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2026-09-11 22:15 UTC
$7.99
$7.99
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public
4672963
2020-02-13 16:02 UTC
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949071
2.77 GB
954.88 MB
149297902231710999
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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4672963
public
2020-02-13 16:02 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-02-13 16:04 UTC · Community Announcements · Kloppy
{STEAM_CLAN_IMAGE}/35028946/a1d9462fbc1c05d8b20352a893b8cb30a042b1da.pngHello folks, our next update for Colonies is live now. This time the user-interface has been further improved: New vector icons for all kind of tasks, such as creating units or buildings, should provide the player a much clearer view. As Unity‘s prelaunch-window has been deprecated, it was necessary to implement an in-game settings menu, where you can set your resolution and graphics. Above all, some important fixes has been done for the NPC, more information in the changelog below: Added a settings menu for graphics New a
2019-12-20 01:46 UTC · Community Announcements · Kloppy
Hello everyone, Today, I’d like to announce that the newest update is finally online! This is a major update to version 0.35. Overall, it took much longer than expected and I sincerely apologize for the delay. It was definitely a lot of work but I am happy that this leg of our journey together has finished! I can now focus on creating new content and keep on polishing. In case you haven’t read the previous announcement, I said that many parts of the project will be reworked and others will be started anew. I am happy with the results and I hope you are too! Colonies looks, sounds, and feels be
2019-09-27 17:59 UTC · Community Announcements · Kloppy
Hey everyone, I apologize that you haven't heard from me sooner. In case you are wondering what's going on with the Early Access title, here are some points I'd like to share. The work has already begun for the next update and it will be, compared to the previous updates, a rather large one. The project will be ported to the latest version of Unity. Also, large parts of the code had to be rewritten. Rewriting, as well as reorganizing the project’s structure, takes, honestly, a little longer as expected. However, you'll be happy to know that, with the changes, you'll have improved performance a
2019-09-04 20:38 UTC · Community Announcements · Kloppy
Hello, the update to version 0.26 is finally live; With new explosion destruction effects, as well as new additional voices for units, combat acion in Colonies is now way more fun! The new building textures haven’t been implented yet. That is because it will be done in the next update, which will be the largest until now. More about this in a later announcement in a few days. Changelog v026: • Added new explosion and destruction effects to units and buildings • Units should have randomly different voices • The player has the option to disable fog of war before starting a new mission • Medium a
2019-08-15 14:47 UTC · Community Announcements · Kloppy
Hello, we have a small patch here that fixed a bug, where exporting nickel or uran via starport didn’t bring any score (sorry!). Also some shader adjustments to some units have been done. The next update is currently being worked on, but it will take another week or more to be complete. It will fix missing explosion effects and animations of units and buildings, and also hopefully improve the existing ones. Another plan is to slightly change the building textures, so that they have a decent touch of the faction’s color. Take care!
2019-08-07 22:54 UTC · Community Announcements · Kloppy
Hey, how‘s it going? The next update for Colonies is ready to get downloaded. Three new features have been added, as requested by some players. You can now sell buildings, repair units and your units will now move to a Go-To-Position after spawning. Change that position with right mouse click on the terrain, while the building is selected. Besides of that, important things have been fixed such as saving map-resources and a (hopefully) correct calculation of the radar‘s energy. https://imgur.com/oo7g0BO.gif Changelog v0.25 • Player has now the option to sell a building and get 75% resources ref
2019-07-27 01:06 UTC · Community Announcements · Kloppy
Hi there, this update will bring, among other things, some improvement to the UI: An animated crossfade will appear when ordering an attack on a buiding or unit. Also the map resources have now a new selection marker. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35028946/d94f25a86531fc6bb6158ebcb22c5e83f3eb5e1f.png Changelog v.024.5 • A heavy bug has been fixed, where buildings could not be destroyed in a loaded mission • CPU enemy and player have now a larger command center border to place the buildings • CPU enemy will deploy its towers now more outside of his base • CP
2019-07-20 02:00 UTC · Community Announcements · Kloppy
Hello, hope everyone is well up! The second update for Colonies has been submitted. It includes a savegame system, so from now on you will be able to save your current mission when quitting the game. Simply pause the game and click “Save & Exit”. You can then load your mission again from within the start menu. However, please note following limitations of saving & loading a mission: • Currently only one save slot available • Units that are still queueing for spawn by the time of saving, will be canceled and resources refunded • Starport’s transporters will currently not be saved, but spawn fro
2019-07-06 23:55 UTC · Community Announcements · Kloppy
Hello, let me thank you first for purchasing Colonies and the trust you have put into development of this game! This first update comes with a small tutorial explaining you some basic gameplay mechanics. Further on, some bugs have been fixed, as well as some adjustments and improvments to the UI and sound have been done. For the next update it is planned to implement a save game system. Much of the work has already been done and it should be available in 1-2 weeks. Changelog v0.23: • Added tutorial with a small map • Combat units should now acoustically confirm your order to attack • Fixed a b
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/949070/raw.