2024-12-05 18:22 UTC · Community Announcements · therainycat
The false positive reported by some antivirus software has been professionally fixed. I had to roll back the game engine 1 year and 1 month back, because nothing else helped. Your AV software should now be happy but I'm not sure the game itself will be stable - a considerable amount of work and bug fixes had been discarded in order to please the Windows Defender. Sorry for the inconvenience. - Windows Defender team, in my imagination
2024-11-18 17:35 UTC · Community Announcements · therainycat
Just letting you know I am aware about the fact your antiviruses currently go crazy and report a trojan virus in the game. Don't worry, there's none, and this issue has affected other games which are using recent versions of LWJGL (the same thing Mojang used once, yes). Infinitode uses LibGDX 1.12.1-SNAPSHOT (roughly the same as 1.13.0) and it is affected by the issue highlighted on their website: https://libgdx.com/news/2024/10/gdx-1-13 I'm running exactly the same version of the game as you do and my (most recent version of) Windows Defenter does not complain (which is bad, because I don't e
2024-10-14 22:07 UTC · Community Announcements · therainycat
This minor update brings one last Infinitode 1 feature which has been missing in this game - the "bonus enemies" (or "star enemies" - see this wiki page if you've missed it). It took a while to introduce them in Infinitode 2, because I had to come up with a better implementation and could not just copy them from the previous game. Those enemies were both satisfying and annoying - they gave great rewards but were also hard to kill and distracted towers, sometimes ruining the run. Since Infinitode 2 is aiming for a fair competition and top leaderboard runs take lots of time / effort, a random en
2024-08-26 20:41 UTC · Community Announcements · therainycat
Bug fixes and stability improvements, mostly. Changelist: Fixed many rare bugs causing crashes and game instability Fixed: users with non-english usernames were unable to launch the game on Windows Attempt to fix the game not launching on some AMD GPUs Selected abilities are now synchronized with the cloud and are not stored as a device-specific setting Rare - Legendary cases and blueprints became a bit cheaper on the market Fixed: Sniper's killshot and Flamethrowers ultimate ability did not kill some enemies during Overload Improved quality, size and resolution of JP, KR and CN fonts. Added m
2024-07-30 21:43 UTC · Community Announcements · therainycat
The update which took a year of development is finally here! Click here to read the same announcement in our blog with a slightly better formatting. It focuses on a much better balance and some new gameplay features. Modding support has also been improved and we are steadily moving to something big. Note: if your progress has not been automatically migrated from the previous version of the game, you can click on a button in Settings to do that manually, but please read the warnings! Update 1.9.0 changelist TL;DR; New map editor features Damage numbers Boss HP bars, bosses became slower and har
2024-07-29 14:30 UTC · Community Announcements · therainycat
Hi! In case you've missed the news on our Discord server: - Season 2 ends today and the server will stop receiving replays from version 1.8.10 - Update 1.9.0 will go live in a couple days! I'll make a proper announcement of the update once it is ready to be played, please stay up to the news. Thank you!
2024-04-27 10:55 UTC · Community Announcements · therainycat
Hi everyone! Season 3 update 1.9.0 can now be downloaded from the Beta branch called "1.9.0-obt" (Game -> Properties... -> Betas -> Beta participation)! This version is linked to the Beta server and won't affect your main server-side progress, but please make sure you've saved your progress to the cloud before you switch to this version as it will overwrite your local files. A complete list of changes will be released at the end of OBT, but you can find a short changelist in the in-game news. Any issues can be reported to https://tracker.prineside.com Beta is discussed on our Discord server an
2023-07-11 10:27 UTC · Community Announcements · therainycat
List of changes: Quality of Life Items can now be marked as favorite in the inventory. Marked items can not be sold / prestiged Depleted sources are marked on custom maps, added a Depleted node hint to the Miner menu Added a "holdable button" mark to the buttons you can hold Added tooltips for buttons / icons you may have not known about Latest news won't show up immediately when player starts the game for the first time Changed appearance of the "Game over" overlay - added "Next level" and "Research" buttons Added global hints to the Game over screen (70+ hints). Note: I really need your help
2023-05-20 13:02 UTC · Community Announcements · therainycat
This is basically an organizational update before we start working on the seasonal update and new content. In addition to the list of changes, we have some important news for you. List of changes: (iOS) Equalizer tile now visible on iOS but will generate random spectrum (platform's limitation). It will also show a random spectrum when music is turned off on any platform. (Dev mode / modding) Added many new options to the Equalizer tile editor Highlighted the "Skip tutorials" button Added Terms and Conditions page (Terms and Conditions) and links to it Bans are now visible in player profiles. B
2023-04-04 16:58 UTC · Community Announcements · therainycat
List of changes: Fixed 25 bugs Added new experimental features: "Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios Graphics scale can be used to reduce the load on your GPU Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them Rendering performance improvements (Android) Added new rewarding ads provider (in attempt to fix an old issue) Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily quests Seasonal leaderboard now shows top 200 players and their p
2022-08-24 18:33 UTC · Community Announcements · therainycat
List of changes: Optimised code of Miners, most noticeable on 6.3 endless Greatly optimised collision detection code, up to 2.5x better UPS in end-game endless runs Changed default main menu music (some players complained about harsh and loud sound of Cherish), you can switch it back through the music player Removed "Community maps" button, more info below Developer mode research is now available. Developer mode allows you to create items / edit maps / modify the game in any way you like iOS: now uses different software for rendering. Touching iOS home bar now does not throw you out of the gam
2022-01-28 23:02 UTC · Community Announcements · radcat
List of changes: Fixed: windstorm ability did not affect some enemies (Android) Fixed: music stopped to play shortly after game launch Added game version to the list of cloud saves, made buttons a bit larger. Game now properly chooses the latest cloud save to load Improved game stability in case of server issues Crafting price discount is now applied to every item and not the final amount of crafted items - should fix crafting price inconsistencies. Increased crafting discount effect of the research Screen safe area is now transparent (no black bars at the sides of the screen) Loot ticket: tim
2021-12-21 19:51 UTC · Community Announcements · radcat
Thank you for taking part in our last vote! Results can be viewed here: Poll results This update should help with the following voting list items: 2. Resetting quests for Prestige - now the game requires fewer quest resets 3. Slow Prestige Ticket farming - up to x2.45 faster Prestige Ticket farming; excess loot will be automatically converted into Prestige Dust during the run 6. Stage 6 late game farming - fixed loot system and Bit Dust drop rate, which should greatly improve farming on the other levels and on custom maps Things that will be covered by the upcoming updates: 1. New regular leve
2021-10-06 17:58 UTC · Community Announcements · radcat
We are happy to announce that Infinitode 2 will become completely free to play at October 14th, and will stay free forever! Update 1.8.4 will be released at the same moment for all of the platforms, bringing some quality of life changes: Timers will be removed completely, even for the players who don't own Double Gain. No more encrypted chests and crafting queue, only instant gameplay. Double Gain: Will now not only double Green Papers and Resources but also daily quest rewards and all non-tile item drops. Free Steam version of the game won't give Double Gain automatically. It should become av
2021-06-23 08:33 UTC · Community Announcements · radcat
Fixed: Poison cloud ability of Venom tower did not deal any damage Added "Next frame" button which appears when the game is paused without slow motion setting Portals and Bases won't appear as a regular loot if you already have more than 500 items of such type. They will be replaced with tiles of the same rarity (Platforms, Cores etc.) Added more info to the menu of Bounty modifiers Added "Select all visible" button to the inventory in item selection mode (long tap on items to start selecting them). Hot key: A Fixed crafting prices (visual bug) New item: Prestige dust, can be used to craft Pre
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