Another hotfix
Super small one this time! More incoming! ^-^ Fixed the getting stuck in zoomed in mode bug
CHANGE is an award nominated homeless survival experience set in a randomly created city with rogue-like elements. Explore, survive, earn perks, find items & kindness to develop your character & escape to a new life. Over 7 years of development & over 200 updates so far!
| App ID | 926140 |
|---|---|
| App type | Game |
| Developer | Delve Interactive |
| Publisher | Delve Interactive |
| Homepage | https://www.delveinteractive.com/ |
| Release date | 2020-05-01 17:12 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| DLC list (appinfo) | 1845520 |
| Localized names | turkish CHANGE: Evsiz Biri Olarak Hayatta Kalma Deneyimi german CHANGE: Überleben in der Obdachlosigkeit schinese CHANGE:无家可归的生存体验 russian CHANGE: попробуйте выжить на улице spanish CHANGE: Una Experiencia De Supervivencia En La Calle |
| Store page | store.steampowered.com/app/926140 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | CHANGE.exe | windows | ||
| 1 | Contents\MacOS\CHANGE | macos | ||
| 2 | CHANGE.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:23 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18823984 | 2025-06-11 11:20 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 926141 | windows | 1.11 GB | 547.50 MB | 8770640777496944083 | ||
| 926142 | macos | 1.13 GB | 552.03 MB | 2534738468718897000 | ||
| 926143 | linux | 1.15 GB | 551.90 MB | 429640874182658919 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 18823984 | public | 2025-06-11 11:20 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Super small one this time! More incoming! ^-^ Fixed the getting stuck in zoomed in mode bug
Hey everyone, just a little mini patch here to bring a little more stability/polish to the game. Got some more mini patches (and medium ones) in the oven, stay tuned! ^-^ - Danny - Balancing When you obtain the tape player by any means, it now comes with a free tape. Other tapes are still available via trading Bug fixes and improvements Fixed an error that could cause you to be stuck on the main menu Updated save/load code to better handle cases of corruption Fixed groups of teenagers appearing close to each other so much Fixed Pencil Item being bugged Fixed some Localisation errors Fixed vari
Hey everyone, I'm back with another update! This time it's the long awaited cloud saving plus various stability fixes. I'm never giving up on this thing. Hoping to have some big news for you all soon! ^-^ - Danny - Changes and new stuff Cloud saving has now been added! Balancing Reduced difficulty for busking on the subway Comic Books give more happiness for new issues, but price is slightly more Bug fixes and improvements Improved how interactables wait for your approach before interacting with them, interactables no longer wait forever and activate when near if you interact with something el
Hey everyone, it's time for another update! More polishing and bug fixes/request fulfillments this time and some hefty balancing changes. A bit about me, things aren't great over here. CHANGE doesn't make as much as people might think; it's been enough to squeeze by each month but I also gave a load of it away and its getting to the point where I probably can't keep doing this. I suppose that's my fault for not releasing new games in time and just working on this one for so long, and I still want to add to this game, but the reality is I can't afford it. In fact... I may be about to lose it al
Hey everyone! It's me again! This time around we're just focusing on your reported bugs and general polish, plus one minor change to make paperwork grinding feel less... grindy. Sorry it's been awhile since the last update, full disclosure; my computer broke. It got hit with a surge some months ago and I've been replacing parts paycheck by paycheck only to find it needs more parts. Back up and running again now though! I've been reading all of your feedback and reports, please do keep 'em coming! I still have some requests/reports to get to, but now that game is playing better, I may even turn
Hey everyone, just a little hotfix patch here to deal with some of the reported issues, keep the feedback coming! ^-^ Bug fixes and improvements Fixed click movement being bugged with mouse after clicking on an object to interact with it Improved stick sensitivity when playing with controller Fixed perk popups causing bugs when applying for jobs Fixed some tooltips in the character customiser not showing, namely the ones describing the hope bar Fixed some buttons in the character customiser being unresponsive (minus cash, defaults button, etc)
It's finally here! CHANGE is now fully playable on controller! Hey folks, it's me again (And hello to our new players too), how've ya been? How in the hells did almost a year go by without an update?! Well, it turned out that adding controller support meant re-writing a ton of code in the game, since it wasn't designed for controllers originally, a lot of stuff had be torn out and re-done. Of course, making changes to a lot of code for one feature caused a shedload of bugs, and they needed to be fixed. So It took a lot longer than originally planned, sorry about that. I've also been spending t
Aha, bet you weren't expecting this! The main new thing here is Taxis, plus a load of fixes and quality of life stuff. Controller support and cloud saves next, I promise. ^-^ Thanks again to everyone's feedback, keep it comin' and I'll keep on improvin'! On another note, I'll be at WASD in London this September with CHANGE, if you're gonna be there too, come say hi! Alrighty, that's it for now, I'll be back with more news on other projects soon too. Now, BEHOLD THE NOTES! - Danny - Changes and new stuff Added Taxis. These can be clicked on when parked or passing by, if your hygiene is high eno
Hey everyone, I'm back with another update! I'm still goin'! ^-^ Bad news first, controller support is still in progress, there's a few things that just don't feel right yet playing that way, but I'm almost there. So, why's it been so long since the last update? Well I'm currently working on multiple things, not just CHANGE, and the time is soon approaching when I can show off some teasers. But not quite yet... There's also of course the other ports like the mobile release of CHANGE, which is coming in the next few months. The last thing is I've been quite unwell for some of the previous month
Hello again! Some of you were nice enough to point out some more bugs and stuff, so here's another mini patch! Back again soon! ^-^ - Danny - Fixed some new items not being buyable in the shop or showing wrong info in shop I also spent some time working on the pedestrians and the hitboxes for begging from them, so now it should be much harder to accidentally click on one when you were going for scrap. Let me know how it feels!
Hey everyone, sorry it's been awhile! Here's another patch giving some much needed love to the game, still to come is controller support, mobile version, cloud saves and more languages! Oh, and of course, there's also some new games I'm working on... more news on that soon hopefully! ^-^ - Danny - Fixed welfare! (For this time, I think/hope) Fixed more issues with new items in the shop Fixed a few freezing issues
Hey everyone, got a new patch finally done that fixes most of the major issues (especially with the new content). Still got some work to do on welfare, but I'm making progress! Should have yet another update out later this week. ^-^ - Danny Fixed various issues with new items Fixed freezing issues if your player level got to a certain amount
Hey guys! So I managed to add some more bugs with all the new content, so here's another patch of fixes! (I've also been secretly doing other mini patches in the meantime). Keep the reports and feedback coming guys! We're so close to making this game perfect... See ya soon! - Danny Fixed buildings and things buildings contain being regenerated on load Fixed some crash issues Fixed city changing on reload Fixed shelter charity/conditions changing on reload Fixed quit button in main menu
Well, I keep saying I’m done with this game, then I go and do something like this. It’s another big content update! For both the base game AND the Living city dlc! Sorry it took so long, had a lot of stuff going on in my personal life that threw a spanner into the works, and the trouble with being solo on this right now, is I can't tap someone to replace me when I'm out of sorts. But, we're here now! So what's been going on lately... Well I went to EGX with CHANGE, that was fun, especially getting to see some of you in person. I shall have to rise from my hermit cave of darkness/code to come m
Hey there, here's another mini patch with more improvements and fixes based on your feedback, including a 4th slot for shops! Be back soon! ^-^ - Danny Changes and new stuff Added a 4th slot to shops that shows a particular use item permanently. (This is often particular items needed for certain runs like dogfood, alcohol, sanitaries, sandwiches etc) Balancing Reduced dog hunger decay when studying/working/passing time a bit Slightly increased city density, so more buildings spawn on average and there’s less walk time between buildings on average. (WARNING: This means your city will generate d
Full appinfo as delivered by Steam PICS, changenumber 37629831. Also at /api/app/926140/raw.
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