Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-04-26 06:28 UTC · Community Announcements · CodeManu
Hello there! I know It's been a while since the last update. As development of Pixel FX Designer 2.0 shifted to SpriteMancer, I've been focusing all my "dev time" on that, but I didn't forgot about Pixel FX Designer v1.x. This is a small update with some of the most commonly requested features from the community, and also the addition of a new feature called "Vortex" that I've been wanting to implement for quite a while. This update also updates the engine to the latest version, so It should be more stable and should also have a small performance boost. If you feel that I missed something, fin
2022-12-07 16:23 UTC · Community Announcements · CodeManu
Introducing SpriteMancer an all-in-one tool to create and animate effects! What is SpriteMancer? SpriteMancer is the product I've been working for a long time now. It's the combination of all my previous apps into one, and much more! SpriteMancer includes: Particle Editor, Dynamic Image Animation, Fluids Simulation, 3D Support, Node Graph, and more to come. What's going to happen to Pixel FX Designer now? All the apps mentioned before will still be supported and expanded with new features, despite SpriteMancer including the functionality there are certain things that can only be done in the or
2022-08-08 19:50 UTC · Community Announcements · CodeManu
{STEAM_CLAN_IMAGE}/33604902/076c1d9e9a2a9a44ef50839736fee5aadfd0fa22.gif NEW Glitch FX Node. De-Noiser Node. Undo System. Images origin can now be changed. Added 'Pixel Interpolation' to images. Added misc icons to the app. CHANGES Credits updated. 'Waves' node now has time included. BUGFIXES Layers can be deleted while editing a slider field. Deleting a layer that a Node System is using will crash the app. Dithering node is bugged. Selecting a particle from the sprite library sometimes crashes de app. New images aren't properly placed in the center.
2022-05-14 15:29 UTC · Community Announcements · CodeManu
This is mostly a bugfix patch with everything reported so far, and a new change that should reduce the VRAM consumption by a lot, about 1/2 of the previous one. If no major bugs are discovered, this will be promoted to 'stable' and won't require a beta branch anymore. CHANGES Greatly reduced the VRAM consumption of the app. BUGFIXES Fixed a bug where duplicating an emitter and moving the particles inside would crash the app. Fixed a bug where nodes wheren't applied correctly when the canvas width/height ratio wasn't 1:1. Fixed a bug where importing a single nodesystem file would crash the app.
2022-04-27 10:36 UTC · Community Announcements · CodeManu
*Small* update to fix some reported bugs and add some minor features. NEW Added 'Crop' node. Added 'Reverse' option to the export options. The app will try to save your current project If it crashes, and give you the option to load the last project when opening it again. BUGFIXES Fixed a bug that altered the elements IDs randomly. Fixed a bug that prevented loading projects that used images. Fixed a bug that prevented loading projects after creating and deleting several elements.
2022-04-18 16:06 UTC · Community Announcements · CodeManu
Pixel FX Designer v2.0.0.5(beta) now available! {STEAM_CLAN_IMAGE}/33604902/86b1269d0ad9c4763581f8ac63ca649e0ef63cc1.gif NEW Added particle 'Gravity' setting. Added particle 'Step Emit' setting. Added particle 'Death Emit' setting. Added a 'New Project' section in preferences to customize blank project settings. Added a 'Max Particles' setting in the preferences to limit the amount of particles spawned. Added 'Fireworks' example. CHANGES Previews now zoom in/out more accurately. Burst render should now be always random. Nodes in the 'Add Node' menu in the NodeGraph are now divided by groups. B
2022-03-28 17:21 UTC · Community Announcements · CodeManu
The new Pixel FX Designer v2.0 beta is now available! {STEAM_CLAN_IMAGE}/33604902/2175f24941ea808b4e90cdaceed703076e208a44.png Steps to activate the beta version - Right click 'Pixel FX Designer' on your library - Click 'Properties' - Go to 'Betas' - Select "v2.0.0.0" from the dropdown list. - The app will start updating to the new version. What's new in Pixel FX Designer v2.0? If this caught you by surprise, the v2.0 update is a full rewrite of Pixel FX Designer from scratch, and brings lots of new features and improvements. The major points being: New UI/UX. Layer support with infinite emitt
2021-12-31 16:13 UTC · Community Announcements · CodeManu
Hey everybody! First of all, I want to say that I hope you all have a beautiful 2022! I know 2021 has been rough for a lot of us, but 2022 is gonna be great. I swear! Before finishing this year, and after me not being able to finish the update I've been working on this whole year, I want to show you a tease of what's coming for Pixel FX Designer and Juice FX in the near future (hopefully January, If 2022 behaves). I've been working on different modules and a base foundation for the tools, this means that Pixel FX Designer & Juice FX (and the other apps in the future) will share the same core l
2020-10-26 08:13 UTC · Community Announcements · CodeManu
v1.1.7.0 Changelog NEW ADDITIONS - Paths now have an easing option, including the most common easing curves. - New function: Image Contour. You can now load an image and the particles will spawn on its contour. - New function: Auto-Trimming. Now when exporting an sprite sheet you'll have the option to trim it in order to reduce space. You'll get the new frame size on the file name suggestion. - You can now drag and drop images and PPD projects directly into the app. - GIF are now supported as custom particles. You can drop them into the app or use the custom sprite add function. - Blur/Glow/Ch
2019-11-06 12:19 UTC · Community Announcements · CodeManu
Pixel Fx Designer v1.1.6.0 Changelog NEW FEATURES Particle Repel engine: New function in Particles>Motion that allow particles to push each other. Random Seed selection: You can now set the random seed for seamless looping so if you find a seed that you like, it doesn't get randomized again. 11 new examples to showcase the new features. BUG FIXES Alpha now works properly. Yes it does, It's finally here. Render Desync when rendering while running the app below 60fps is now fixed, no more broken loops. Input windows will no longer start out of focus. Several minor bugfixes.
2018-10-06 15:49 UTC · Community Announcements · CodeManu
Pixel Fx Designer v1.1.5.3 Changelog CHANGES You can now press to show/hide tooltips. Export .GIF function now properly works when the app is in a folder with spaces in the address. Fixed several bugs that caused old examples to crash. Fixed a bug that caused the visuals tab to crash. Fixed a visual bug caused by changing canvas resolution.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/939360/raw.
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