I apologize for this arrangement but the schedule is pretty tight. It is planned to be carried out in a week. The new content and functions mentioned before will be added to the game. OLD SAVE DATA NEEDS TO BE DELETED to experience the new content. I decided to change my process of developing this game after having some discussion with my fans. I decided to the put my treatment aside for a bit and quickly finish the development of my game. I decide
2021-06-08 01:38 UTC · Community Announcements · Kadoyoshi
Special Thanks to: 含片酱 for making the animated wallpaper. Link of the wallpaper: https://www.bilibili.com/video/BV1Yb4y1o7zh {STEAM_CLAN_IMAGE}/33517796/8065329fcef7885bd451c1156b6cfab573d506c2.png Dev Log: * Optimized the puzzle route in the 2nd chapter that may throw gamers off course. * Added more night-time story in the 2nd chapter. * Optimized the trigger frequency and position of the traps in the 1st chapter. * Relocated a certain big rock that were practically invisible to a lot of gamers, again. * Redid the scavenging system of the dumpsters. Added some guaranteed loot, which links to
2021-04-12 01:59 UTC · Community Announcements · Kadoyoshi
Hey guys! Sorry I couldn’t post any updates during March. I had to end my vacation and continue school with the online courses entering march. So it took me quite a while to find the rhythm of life. And on top of that, my cat Luna arrived in my life, and as a first-time pet owner, there’s a lot to learn. After some observation and advice from the doctor, my family and I have decided to continue to take leaves at school for re-adjust my condition. So in April I should have plenty of time. When the symptoms are light, I usually spend about 3 or 4 mornings or midnights(I can think better during t
2021-02-23 06:36 UTC · Community Announcements · Kadoyoshi
Hey guys! I found that many of you may get nervous and fall down several times in the first chapter. I get that it could be frustrating and you might lose patience over time. So I decided to take more time to tweak the difficulty curve in the upcoming 4th chapter. Darkness will no longer bring your Sp cap below 50% (In other words, you can stay as long as you want in the darkness and still get at least 50% Sp back gradually when you get to the light.) (But attacks from monsters can still lower this cap) {STEAM_CLAN_IMAGE}/33517796/08005a6ce907e0ae667eb8d8212bd0d0e9d5d6f6.gif Removed event Redu
2021-01-25 08:46 UTC · Community Announcements · Kadoyoshi
What's up my friends! I apologize for the long delay, but this time it took me a while to recover before I could continue working. I know this may not be much, but I'll still log my recent development periodically to let you know my progress. Jan 2021 Dev Log: (Done but not implemented) Jan 1st - 10th: * 10% progress of storyline after Chap. 4 * Added a new memory after getting home in Chap. 3 * Half way through new side quest in Chap. 3, players will need a special item to enter. * Changed the way the MC dashes: - In the game, you can dash on forever if you press Z repeatedly though there's a
2020-07-16 09:14 UTC · Community Announcements · Kadoyoshi
Long time no see! Sorry for the delay since the last update. I hope the following content would let you know what I’ve been working on. About how to enable beta version please refer to the other announcement: https://steamcommunity.com/games/923910/announcements/detail/2599090546065383445 Storyline: Added memory clips when you return to the bedroom in Chap 1&2. Increased daily routine from once to twice. Added an elite enemy in Chap 1: The Hanged Man Somewhere in Chap 2, a small clover is growing. Taking good care of it may bring you bliss. Challenge Level in the cave area in Chap 2 now has cl
Full appinfo as delivered by Steam PICS, changenumber 37780554. Also at /api/app/923910/raw.
{
"appid": "923910",
"common": {
"name": "Eve of Souls: Static Pod",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"logo": "0071eac393e7970629c506c85115ac24d958bf95",
"logo_small": "0071eac393e7970629c506c85115ac24d958bf95_thumb",
"clienticon": "c8f9a853e964c1946bf276ee58556c5138971886",
"clienttga": "7a8289c6eef13150b84d4937f527114859e6de08",
"icon": "eceaa6b381960b1a9958cdb298adc0e86856197a",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "74.30555555555556"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "74.30555555555556"
}
}
},
"store_asset_mtime": "1658804600",
"associations": {
"0": {
"type": "developer",
"name": "LighTea Fish Studio"
},
"1": {
"type": "publisher",
"name": "LighTea Fish Studio"
}
},
"primary_genre": "23",
"genres": {
"0": "25",
"1": "23",
"2": "3",
"3": "70"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"schinese": {
"supported": "true",
"subtitles": "true"
},
"english": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1559700441",
"community_hub_visible": "1",
"gameid": "923910",
"store_tags": {
"0": "122",
"1": "21",
"2": "492",
"3": "1667",
"4": "493",
"5": "3964",
"6": "4085",
"7": "7208",
"8": "1721",
"9": "4726",
"10": "3871",
"11": "4947",
"12": "21978",
"13": "4182",
"14": "7368",
"15": "6650",
"16": "4345",
"17": "5411",
"18": "176981",
"19": "1756"
},
"review_score": "9",
"review_percentage": "95"
},
"extended": {
"developer": "LighTea Fish Studio",
"publisher": "LighTea Fish Studio"
},
"config": {
"installdir": "Eve of Souls Static Pod",
"launch": {
"0": {
"executable": "Game.exe",
"type": "none",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"923911": {
"config": {
"language": "schinese"
},
"manifests": {
"public": {
"gid": "6305361138524817444",
"size": "369388999",
"download": "287647664"
},
"[beta]": {
"gid": "7836282907275099753",
"size": "371169699",
"download": "287882176"
}
}
},
"923912": {
"config": {
"language": "english"
},
"manifests": {
"public": {
"gid": "8491364019176561481",
"size": "333634014",
"download": "268479344"
},
"[beta]": {
"gid": "8491364019176561481",
"size": "333634014",
"download": "268479344"
}
}
},
"branches": {
"public": {
"buildid": "7435912",
"timeupdated": "1632806925",
"timebuildupdated": "1632806925"
},
"[beta]": {
"buildid": "6530191",
"description": "[beta - the lastest version]",
"timeupdated": "1618275844",
"timebuildupdated": "1618275809"
}
}
},
"ufs": {
"quota": "0",
"maxnumfiles": "0",
"savefiles": {
"0": {
"root": "gameinstall",
"path": ".",
"pattern": "*.rxdata"
}
}
}
}