Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2022-03-08 04:20 UTC · Community Announcements · Checkmaty
Just wanted to announce my new game project "Nightmare of Decay". I've been working on it for quite some time and feel that it has finally reached a stage in development where it can be publically shown. Nightmare of Decay is a horror first-person shooter that takes inspiration from classic survival-horror games of the 1990s. Expect zombies and a lot of gore! More info on the Steam Page: https://store.steampowered.com/app/1848450/Nightmare_of_Decay/
2021-01-02 22:11 UTC · Community Announcements · Checkmaty
-Added option to disable aiming/mouse acceleration for action mode. -Can now adjust aim speed for Y and X axis separately within the options.
2020-07-31 20:30 UTC · Community Announcements · Checkmaty
-Fixed a bug where equipped items in the New Game screen would be lost when quitting the game.
2019-10-15 05:06 UTC · Community Announcements · Checkmaty
-Fixed a bug where the left and right arrow keys on the keyboard will orbit the camera even if they aren't assigned within the options. -Added in a slider within the options to adjust orbit speed of the camera.
2019-01-10 19:00 UTC · Community Announcements · Checkmaty
Quick update to fix issue with the construction territory overlay display not updating properly when a building gets destroyed while selected.
2019-01-08 23:28 UTC · Community Announcements · Checkmaty
Small update that implements some player requested features. Change Log: -Added slider to adjust the amount of cliffs when starting a new game. -Item inventory space is now unlimited. -Defeating stages past wave 15 will now give rewards. -Increased damage of Spike Trap from 100 to 150.
2018-12-22 18:45 UTC · Community Announcements · Checkmaty
Small update to add some polishing and balancing to the game. Improvements -Double clicking to select a unit will now select all visible units of the same type. -Units can now be commanded to follow a friendly unit. Done by giving a move command while hovering over a friendly unit. -When giving a attack or follow command the banner of the target unit will flash. -Unit orders are now saved and loaded. -Bosses will now play a sound when spawned during a boss wave. -Added attack voice sounds for Lord of the Fallen and Lady of the Fallen. Balancing -Increased damage of Cannoneer projectiles from 1
2018-12-13 02:13 UTC · Community Announcements · Checkmaty
A quick update that adds the translation for Traditional Chinese to the game.
2018-12-10 17:56 UTC · Community Announcements · Checkmaty
After two and a half months of early access, Reignfall has finally been fully released. Thanks to all the players who have supported and given feedback on the game. Also, a special thanks to Cédric Gauché and Lai Fan Ho for the French and Chinese translations. The update itself includes new steam achievements and various polishing and fixes. Change Log: Improvements: -Added steam achievements. -New neutral camp "Mysterious Cave". Inactive until all other camps are cleared. One spawns in each game. -Improved hit detection for the Paladin's basic attack animations. -Weapon trail effects are now
2018-11-29 22:04 UTC · Community Announcements · Checkmaty
This update includes the new "Orc Warriors" Lord item and "Orc Stronghold" neutral camp. Difficulty for hard and brutal has also been slightly increased. CHANGE LOG: Improvements: -New neutral camp "Orc Stronghold". Defended by Orc Warriors. Weak difficulty. -New Lord item accessory "Orc Warriors". Start the game with a unit of Orc Warriors. -Health bars are now displayed for neutral camps. Balancing: -Reduced Royal Guard damage from 12 to 10. -Slightly increased enemy count for Hard and Brutal difficulty.
2018-11-25 21:50 UTC · Community Announcements · Checkmaty
There are still complaints about the high difficulty of the game. This update brings many balance changes to reduce difficulty so that new players to the game have a easier time. The Arrow and Ballista Tower are much more effective. Also, Royal Guards (starting unit) are stronger to make the early waves easier. CHANGE LOG: Improvements: -Treetops can now be toggled on and off for better visibility. -Blood pools and splatters now fade out before disappearing. -Gore pieces/Gibs now sink into the ground (like bodies) before disappearing. -Added option for permanent bodies in Battle Tester mode. -
2018-11-21 23:31 UTC · Community Announcements · Checkmaty
Included in this update is a new "Spike Trap" building that should add some additional strategy to how players layout their cities. Also included is the new "Fallen Executioner" boss. Wields a gigantic axe and is very aggressive. Change Log: -New building "Spike Trap". Spikes erupt from the ground to deal damage to enemies. Triggered when enemies walk on top of it. Can build a maximum of 15. -New Boss "Fallen Executioner". -Increased speed of animation for Lord's "Cleave" skill. -Added ability to perform attack combos to various hero skill animations. -Increased starting food from 150 to 200.
2018-11-14 01:26 UTC · Community Announcements · Checkmaty
Added in a new recruitable unit "Cannoneers". They function similar to the Archers but shoot explosive rounds that knockdown infantry. Can be recruited from the barracks for a high price and high upkeep. I noticed some players still having trouble with the difficulty when playing easy mode. Because of this, the starting resources for easy difficulty has been doubled. Change Log: -New recruitable unit "Cannoneers". Ranged unit that shoots explosive projectiles. Can be recruited from the Barracks. -Starting resources for easy difficulty has been doubled. -Increased health for towers from 150 to
2018-11-08 21:31 UTC · Community Announcements · Checkmaty
Biggest change this update is the new "Battle Tester" mode. In this mode, players may freely place units on an empty map and simulate battles. Originally, this was intended as a developer only mode to test unit balancing and combat but I noticed the popularity of "Battle Simulators" and decided to make it available to players. The new mode can be accessed from the main menu. Also included in this update are a few new items for the Lord. Change Log: -New "Battle Tester" mode. Freely place units on an open map to simulate battles. Mainly for testing unit balance and combat. Can be accessed from
2018-11-03 19:25 UTC · Community Announcements · Checkmaty
The most noticeable change in this update is the modification to the generation of enemy waves. There are now more enemies but the composition is made up of more lower tier units. Because of performance issues in previous versions (before the unit limitations) I made higher waves more difficult by changing enemies into elite units instead of adding more numbers. Eventually all units would become elite and lower tier units (Thralls, Wights) stopped appearing. There should now be more variety of enemy units in later waves with lower tier units continuing to appear. Although, the game is more dif
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/935930/raw.
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