Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:21 UTC.
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2019-08-25 11:00 UTC · Community Announcements · Tall Guy
Hello Lil' Souls, This is going to be bad news, and I'll try to be as forthright as possible. Let me cue the music I wrote this post to. Lil' Arena's development is on hold - but I'll keep the servers running so we can keep playing the current version as long as we want. It's been three months since the last update (v0.27, part 2 of 3 of the combat overhaul) and every day since then I've felt guilty that I couldn't work on this game. I felt guilty because I thought I could pull it off by myself, but quite frankly, I can't. I wanted to announce something sooner, but I felt I could turn things a
2019-05-08 08:37 UTC · Community Announcements · Tall Guy
This week, introducing Charged-Up Attacks. Not quite an ultimate, this ability charges as you hit enemy Souls and does +100% damage per charge (up to a wooping 300%). Many of you have raised the issue of "auto attacks" and although I still believe adding them would make the combat feel "grindy", the main thing they would add is flow - so two changes were made: Attacks have been reduced in casting time, difficulty, energy cost but also damage - they are mapped to Left Click. They're the closest thing to an auto-attack you will find in the game. Attacks now generate Charges when hitting an oppon
2019-03-20 17:31 UTC · Community Announcements · Tall Guy
10 of the 15 Mobility, Control and Protection abilities have been altered significantly, in the first of a series of patches aimed at addressing key community concerns. One of my favorite designers has always claimed that he doesn't start working on the rest of the game until the core is so solid, that it's an enjoyable experience in and of itself. This principle, applied to Lil' Arena, meant stripping down the game back to its basics, and questioning every choice made so far; the two camera system, the different input methods, the game's moment-to-moment pacing (which was mostly about Mobilit
2019-02-19 13:40 UTC · Community Announcements · Tall Guy
Yow, Lil' Arena suffered a web-based attack last week, through its website. As a result, all of its domains (including game-related content) were taken down by my host, to reduce further damage. Though I haven't repaired our website yet, I have fully restored everything the game needed to function, so you can now play once again. I guess you live, you learn - never put website and game-related content on the same hosting account ^_^ Will keep you posted on the next patch's progress via discord! Yours, Tall Guy
2019-02-14 16:43 UTC · Community Announcements · Tall Guy
Yow, First off, since February 11 our server has been hacked, resulting in both the game's website and the login system being unavailable for the time being. I've contacted the hosting service, and am trying to resolve this. As this is entirely new to me, no ETA at this point. The database has remained intact, and it will be restored from its backup once the rest of the server is up again - your progress is safe. As for the second part of this announcement, progress has been slow because at the moment, I'm a solo developer. This happened because the funding I had secured was barely enough to f
2018-12-25 13:19 UTC · Community Announcements · Tall Guy
Greetings Lil' Souls, New year is approaching, and our priority became.. bug fixes! You know what this means.. Yes ! Patch Notes ! * Core Gameplay Changes :: - Your Energy & Cooldowns don't update while casting - Judgement :: Faster projectiles (7m/s->15m/s) - Shackles :: Smaller hitbox (1.00m->0.35m) - Sadistic Cleave -> No longer suffers from attacking multiple targets * Quality of Life Improvements :: - Colorize Descriptions keywords (dmg, etc) * Bugs & Fixes on the Lobby & UI - Hide the #XXXX from the username (UI only, not backend!) - Sort order for Chat should remain > icons but Icons sh
2018-12-14 17:29 UTC · Community Announcements · DemGun
Greetings Lil' Souls, With the Afterlife Stable (loading, login, avatars), the community's main concern became "things are not clear enough". So it's time foooor… Yes ! Patch Notes ! - Trials :: "What is it? How do I do it? What do I earn?" All very valid questions, that now have answers inside the game - Abilities :: What do we want? Less Text! More Video! When do we want it? Now, it is done. - Visual Settings :: There's two types of people in this world. Those who want V-Sync off, and the rest. A handful of settings exposed - Key Bindings :: Parlez vous AZERTY? You can now remap all of your
2018-11-30 14:15 UTC · Community Announcements · Tall Guy
So come aboard Lil’ Souls, tonight for our Weekly Friday Night Devs Vs Players. More on that at our official Discord server. https://lil-arena.com/discord?referee-id=steam-stable-afterlife All the annoying known bugs that bothered the on-boarding process of players, are now Fixed. And.. With Patching Cherries on top: - Trash Talk freely before the match! Lobby chat is now a thing - Handling disconnects gracefully Before that when someone crashed, every player was stuck in the match but the match as not working ("already casting" etc.) - Matchmake Globally, Play Locally (where applicable) After
2018-11-25 11:13 UTC · Community Announcements · DemGun
We thank you for being with us on this First Week. Things got tough. Things broke. And You Lil' Souls, helped us recognize em & Fix em. So what was Patched? Login (Locating Your Soul Bug) Avatars (Purchasing & Previewing Items) More Clear Queues, Tutorial & Trials Combat System Balancing ( Now you Have 10HP, More Visible Damage, Effects, etc.) 76/76 Stuck issue (Now shows exactly where you are in the Loading Process - Note: SSD Drive is Recommended) In the meantime, bug fixes will keep up according to your Feedback, with our next big Update around the combat system coming approximately, Decemb
2018-11-18 14:05 UTC · Community Announcements · Tall Guy
Hi, During the first few days of release (16/11-20/11) there had been some known issues with certain players affecting Preloading takes a while the first time around. We're optimizing this, and you can now see the progress. (patched 21/11/18 11.00 UTC) Login issues due to larger volume of players than expected (patched 18/11/18 22.00 UTC) Avatars issues with customization misbehaving, being fixed now - all purchased items restored (patched 18/11/18 23.45 UTC) Abilities not being selected (patched 25/11/18 22.30 UTC) The core game itself should now be fully playable for most players! We honestl
2018-11-16 15:57 UTC · Community Announcements · DemGun
Long Queues Are over. You can now install Lil' Arena from Steam as well. Hop on for under the threshold 6minute PvP matches. Early Access Players Get to Keep the game for Life ! Your Lil' Crew See you in the Arenas
2018-11-10 07:20 UTC · Community Announcements · DemGun
Every Friday Devs Vs Players. Now On Twitch as well. Care to Join us? Find us at www.lil-arena.com/twitch?referee-id=steam-playsession. Remember, you can Get the game right NOW at www.lil-arena.com/subscribe?referee-id=steam-announce Cheers from -Your Lil' Crew
2018-10-30 18:05 UTC · Community Announcements · DemGun
Greetings Lil' souls, Our Taskmaster had this to say about this update “Expect changes you may or may not care about. Oh, and we now have Titles.” In more detail :: Tutorial has been polished even more. Creating Avatars is now bug-free. And your Settings are more fleshed out with Visual, Gameplay and Audio controls. Lots of minor bug fixes Titles tied to various Feats you can achieve. Click on your name to begin :) As always simply run the patcher, and it should put you to v0.22.2 p2197! And don't forget, to find us on Discord at www.discord.gg/lilarenagame to arrange live PvP matches -Your Li
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/945610/raw.
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