Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-02-10 21:35 UTC · Community Announcements · Sazem
Current state of the development I had tried previously to update the game better working state and fix all of the issues it had. I took one week unpaid holiday from my day job to work on the game (finally to be sick almost whole that week). Past few weeks I've been working on the game daily. Finally the progress I had made with the legacy code was already getting unmaintainable. It was getting almost impossible to make changes without break anything. {STEAM_CLAN_IMAGE}/33706281/374e17f538e5c73b3d3fffeb340fa4ec83957e8a.png Finally I dedicated to make an new empty project and one by one bring o
2022-11-22 19:41 UTC · Community Announcements · Sazem
There has not been any updates on Scatteria for two whole years. I am sure many of you thought the development was abandoned? Answer is not really, I am still really passionate about the project. Short summary what has happened in these past years: Hard drive failure. My main development PC hard drive was totally broken. Luckily I had the source code on repository, but some stuff like levels, sounds etc was not in those (due to the size) New day job. The game development was not financially supporting me or my family. Spare time for developing Scatteria was cut. Becoming a father. spare time w
2020-06-25 10:44 UTC · Community Announcements · Sazem
There is now a new weapon to fight against the zombie soldiers! Good Ol' Rusty Revolver, cant hit a barn wall with it but its very very powerful! So use in closer combat or do you feel lucky? {STEAM_CLAN_IMAGE}/33706281/e29b682b1c08de07edd341d6a1eb72a2b1e04a99.png Also the new Snowy Hills is a small level with a lot of enemies coming at you! No place to hide, so it will be one of the most challenging levels so far! {STEAM_CLAN_IMAGE}/33706281/9aa3fbc0591d5c6a55c5e344949ef081c3a7045a.gif Minor Update: The weapon & ammo pickups now have an indicator, which tells what you picked up! Also damage m
2020-06-08 17:03 UTC · Community Announcements · Sazem
{STEAM_CLAN_IMAGE}/33706281/2b9d38ab42f993fccb4f3457d925641674323ba1.gif The version took way longer than originally expected due to many ongoing situations but after a lot of work, I am so proud to announce that Scatteria is finally playable as a single player. This first single player alpha update contains currently 6 single player levels. There is some work and improvements to do with the A.I pathfinding and when it's done, all of the rest levels will be playable too. This update also contains: New Level: The Oil Rig. (Most likely the coolest level so far) New Weapon: Assault Rifle (my pers
2019-12-16 12:39 UTC · Community Announcements · Sazem
The newest 0.30 alpha update of Scatteria is live! This update contains one single player level, changeable inputs + a lot of bug fixes. {STEAM_CLAN_IMAGE}/33706281/55ad14ff1c998749191ce0157651f783be3d3412.gif Currently the A.I is pretty simple but it is actually pretty effective and challenging on the battleground level. My main development goal is now get the game to be playable in single player in all levels. The A.I Pathfinding will be the biggest challenge because of the destroyable environments etc. There is some real challenges with it. I am aiming to get the basic A.I to work in Januar
Full appinfo as delivered by Steam PICS, changenumber 34841576. Also at /api/app/926400/raw.
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