Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:36 UTC.
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2019-12-13 12:07 UTC · Community Announcements · COR Entertainment
There have been some updates to Zombie Deathrace Feeding Frenzy that deal with issues regarding the thumbstick controllers and moving. Also fixed are issues regarding the HUD and using the Eye Adjust mode, where you can adjust your IPD and focal angles. More updates will be coming soon as work on the game has resumed, including the second and third episodes.
2019-06-28 22:49 UTC · Community Announcements · COR Entertainment
Not much more to say! It's released, enjoy :)
2019-06-18 20:03 UTC · Community Announcements · COR Entertainment
The initial release of the game is tentatively set as June 28th, 2019! Episode 1: The Ballad Of Hillbilly Willy will include 10 official levels, 4 player characters with a number of customization options to each. Multiplayer is enabled and working, and most importantly, full support for Oculus Rift! There is a built-in map editor, and full Steam Workshop support. Making levels is super easy and fun! At the moment the map making is limited to the included game assets, but subsequent releases will expand to allow user created assets to be used. I have published a guide on the community hub, and
2019-05-28 17:15 UTC · Community Announcements · COR Entertainment
May has been very busy, but I can assure you that Frenzy is nearing the finish line for the initial release! I've simply just been focusing on the game and haven't had time to update the hub or the store page, but this will change very soon. I'm literally down to 2 or 3 items to complete before getting this out there for y'all to try out and hopefully get some more feedback. Some really important items and bugfixes have been addressed, including more Oculus support(you can now adjust your eye settings from the controllers). A save/load game feature has been added, though for now it's limited t
2019-04-04 17:05 UTC · Community Announcements · COR Entertainment
Much of the last month has been spent on cleaning up, polishing, and getting things ready for the June early access release. There were some major memory leak issues with the Bullet Physics engine and how it cleaned up memory regarding trimeshes, and it took a while to track it down and correct it. Servers are now mostly stable, with perhaps a few other issues to track down but it's not the crippling problems as before. This isn't to say that new ideas and features haven't been percolating! The major new feature is something internally called "psycho time". During a round(in Arcade mode), radi
2019-03-05 17:51 UTC · Community Announcements · COR Entertainment
In my last post I talked about getting the game working in the Oculus Rift, and since then I've nearly completed that effort. Everything is working well, including controllers and menus/HUD. There are still some minor issues to work out, but it's overall in pretty solid shape, and completely playable. At some point soon I will have that portion wrapped up, and move on to other phases. One item that is new, and this is pretty big news, is that I decided to expand up the idea of player skins, and add player models as well! This of course created a bit of work for me, but I had some pretty good i
2019-02-12 18:07 UTC · Community Announcements · COR Entertainment
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34141663/566136176c2705da30c2b3a0ee10ad47c1666964.jpg Over the past week I've been working on adding Oculus Rift support to the Frenzy engine and game. This part of the development concerned me, because while the technology and theory is well proven and not very difficult to integrate, the actual practicality of VR in certain types of games is an entirely different story. Would movement have to be restricted or changed to make it a great experience(read, non-nauseating)? Would there be advantages or disadvantages to players usi
2019-01-28 20:59 UTC · Community Announcements · COR Entertainment
A few days early, but I wanted to get an update on the progress of this game out now since so much has happened in that area over the past month. January was a very heavy development period for Frenzy, in fact it may have been one of the most productive periods in the game's history which now spans about a year and a half. The single player arcade mode was fully hammered out and completed, with all content and levels present. This process led to a vast number of improvements in the enemy AI, physics, GUI, and structure of the game. The GUI has been switched from the clunky GLUI library to now
2019-01-03 19:16 UTC · Community Announcements · COR Entertainment
There have been some pretty significant advancements in Frenzy's development over the past month... The entire GUI has been replaced with AntTweakBar, which is something that was desperately needed as GLUI is just horrible to work with, and very dated. During this process I fixed a variety of GUI issues and I'm happy to say that it's working very well and bug free! Leading from this, I jumped quickly on the in-game map editor, something I felt was extremely important for players to have access to, and will hopefully create a community of map editors when the game is launched. Making maps in Fr
2018-12-20 18:05 UTC · Community Announcements · COR Entertainment
This is a brand new game, written completely from scratch. It is an arcade style game at heart, but contains many elements from Arena First Person Shooter games as well as a multiplayer mode. The game will be runnable on PC and Android, and include VOIP and VR support. I will continually update the public development forum with progress on the game and it's development, as well as any diversions or additions in concept and plan. The game is currently in a very playable state, but there is still much to do before launching. This game is a little different, and I hope people will have fun. I've
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/951780/raw.
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