Steam overlay button added
1694061868 Pressing controller platform specific home button now opens Steam overlay. Previous players will need to reset controller configuration for this to work.
A love letter to classic NES games! Explore an ever-expanding, challenging maze filled with countless secrets.
| App ID | 926450 |
|---|---|
| App type | Game |
| Developer | CoolJosh3k |
| Publisher | CoolJosh3k Games |
| Homepage | https://cooljosh3k.com/ |
| Release date | 2019-06-14 00:03 UTC |
| Release state | released |
| Controller support | full |
| Free app | Yes |
| DLC list (appinfo) | 1535330,1535331,1535332,1535333,1537260 |
| Store page | store.steampowered.com/app/926450 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Thibalryn\Thibalryn.exe | windows | ||
| 1 | Thibalryn\Thibalryn.x86_64 | linux | ||
| 2 | Thibalryn\Thibalryn.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:22 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20257118 | 2025-10-05 04:05 UTC | ||
| testing | 20257118 | May contain traces of bug | 2025-10-05 03:32 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 926451 | windows | 453.23 MB | 110.44 MB | 5613246256836935053 | branches: testing | |
| 926452 | linux | 467.42 MB | 110.42 MB | 507668465473081808 | branches: testing | |
| 926453 | macos · 64 | 453.13 MB | 109.38 MB | 4973003983958177088 | branches: testing |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20257118 | public | 2025-10-05 04:05 UTC | 1 hour ago |
| 20257118 | testing | 2025-10-05 03:32 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
1694061868 Pressing controller platform specific home button now opens Steam overlay. Previous players will need to reset controller configuration for this to work.
In preparation for a wider multi-platform release, I have the latest version to share. Here are the changes: 1647385972 Extended lift distance in Stage 1 Area 22 to allow for bidirectional travel through the shaft 1654230439 Added additional Korean characters to font data 1655268457 Changed the term "settings" to "options" for some languages Fixed some mistranslated German terms in the pause menu Fixed some mistranslated German terms in the item pickup screen Fixed misaligned loading text for German due to extra space character
Becuase of how Unity tries to make development easier, this resulted in major issue. Unity will automatically assign an order for how soon some code will run. While this can be manually overridden, it should not be required unless automatic assignment fails to generate a desired result. In the upgrade to a new engine, it appears that a particular case, that would be game breaking in several places, has been introduced. Hopefully no one encountered any issues, but the fix is here just in case. Changelog is as follows: 1647329462 Branding and version text offset towards screen center Fixed an is
Because of future plans, I ended up making quite a few changes to Thibalryn for everyone. ːwinter2019coolyulː Most notable are: Upgraded engine from Unity 2017 to Unity 2019 Scripting backend changed to improve performance Intermediary loading scenes to reduce memory usage Build compression changed to decrease game size Add saved indicator Sealed away most flip discs Here is the full changelog: 1646153617 Removed debug output of SFXSlider value Fixed skull blocks being too high in Stage 3 Area 81 Added gating blocks to Stage 4 Area 61 so a player does not potentially waste thier time going to
I finally saved up for and bought the nessecary hardware to verify full compatablity with macOS, including for those with newer M1 devices. As a result, Thibalryn and my future games will be made available for those who prefer to play certain games on their Apple machines. Yay! {STEAM_CLAN_IMAGE}/33485399/45fb0168997fbfcb924bb9a99f3241e24fcc44af.png I have also made some other changes for monetary supporters: Not only will you have the golden player ball, but now you will see golden explosions on both player spawn and death events. In the process of updating a few things, I am transitioning fr
1631587931 Fixed unicode character ★ missing from font file Updated default ranking text to ★★☆☆☆
To help with reaching more players and to allow me to share Thibalryn with more people around the world, I have taken the days required and performed the necessary work to add an additional 8 languages to Thibalryn. 1629123665 Updated ability names in the bindings menu to be less generic Updated font rendering to fix some issues Added Pixel Font Converter to credits 1629705341 Updated font rendering of stars and total time Removed display of milliseconds and seconds from timer to account for new font width "Press Start" text now blinks Removed directions for controls menu Added 8 languages
1628240182 Fixed a case where the button passkode secret would not activate Added placeholder version number incase version number cannot be loaded Hint: enter the "kode" while paused. It will actually use the correct input sequence now, including from the joystick.
1627979551 Reduced duration of splash screen 1628078916 Changed default screen mode to full screen
Couldn't get Thibalryn to run via Wine, Proton or other means? Well now you can just run it natively! Please experiment and let me know if you find any bugs in this new Linux port.
A huge thank you for everyone who bought Thibalryn while it was on sale. For everyone who previously own Thibalryn or those who puchase any "support the developer" DLC, your in game player ball will be turned to gold in recognition. {STEAM_CLAN_IMAGE}/33485399/4d3fff549b4919e5de9e88947ebcb95a0f663b14.png
I am very thankful for every single person who purchased Thibalryn while it was a paid app. In order to pay thanks and respect, once Thibalryn goes free to play, all previous owners will find there player ball has turned gold. That right, Jerry, gold! Another announcement will be made when the transition has occured and I do hope to see a rush of new players.
1578393758 Fixed a issue where some players could not access the key rebinding menu Added Unity branding to splash screen
The colours indicate where the stage it is, where the transitions are and where they go to. https://steamcommunity.com/sharedfiles/filedetails/?id=1961068974
Baddies can change between difficulty modes when you spawn. Whether it is loading a new area or just coming back to life after a death, there is a chance for each type of baddie that they will switch to a different difficulty mode. This can be a simple as moving faster, or a combination of different attributes. The texture used on each tile is randomly selected using a custom, procedural noise algorithm. The first tile is chosen at complete random, then the next in a row is decided based on the outcome of the previous tile. This is then done for the first row. Finally after we have the initial
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/926450/raw.
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