Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2021-10-17 18:41 UTC · Community Announcements · Business Casual Sauron
Three Years of Cateau As with the previous anniversaries, we just want to offer a quick thank you to all who have supported Cateau. The fact that three years later, we still have new players coming to the game, both on Steam and Android, is truly special. We would never have guessed as much when we hit the Launch button at SGC back in 2018! So, for the third year running, thank you all! {STEAM_CLAN_IMAGE}/33672412/451275ad97d6eae370628be5258756b567c6473a.png Remember, you can find the image used for this post and other extras at the link below! Extras, get yer extras here!
2021-05-27 15:40 UTC · Community Announcements · Business Casual Sauron
Hello folks! As some of you have noticed, the Lemon Curd Games website is down and will remain so for the time being. This has unfortunately deprived some of you of the opportunity to access the extras. Well no more, no more I say! If you go through the link below, you'll be able to access a Google Drive folder from which you can download images from the game, as well as some website exclusives. This link should not require any kind of login from you. Please do be aware that this does of course contain potential spoilers for those who haven't completed the game. Without further ado, please enj
2020-10-18 19:13 UTC · Community Announcements · Business Casual Sauron
Well now, isn't this a curious occurrence? As promised, we're also releasing a brand-new piece of art for you all to download! As with all of the Extras available through our site (linked below), they are provided entirely for free to everyone. {STEAM_CLAN_IMAGE}/33672412/710a5affa377a7bd1b9e5ea42ca8cf9a550f823d.png So, if you want this as your very own mobile wallpaper for example, all that stands in your way is this link! Click here to go to the Extras page of our website. Click Here to go to our Facebook page. Click here to go to our Instagram page.
2020-10-17 18:52 UTC · Community Announcements · Business Casual Sauron
Two years ago today, Cateau was released into the world from our little booth at the Indiecator during the Sweden Game Conference. In the years since, we have been absolutely floored by the reception that the game has received across Steam, Google Play, and the web at large. Thousands of players have left hundreds of reviews and ratings, and the positivity didn't stop there. As such, we'd like to thank you all for supporting us and our game. Check back tomorrow for a fresh piece of artwork that you can use as a wallpaper on your devices! In the meantime, take a little nostalgia trip to our SGC
2020-01-30 23:45 UTC · Community Announcements · Business Casual Sauron
Before we get to today's subject, a clarification is in order. While some of you have likely noticed that we've been on an unannounced hiatus as of the past few months, Lemon Curd Games is still a thing and (hopefully) we can make it more of a thing once we've all finished up our university studies. But with that cleared up, we've a special milestone to announce... This month, across Steam and the Google Play Store, Cateau has reached a staggering 15,000 licenses issued! That's right, 15,000 people have gone and gotten themselves a copy of the game between these two platforms, and we find ours
2019-05-22 09:48 UTC · Community Announcements · Business Casual Sauron
Hey everyone! One very busy week later, and I finally have the ability to show you a mock-up of the new UI, which will help me explain the initiative system. As it is a mock-up, the UI isn't final. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33672412/d633334dbe02ca2161fbd10e4b88a2eda2cb24b1.png So, there are a few key UI elements that will help me explain how this system works. All characters in the game have access to the resource Initiative. Any type of action such as moving, attacking, or using abilities comes with an Initiative cost. Each character has its own indivi
2019-05-13 05:23 UTC · Community Announcements · Business Casual Sauron
Hello there everyone! So, I have some good news regarding the combat system of Allthamon's Amazing Adventure, and that is that we have created a unique take on initiative and turn order. However, as I was sitting down to write the article describing it, I came to realise that it's something that is really done best with the help of an illustration of some kind. Fret not though, for I intend to take one of our poor, overworked artists and have them create something for that purpose during the week!
2019-05-07 16:37 UTC · Community Announcements · Business Casual Sauron
I won't make excuses regarding this update being late, as that wouldn't be doing you guys justice. I will however pledge to try and maintain the weekly schedule better from now on, so in addition to this "catchup", you will also get an update this weekend! Anyway, as to the actual content, we have another piece of the soundtrack for you, as well as some concept art of a section of the overworld, which now has a name! Hence, I cordially invite you all to feast your eyes upon one of the many beaches of the island of Barpaydos (see what I did there? I am very proud), as well as to take in some of
2019-04-20 17:42 UTC · Community Announcements · Business Casual Sauron
Monty Python references notwithstanding, here's something very special. Remember the articles and concept art concerning the game's combat? Well, here's a piece of the combat soundtrack, and, as an added bonus, some early colourisations of the three player characters in development! As with literally everything we upload during the game's development, the track isn't final in its current state, and of course, it'll be but one of many. The same goes for the characters. Anyway, we hope you'll enjoy the music! Click Here for the music teaser! https://steamcdn-a.akamaihd.net/steamcommunity/public/
2019-04-13 18:26 UTC · Community Announcements · Business Casual Sauron
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33672412/e15414736e72b70261f80628937ced1985b5cc56.jpg Here it is, a collection of a few of the sound effects created so far. As with everything, the sounds too are subject to change and may not appear in the game in the same way that they do here. Please bear in mind that as these are sound effects, the base volume is rather high so be careful with those ears! This particular teaser contains sounds for two of the enemies that will appear in the game. As a bonus for those who missed our last "proper" post or simply don't follow
2019-04-07 02:31 UTC · Community Announcements · Business Casual Sauron
So, here's the update that was supposed to be published yesterday... Ooops. As with any turn-based combat game, AAA will feature a variety of moves. Each character will have a basic attack that they always have access to, and then a selection of eight abilities, from which they can pick four. Bear in mind that even these facts are subject to change, as we will have to perform testing to see what is both challenging and fun. Anyway, have a look at the Lawyer doing its thing. As to what the abilities actually do, well, stick around and you're bound to find out sometime!https://steamcdn-a.akamaih
2019-03-08 19:11 UTC · Community Announcements · Business Casual Sauron
In an effort to garner more feedback during the future development of our current ptoject, we've decided to expand our social media presence to reddit. Before I continue, I'd like to make clear that this will not mean an end to updates here on Steam, there'll still be weekly posts here just as before! The key differences are of course the very nature of the reddit community itself, and on reddit we will also be announcing future live FAQs and such, as such short-term posts are unlikely to be seen in time here on Steam. So if you'd like to catch those FAQs when they arrive or simply prefer to f
2019-03-01 17:18 UTC · Community Announcements · Business Casual Sauron
So as you've likely caught onto by now, one of the many things our upcoming game is looking to poke fun of is the rampant greed of the video game industry. As such, the main protagonist is the CEO of a video game company. Today, we figured we'd show you some concept art of the fellow. On a more work-related level, we have identified the various items on the proverbial to-do list and while it's certainly too early to say how the final product will pan out, we're all optimistic about the development process. The usual disclaimer applies that this is all very early on and at this stage, we're far
2019-02-22 16:27 UTC · Community Announcements · Business Casual Sauron
To those uninitiated to hex-based combat games, last week's article may have felt somewhat esoteric, as there was no proper illustration to properly illustrate the matter. That being the case, here's a piece of early concept art to give you a clearer idea of how the battlefield actually works. To give a brief recap, everything regarding the movement of characters, their attacks and abilities are all based on the hexagonal grid system. For example, this means that a character with a movement value of four is able to move up to four tiles in this grid. In other news, we have resolved an issue th
2019-02-15 18:33 UTC · Community Announcements · Business Casual Sauron
Storyboarding & Battlefields This week has been a touch more on the technical side, as we've been looking into how to configure our tiles, among other things. To explain, the battlefield that you might remember from the combat concept mock-up posted last week is made up out of a number of hexagonal tiles. The characters and enemies then move and attack based on distances determined by the number of tiles. That is the most basic version of this type of turn-based combat battlefields, but we want our game to offer more than that. Hence we've spent a lot of time discussing how the actual battlefi
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/949370/raw.
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