Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-05-01 13:04 UTC · Community Announcements · Pixel Cattle Games
Our new game "Red Mist" has just been released in Early Access on Steam! "Red Mist" is still a roguelike deckbuilding game, “Red Mist" and "Blood Card" have many similarities but many differences as well. There are a lot of new mechanics and content that I believe will provide a smoother gameplay experience. There is bound to be a lot of problems in the Early Access stage with bugs and balancing. I hope you can give us your feedback and suggestions. We will adjust and add new content hope to see you again! https://store.steampowered.com/app/968760 Buy DECK = HP BUNDLE (complete the set) to sav
2019-12-14 06:33 UTC · Community Announcements · Pixel Cattle Games
{STEAM_CLAN_IMAGE}/33565149/2ec45fdf6cb69a698fb00bb579267b12cdfc2aa7.png {STEAM_CLAN_IMAGE}/33565149/828f05aca069ae4a5275f718cb9dfe9b4354494c.png
2019-09-21 02:47 UTC · Community Announcements · Pixel Cattle Games
Attack and defense modifiers no longer carry over to equipment. Equipment card adjustment {STEAM_CLAN_IMAGE}/33565149/66ce89899a2230abcc2533c32138d7f8bb7fe279.png
2019-06-25 08:56 UTC · Community Announcements · Pixel Cattle Games
In endless mode, buying cards in stores gets more and more expensive. Monster: Self Cannibal: start to attack by less than 30 health -> start to attack by less than 50% health. Bugs: Fixed an incorrect description of Bloodwitch's retrace skill. Fixed an issue where the Dark Warrior attacking 0 at the start of combat in endless mode. Fixed an issue where you could not enter the game after exiting the game while deleting cards. Fixed an issue where scientists did not copy card when playing card too fast. Fixed an issue where scientists' skills did not work properly when playing card too fast. Fi
2019-06-19 10:03 UTC · Community Announcements · Pixel Cattle Games
v1.02 Endless mode options have been added to the custom mode. When you win, you keep your current deck and go back to first floor. You have fewer card choices and stronger enemies. Bloodwitch: Retrace: Use 3 Blood Power -> Use 2 Blood Power. Monsters: Cult Witch, Pharmacist, Ghost Bride: won't give you ATK-1 debuff anymore. Glacier Beast: HP 105 -> 75. Score: Kill Death on the first floor:100 -> 300. Kill Death on the second floor:60 -> 200. Kill Death on the third floor:40 -> 100. Cards: Greatsword +: “Talent” -> "Innate". Miracle +: Damage: 99 -> 55. Replication: added keyword “Destroy". Re
2019-05-30 02:26 UTC · Community Announcements · Pixel Cattle Games
Come join the Blood Card discord, and talk about the game with fellow players and/or other games. https://discord.gg/5gyh2ya Cards: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33565149/55ae45d614a2a529aee84ee9add3042cf2bebbf8.png Custom mode: Doomed: Start the game with 1 "Doomed" curse cards in your deck. -> Start the game with 4 "Doomed" curse cards in your deck. Third floor portal event: Give 1 "Doomed" curse card -> give 6 "Doomed" curse cards. Second floor elephant event: Give 1 "Paranoia" -> give 6 "Paranoia". Monster: Fallen One: No longer causes damage when it di
2019-05-24 14:10 UTC · Community Announcements · Pixel Cattle Games
Thanks to all the early access customers, thank you very much for your support! Thank you so much for everyone who has helped us get this far! Thanks for the help from the community! We want to thank all those players who left their feedback, comments and suggestions, we accept all the criticism modestly. We know that there are still many problems with Blood Card, our goal is to continue to improve the game in the following updates, we'll try to fix any issues as fast as possible!
2019-05-24 09:59 UTC · Community Announcements · Pixel Cattle Games
Adjusted the difficulty rule of daily challenge, the sum of difficulty and Death level will not be greater than 9. Fixed a problem where the challenge mode only uploaded the first challenge score (now shows the highest score you have challenged in a day). Fixed an issue where the speed of returning cards was different when canceling play cards at different positions on the screen. Fixed an issue where items in a scene did not vibrate together when the screen was vibrating.
2019-05-23 04:00 UTC · Community Announcements · Pixel Cattle Games
Added daily challenge modes and rankings. Bugs: Fixed an issue where card sometimes slowly into the hand. Fixed an issue where some monster action hint could not be displayed under certain circumstances. Fixed UI display problem at specific resolutions. Fixed some language localization issues.
2019-05-21 09:50 UTC · Community Announcements · Pixel Cattle Games
Thanks to Furst von Motz!
2019-05-20 14:22 UTC · Community Announcements · Pixel Cattle Games
Thanks for your support and feedback during our EA version! The full release version will be published on 5/25/2019 What we did from EA to now: 1. Added 1 character and 3 challenge character. 2. A unique power was added to each character. 3. Added 50 cards. 4. Added 13 monsters. 5. Added 13 events. 6. New Death level has been added. 7. New difficulty levels have been added. 8. Added custom mode. 9. Added daily challenge mode (the update will be submitted on thursday). 10. Added new achievements. 11. Seven new languages are supported. 12. A lot of balanced adjustments have been done. 13. A lot
2019-05-16 09:40 UTC · Community Announcements · Pixel Cattle Games
The screen will vibrate after you and the monster attack. The higher the damage, the greater the vibration. You can turn this off in settings. Event adjustment: Second Floor: scientist: 300 gold. Choose 1 card and get 5 copies. -> 200 gold. Choose 1 card and get 3 copies. Card adjustment: Paranoia: All enemies have +50% HP. -> All enemies have +25% HP. Spike Armor +: Whenever you take damage: Reflect 6 damage back to the attacker. -> Whenever you take damage: Reflect 4 damage back to the attacker.
2019-05-10 08:34 UTC · Community Announcements · Pixel Cattle Games
Fixed an issue where Voodoo Doll + resulted in an error in the game under certain circumstances. Fixed an issue where the Seconds Counter had a chance to cause an error in the game during automatic selection Fixed an issue where the count display was inaccurate during card movement. Fixed an issue that caused the pass button to disappear when using Holy Grail and Pyroblast in a war against Bloodwater Feaster. Thanks for your feedback!
2019-05-09 06:29 UTC · Community Announcements · Pixel Cattle Games
Thanks to the community, and special thanks to: Donke60. KoT. Targus. Leto BR. Warachia. MrOrochimaru. eidolon232. 벙튀기. 哥吉拉.
2019-05-09 05:55 UTC · Community Announcements · Pixel Cattle Games
The Boss bonus was changed from 3 common card selections to 2 common card selections and 1 red gem card selection. Added an enhanced red gem card version of the following cards. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33565149/b2df6bc7ae651987feddaadcfe850f7baa35d545.png Cards: Center the card description. Talent cards play faster. Bookmark: added keyword “Destroy", cost 2 -> 1. Treasure Bag: added keyword “Destroy”. Patience: In order to prevent special situations from causing crashes, up to 200 Backfire cards are now shuffled into the library at a time. Bugs: Fixed
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/930780/raw.
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