2026-09-10 18:36 UTC · Community Announcements · loboLoco
We’re in Yellowstone this week, mixing business with pleasure (perhaps more focus on the latter than the former). We’re revisiting our favorite areas — the game maps, of course — and hiking to spots in those areas that we have not explored previously. The team is still cranking away on the upcoming Katmai Coast game expansion, and we’ll be back to share more about that in the next devblogs!
2026-08-27 17:26 UTC · Community Announcements · loboLoco
What first drew us to the Katmai Coast as the location for a WolfQuest Game expansion? It was research conducted by Ellen Dymit, a wildlife biologist and doctoral student who has been studying the diet of wolves along the coast (and who played WolfQuest when she was young!). Ellen's research forms the basis of this expansion, because while the life of wolves in Katmai is very similar to those elsewhere, their prey is almost completely different.In today's devblog, Ellen talks about her research and explains how we know what the wolves of the Katmai coast eat. She uses a cutting-edge technique
2026-08-24 16:33 UTC · Community Announcements · loboLoco
v3.0.1m - RELEASED 24 AUGUST 2026BUGS FIXED:Game freezes for several seconds when a summer pup dies.Bull bison carcass reinflates some when being consumed.
2026-08-18 13:24 UTC · Community Announcements · loboLoco
v3.0.1l - RELEASED 18 AUGUST 2026IMPROVEMENTSTweaked several instances of water appearance in Slough Creek.Food Abundance: Prevent two years in a row on Poor.Made foxes stay farther away from a carcass when defeated, so packmates will stop obsessing about them.Tweaked coat frequency odds to equalize the in-game chances of certain coats.Tweaked Summer Pup scent-tracking animation speed. (Probably not quite right, reports welcome.)Reduced max litter size for 0-star, 1-star, and 2-star mates by one. (So now the max litter size for diversity, from zero to four stars, is 3,4,5,6,7.)Removed a few wo
2026-08-13 17:24 UTC · Community Announcements · loboLoco
The state of Alaska is big -- very big. And so is Katmai National Park and Preserve, the location for the upcoming Katmai game expansion. Katmai is almost twice as big (16,500 square kilometers) as Yellowstone National Park (about 9,000 square kilometers). So, where in that vast expanse should we put our Katmai Coast game map? Obviously we want to set it on the coast -- but the Katmai coast is 800 kilometers long. In fact, it's the longest stretch of uninhabited coastline remaining in North America. Hallo Bay is the most famous spot along the coast. If you've seen the movie "Grizzly Man", tha
2026-08-10 20:56 UTC · Community Announcements · loboLoco
v3.0.1l - BETA 1NOTE: Game saves ARE backward compatible with the last released patch, so if you switch back to that versions, you can continue playing a save from this beta.Multiplayer games are also backward-compatible with the last released patch, so you can play with others who are not in this beta. IMPROVEMENTS:Tweaked several instances of water appearance in Slough Creek.Reduced max litter size with diversity 0 and diversity 1 mates.Food Abundance: Prevent two years in a row on Poor.Made foxes stay farther away from a carcass when defeated, so packmates will stop obsessing about them.Rem
2026-07-30 17:09 UTC · Community Announcements · loboLoco
Since announcing the upcoming Katmai Coast game expansion two weeks ago, we've seen a lot of discussion and received a lot of questions about it! In today's devblog I'll address a few of those. First: Many people are using the term "sea wolves" when talking about wolves in the Katmai expansion. This term is generally used to describe wolves who live on Vancouver Island and along the coast of British Columbia. That is some 3,000 kilometers from Katmai National Park, so that's different location, different ecosystem, and different population of wolves than in Katmai. Sea wolves are certainly coo
2026-07-23 17:48 UTC · Community Announcements · loboLoco
We've created a "Complete the Set" bundle for our two wolf customization packs and three game maps. Get 20% if you buy them all -- or if you've already purchased some of them, get 20% off if you buy the rest of them!
2026-07-23 17:23 UTC · Community Announcements · loboLoco
Seven years ago, we released WolfQuest: Anniversary Edition into Early Access -- and one year ago, we exited Early Access and released the game officially! To celebrate this double anniversary, the game is on sale -- 34% off! If you've got WolfQuest on your wish list, this is a good opportunity to save a few bucks. Or gift it to a friend!Act fast, this sale will last only six days. It ends on 29 July at 1 p.m. Eastern (US) / 1700 UTC.ALSO: In addition to this sale, we have created a new DLC "Complete the Set" bundle. Get all five map and customization DLC packs for 20% off -- or if you've alre
2026-07-14 16:06 UTC · Community Announcements · loboLoco
The coast of Katmai National Park in southwest Alaska is a remote, wild, and beautiful place -- and it's the setting for a major WolfQuest game expansion! Isolated from the interior of the park by the Alaskan Range, the coast is devoid of ungulates aside from some moose. What's a wolf to eat? Ever adaptable, wolves here have learned how to hunt sea otters and harbor seals. These marine mammals live in the ocean but regularly haul out to rest on beaches and rocky shorelines where their main predator -- orcas -- can't reach them. As predators in their own right, they are formidable foes, bearing
2026-07-09 22:43 UTC · Community Announcements · loboLoco
v3.0.1k - RELEASED 9 JULY 2026BUG FIXED:Game stalls when starting or joining multiplayer games in certain maps.
2026-07-09 14:11 UTC · Community Announcements · loboLoco
v3.0.1j - RELEASED 9 JULY 2026NEW: Variable Prey and Food AbundanceWhen enabled in Game Settings: Gameplay tab, prey populations will fluctuate from year to year. (Enable it in Main Menu for new games. Load a saved game and enable it, and it will then be enabled in all saves that you load until you disable it.)The "badness" of the year is determined on your wolf's birthday and a readout on the World Map indicates the current situation: Food Abundance is plentiful (same as in games with this disabled), good, fair, or bad. In bad years, some elk and bison herds don't spawn, and herds that do spa
2026-07-01 14:54 UTC · Community Announcements · loboLoco
For nearly twenty years now, enthusiastic players have shared ideas and suggestions on how improve WolfQuest. And that hasn't stopped with the release of the Saga! We appreciate all of them -- and it's also helpful to see what patterns emerge. For example, there are many suggestions on how to add more variation to the gameplay. The life of a wild wolf is (if they're lucky) quite consistent and repetitive from day to day and year to year. The game reproduces that pretty well. So many suggestions are about ways to shake things up through periodic events like forest fires, floods, and earthquakes
2026-07-01 14:52 UTC · Community Announcements · loboLoco
v3.0.1j - PUBLIC BETANOTE: Game saves ARE backward compatible with the last released patch, so if you switch back to that version, you can continue playing a save from this beta.But multiplayer games are NOT backward-compatible with the last released patch. All players must be on this beta to play together.NOTE: We've gotten some suggestions to make ungulates weaker during bad years under Variable Prey & Food Abundance. We thought about that initially but decided not to implement that, because (a) it gets messy and complicated with interactions with other elements, and (b) it's counterproducti
2026-06-11 13:32 UTC · Community Announcements · loboLoco
v3.0.1i - RELEASED 10 JUNE 2026BUGS FIXED:MacOS: Graphics: Grass and Distant Shadows not working.Slough Creek: Lighting discrepancy on water behind beaver pond near Gravel Fan.Tower Fall: A dead tree den has dirt den icon in scent view.
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