Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2021-03-25 13:00 UTC · Community Announcements · Ranida Games
We did a full blown online tournament via Steam Remote Play Together! The tournament was held and streamed during the KUMU Nerd Expo! BAYANI Is now on sale at 40% off! Get it now and support the development of the first Filipino made Fighting Game! {STEAM_CLAN_IMAGE}/33970694/0dbc8c27fbced16f9daf7badff285971089a2830.png
2020-11-25 18:01 UTC · Community Announcements · Ranida Games
Greetings everyone! The autumn sale is finally coming and again, Bayani is going to be on SALE! We are offering the game at 40% OFF this coming Steam Autumn Sale! So if you haven't got a copy of the game yet or if you wish to buy the game for your family or friends, then this is the perfect opportunity to do so! And another thing, the Steam Awards 2020 is just around the corner! There's a whole lot of crazy beautiful games out there, all deserving to receive an award and of course that includes Bayani! Everyone, I would like to ask your support and nominate Bayani for the Labor of Love Award.
2020-11-12 08:11 UTC · Community Announcements · Ranida Games
We are very happy to announce that Bayani is taking part of Steam's Fighting Game sale from November 12, 2020 to November 16, 2020. Add Bayani into your fighting game collection as we are offering the game at 50% OFF! {STEAM_CLAN_IMAGE}/33970694/2df3f19781293a25d461a0680299377b3a8e5d66.png Don't miss this chance and get a copy of Bayani during the event!
2020-10-16 07:16 UTC · Community Announcements · Ranida Games
Check out the new spooky stages to celebrate Halloween with us! {STEAM_CLAN_IMAGE}/33970694/49d58a5453f56d0a3161308e3c5b81613de67367.png {STEAM_CLAN_IMAGE}/33970694/c91d6011374fed39dced07c898d589c20879b602.png Available for a limited time from October 16 to November 10!
2020-09-12 07:55 UTC · Community Announcements · Ranida Games
Game development is a long and iterative process and Bayani is our proof that incremental updates and changes can lead to a better product. The current state of Bayani is far from what it used to be a couple of years back and it was only made possible through constant iterative releases, player feedback, then more iterative releases that reflect those feedback. However, iterative updates come at a cost which is slower development process. Instead of releasing a one-time big update, going with small update cycles produces better results at the cost of time spent. {STEAM_CLAN_IMAGE}/33970694/2df
2020-08-28 08:49 UTC · Community Announcements · Ranida Games
It's the 2nd day of Gamescom 2020 Indie Arena Booth! Yesterday we unveiled Lolang Tsora, the latest character of Bayani, to complete our our initial main roster of 8 characters. Now watch the devs as we go head to head using the different characters in the game. Online play is currently not yet available so we are using Steam Remote Play to battle each other online. The complete character roster includes: Joe (based on Jose Rizal) Dre (based on Andres Bonifacio) Oria (based on Gregoria de Jesús) Tonio (based on Antonio Luna) Leon (based on Emilio Aguinaldo) Rio (based on Apolinario Mabini) Fer
2020-08-27 13:11 UTC · Community Announcements · Ranida Games
Patch Notes for v1.4.0 General Changes: Lolang Tsora is now a Playable Character! Balintawak Toll is now a Playable Stage! New Hit Effect VFX Revamped and Optimized Stage and Character Graphics. Should improve performance and reduce lag {STEAM_CLAN_IMAGE}/33970694/0dbc8c27fbced16f9daf7badff285971089a2830.png Joe: better 5A and DSkill animation Leon: fixed hitstop for some of his moves added explosion particles to forward dash (air and ground) changed Normal Light Combo last hit to chain reliably with S2 and ExS2 S3 last hit now launches slightly to chain with Fatal reliably Removed a bug where
2020-08-26 19:50 UTC · Community Announcements · Ranida Games
Update v1.4.0 is a huge update for us because with this update, we now have all the initial characters that we have envisioned as our initial roster. We felt that 8 initial characters is enough as a jump off point for a game genre that we didn’t have much experience in. It took us a couple of years to get to this point but here we are finally. With Lolang Tsora joining the roster, we can now officially declare that the initial roster is complete! Lolang Tsora is based off Melchora Aquino or more commonly known as Tandang Sora. In the Bayaniverse, she is basically at the center of everyone’s st
2020-08-14 16:21 UTC · Community Announcements · Ranida Games
I'm happy to announce that Bayani is one of the games selected to take part in the upcoming Indie Arena at Gamescom 2020! We are really excited for the opportunity to showcase Bayani to the world! Because of the pandemic, almost all events that we are scheduled to attend has been cancelled, but since the Indie Arena Booth is going to be held online we can showcase Bayani from our home! But what makes the Indie Arena Booth super unique is because of the VIRTUAL BOOTHS where attendees can roam around and find information about the games. It's really awesome! They even developed a booth editor wh
2020-05-12 11:01 UTC · Community Announcements · Ranida Games
Patch Notes for v1.3.0a Bugfixes: fix for Joe's airdash after air normals fix for Dre and Oria's Fatal can sometimes double when buttons are mashed fix for Dre's S1 not chaining with 5A and 5A Light Auto Combo fixed infinite airdash bug
2020-04-23 00:14 UTC · Community Announcements · Ranida Games
Patch Notes for v1.3.0 {STEAM_CLAN_IMAGE}/33970694/4a17961e4374432c0a0850f40a03551830caf9b1.png General Changes: Rio is now a Playable Character! Plaza Benavides is now a Playable Stage! Rio's Theme can now be selected! Gameplay Changes: {STEAM_CLAN_IMAGE}/33970694/eb03a0411d9999c2460ed03742cd5268a1203bac.png Changed the jump height and weight of all characters. This change was added to improve the feel of jumps. This means that all characters land faster after jumping or being launched. As a result, all air moves have also been changed and updated and wil have different timings and properties
2019-12-22 07:12 UTC · Community Announcements · Ranida Games
Patch Notes for v1.2.0 General Changes: - Fernando is now a playable character - Libingan ng Bayan is now a playable stage - Fixed a bug where Grab, D-Skill, or Break activates when pressing one of the buttons required - Standardized a majority of the 5A moves to prevent micro walk abuses - Modified Break to no longer cause a knockdown for both players - Slight Visual Changes and Updates Joe: - Fixed a corner infinite with Joe - Reduced the damage of S1 and S2 by a small amount
2019-10-23 14:47 UTC · Community Announcements · Ranida Games
Bugfixes: Fixed Game Crash in Stage Selection Fixed a bug where Arcade mode sometimes doesn't have BGM Fixed a bug where spamming button press for certain moves will redo the move instead (typically on Fatal Strikes) Gameplay Changes: Joe: Increased the recovery for 2C to prevent infinites Tonio: Fixed a bug where 5B launcher sometimes doesn't combo Leon: Increased the hitboxes of some of his normals to hit crouching and standing enemies Dre: Rescaled damage and meter gain. Does roughly the same total damage and meter gained. j.S1 is no longer an OTG fixed a bug where j.S1 is considered as an
2019-09-30 09:12 UTC · Community Announcements · Ranida Games
Bugfixes: Fixed a bug for Dre where some moves don't scale or don't reset hit stun. Fixed a bug for Dre where the meter gain for some special moves are treated as normals instead. Fixed Dre's selected animation. Fixed controller assignment for player 1 and 2 Controllers. Fixed wrong character names in character selection screen. Fixed for blank controller glyphs for Sony DualShock 4. Fixed missing character name in After Battle Screen Changed animations for stage labels/names Changed monumento to campo monumento - Caloocan (in game) Changed monumento to campo monumento (stage select) Changed D
2019-09-18 17:18 UTC · Community Announcements · Ranida Games
General Changes: Dre is now a playable character! Oria's Stage: Campo Monumento can now be selected! Dre's Theme can now be selected! Background video during Fatal Strike is now implemented Improved shaders and lighting Added end objects to the edge of stages Gameplay Changes: Reworked Break mechanic to the new Combo Break feature. Reduced Start Up to 25. Active is 3 Frames. Recovery is 35 frames. The move is fully invulnerable from frame 1 to 28. Blocking an enemies Break refills 1 full bar of your meter. Across the board increase to Forward and Back Grabs for everyone Joe: Slightly reduced m
Full appinfo as delivered by Steam PICS, changenumber 38518210. Also at /api/app/941020/raw.
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