2026-09-09 08:00 UTC · Community Announcements · Cities: Skylines Official
You asked, we answered, and will continue to answer! Our official Q&A Thread is now open in the Paradox Forums! Whether you're looking for answers or want to ask a new question, this thread is the place to be! Whatever it might be, feel free to hop in and post your questions in the thread, and we will answer as soon as we can. Roads and InfrastructureQ: How can the game provide more flexibility in road design, such as varied road widths and default restrictions for pedestrians on highways? What about road naming? A: We haven’t looked into how feasible it is, but something like the road builde
2026-09-03 14:00 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors!Previously, in the world of City Corners, we talked about our next patch and what kind of changes you can expect from the upcoming update, which will arrive in mid-September. Naturally, City Corner #11 was followed by a bunch of questions from you, and after seeing some of the same questions pop up, we thought: “Why not put the answers somewhere where everyone can easily find them?” So, that’s what we are doing today! While we wait a little longer for the release of our next patch, we have gathered some of the hottest topics and questions in one place, along with the answers to he
2026-09-02 19:00 UTC · Gamemag.ru · Вадим Съедин
История позора серии Cities: Skylines для Paradox Interactive не менее болезненная, чем неудача с Vampire: The Masquerade — Bloodlines 2. Оно и не удивительно, ведь специализирующийся на различных стратегиях издатель не смог уследить за контролем качества.
2026-08-26 04:01 UTC · Gamemag.ru · Вадим Съедин
В рамках gamescom Opening Night Live издательство Paradox Interactive анонсировало LEGO Skylines. Дата релиза игры пока не раскрывается, но заявлены версии для ПК, PlayStation 5, Xbox Series X|S и Nintendo Switch 2.
2026-08-20 14:00 UTC · Community Announcements · Cities: Skylines Official
Greetings, Mayors!Our next update is on its way, and in this City Corner, we will take a closer look at some of the changes coming with the upcoming patch. We will go through a number of gameplay adjustments, including changes to citizen behaviour and how some of the systems in your cities work, as well as some visual improvements. There are also a few smaller tweaks to go through, so let’s dive in and talk about what’s coming in the next update!Improvements to GameplayIn the upcoming patch, we have put a lot of focus on improving the behaviour and logic of the game. For example, we have worke
2026-08-11 14:00 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors!It’s time for another City Corner, and this time, we will be talking about an aspect in Cities: Skylines II that hasn’t really been touched upon in our previous updates: the Asset Editor. We have started working on improving the modding tools, and there are a number of quality-of-life improvements we want to highlight in this City Corner, like smoother workflows, asset localization, and placement overrides. We will also take a look at the mod support and what our plans are when it comes to managing your mods. Let’s get started, shall we!Smoother Workflows in the EditorLet’s begin
2026-07-23 14:00 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors!Six months ago, we at Iceflake Studios took the mantle of development of Cities: Skylines II. Since then, our primary goals have been to improve the game, address long-standing issues, and build a stronger foundation, so we can optimize and develop the game well into the future.Working on this game for the short time that we have has been very satisfying. We have been very busy, but the rewards have made it all worthwhile. Taking on a big project like Cities: Skylines II might have been daunting at first, but all the great feedback we have received, along with the kind words and c
2026-06-22 12:00 UTC · Community Announcements · Cities: Skylines Official
This patch can affect some custom maps, but loading of old maps and savegames is supported.Gameplay:Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.Households now re-evaluate moving home less often, improving performance in large cities.Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather t
2026-06-11 14:40 UTC · Community Announcements · Cities: Skylines Official
Summer is here, Mayors!Welcome back to another City Corner, where we will be going through the upcoming changes that will arrive with our next patch, Summer Solstice! This patch introduces improvements to gameplay, especially to citizen pathfinding, as well as a major overhaul to terrain texturing.Without further ado, let’s paint a clearer picture of what’s new in this update!Gameplay UpdatesFor this patch, we have made adjustments to the gameplay and citizen behavior, especially when it comes to pathfinding. In our upcoming patch, the citizen pathfinding has been adjusted in a way that they w
2026-06-01 13:13 UTC · Community Announcements · Cities: Skylines Official
This patch should not affect mods, and loading of old savegames is supported.After our previous patch, we received a lot of reports about being unable to save, or receiving ‘NotSupportedException’ error. We want to thank everyone who participated in testing out the open beta branch that we released related to this issue!We have prepared a hotfix that addresses the symptoms of this saving bug. Our research suggests that the actual issue was introduced by the addition of Asset Editor last year, but it stayed hidden until our recent change. We are still looking into the root cause of this issue a
2026-05-29 13:42 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors! We are currently working on a fix for the saving bug, so if you're experiencing an issue with your save action getting stuck, please try launching the save with this new branch!We have opened up a Steam-only Beta branch where you can test out the hotfix. If you have been experiencing the bug where you're unable to save, follow the instructions on how to change your game version in the image below and choose the 'saving_fix' beta option. This will start updating the game and will enable it. If you're still having issues with saving your game after testing this branch, please go to
2026-05-27 08:00 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors!Patch 1.5.9f1 is now live, bringing improvements to the vehicle pathfinding and fixes to some of the bugs you have reported through PDX Forums! There is also a significant update to shadow rendering that aims to mitigate various visual artifacts occurring at both short and long distances, and we implemented updated localization after a lot of feedback from the community (especially for Simplified Chinese). This patch should not affect mods, and loading of old savegames is supported. If you have anything that you want to report to us after trying this new patch, please share it wit
2026-05-26 14:00 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors! It’s that time again, where we look at the things that are in store for you in our next patch! This time, the focus has been on vehicles and their pathfinding. We mentioned in our City Corner #4 - A Peek into Performance, that we were working on improving the vehicle behaviors, and we are finally ready to tell you about the first implementations we have made to make traffic more manageable! We have also completed our shadow improvements we started a few patches ago. These improvements fix obvious visible issues, especially when you’re playing around with different camera angles.P
2026-05-21 14:00 UTC · Community Announcements · Cities: Skylines Official
Greetings Mayors!Sini here, the Community Manager for Cities: Skylines II. In this City Corner, we will be talking about all things Community and really get into how community feedback continues to help shape the development of Cities: Skylines II. Over the past few months, we have been exploring new ways to communicate more directly with you through our new streams, social media, and community events. At the same time, we’ve been paying close attention to discussions happening across different platforms, like Paradox Forums, Reddit, Discord, etc., to better understand which topics, features,
2026-05-05 12:11 UTC · Community Announcements · Cities: Skylines Official
Hello Mayors!This patch should not affect mods, and loading of old savegames is supported.After our latest patch, we received a lot of reports about the long loading times that occurred when starting the game. Thank you again for your comments and patience while we were working on a solution! We have now prepared a hotfix that addresses this issue, which you can read more about below. Paradox Mods:Fixed long loading times when mods are loaded at startup. Misc:Info and Warning level logging no longer print callstacks to log files.Fixed a crash when loading a save game.Post-mortemWhen you starte
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