Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2025-08-20 17:45 UTC · Community Announcements · Mr Black
My last post was in March, 2025.It is now Jul... the 17th of August, 2025,AUGUSTDepthminer: MMOFor a little over 6 years I have been working on and off on Depthminer and it's various versions. There has been like 50 versions of this game and now I am releasing the last version I will be working on as this version will become what my vision is: A free sandbox mmo that's fun, doesn't waste your time, is a game at heart, and supports future releases as well as the games past in a fair way.Right now, Depthminer is in Beta 0.1. You can check it out, for now, on itch only:https://georgehennen.itch.i
2025-03-18 13:15 UTC · Community Announcements · Mr Black
Take a moment to read over the article, I would appreciate your input! The Game Right Now Hello, I'd like to say firstly: Thank you for playing my game(s). If you have played all of them up until this point... amazing. At least 80,000 people have played my games which is simply hard to understand. It's really cool. I do need to move on. The total number could be 500,000, but 80,000 is a safer bet to say for sure. For almost 5 years DEAD has had consistent updates regardless if I have posted about it or not. It has been in my background for a long time relative to my life. I am 23 years old. A
2024-12-28 06:36 UTC · Community Announcements · Mr Black
Added a odd challenge map I made in 2 hours called "destroy" based off the idea of needing to destroy wood. I was going to call it wood. This update is also one to clarify that I fixed a bunch of stuff in the last 3 months but have not been on top of making announcements or keeping track of everything I did due to personal life situations.
2024-09-22 11:50 UTC · Community Announcements · George
Normally, this would be the "introduction" of the post followed by a list of changes. Though there has been many changes, that list is not the focus of this post. (you can read a decent amount of the changes at the bottom of the post) Almost every month I try to inform you all of what is new with the game. This month I decided to spend my time polishing what was there for future improvements, but mainly additions. With polish comes tough choices, and one of those choices was to reset every leaderboard currently in the game. Why? The game is meant to be a fun, arcade shooter to play with your f
2024-08-29 14:30 UTC · Community Announcements · George
INDTRODUCTION I decided to update the game how I used to this month. This resulted in a few errors so I will probably not do that again. Errors like "Levels going to the wrong levels" after rearranging the main menu was not the goal lol. Overall, I think the game feels nicer to play. It's a more "well-done" game now. My work over the last year has definitely paid off. ..so this is everything new, fixed, or changed this month. At the end of the change list is a bit more to read for those interested in the development of the game. NEW MAP Grand Hall Compressed was added by accident haha. This is
2024-07-29 19:30 UTC · Community Announcements · George
JULY The Slater Map has been added in a test phase. You must have DEAD+. This is the first round based map added to the game for DEAD+. It represents what round based maps will go towards and be replaced by. It is not complete, do not expect complete for another month (life + gigastructure). If anyone has a theme idea for the map let me know, I am thinking lone farmer. Additional New Stuff and Changes * I fixed the weird animation bug with enemy legs. * Hedge has had visual bugs fixed. * Hedge Weapon Upgrade area has been modified. * Hedge Flood and Bomber Spawns have been modified. * Studio i
2024-06-30 05:57 UTC · Community Announcements · George
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2024-06-29 02:55 UTC · Community Announcements · George
INTRODUCTION My life has been wild the last month, but you do not care about that so here is some stuff I did rq: NEW STUFF AND CHANGES (Fun note, this list is basically what is added in it's order) *Github said 300+ so, I probably did other stuff. *The Main menu background has been changed once again, but I think my monitor is dimming so I dont think I actually know if it looks good anymore. *I added a new secret achievement that took less than 2 minutes to add. *I've changed the main menu lobby and quit button color *The DEAD+ levels for horde had bad images due to an oversight, it is now fi
2024-05-26 08:42 UTC · Community Announcements · George
INTRODUCTION I changed the level ASH to look kinda cool, and fixed some other stuff over a long period. I have not been with it lately in terms of having time to mess with this project, or really drive to do anything. It's been busy. CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *removed round based scoring in infinite mode... some of it. It looks cool sometimes so I left the coolness? Maybe it's just a mess, let me know. *fixed enemies not spawning, or too many/fix enemies spawning in infinite mode
2024-03-30 04:05 UTC · Community Announcements · George
CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *Controller switching fix confirmed to work properly (going from keyboard to controller without interruption). *The Main menu has been altered to better fit future levels. There are now sub-pages for each category of game-mode. These are DEAD+ levels, like I said there willl be a lot of them so I needed room. It will be a thing with value. I will say that I think it has value, I update this game all of the time. *Along with the redo of the main menu, (hop
2024-03-08 09:52 UTC · Community Announcements · George
new menu has been added along with some other fixes. have a great friday. in april there will be a lot of changes including overhauling a few of the maps, and changing how the game is played in some instances. I want to make the game 100x more fun than it is. Horde mode is sitll a lot more fun to play. Round bases is basically a proof of concept with a few levels. So a sum: a new menu has been added, and a bunch of changes are happening in april that will be dope.
2024-01-28 09:52 UTC · Community Announcements · George
Welcome to February, over the last month many changes have been made as well as an additional new map has been added. With this years major update, I added round based gameplay, as well as 4 additional free maps for you all to play. This month I will be introducing PIT 2. The map was originally planned for DEAD 2, but for those who read our last announcement, all of those features that were planned for that were instead added to this game to continue adding to it rather than making a sequel that could be avoided. The map was originally meant to show off the art direction while I worked out oth
2024-01-08 21:30 UTC · Community Announcements · George
This is the final overhaul of the game. It brings many changes, additions, and fixes. Over the last few months there has been an update once a month to fix, change, and generally remaster a game that I have had on my mind for the last 4 years. Over those last 4 years, the world has changed dramatically, and with it my life and trajectory. A lot of my time with the game has been escapism from my actual life. From people who I would think to trust being worthless petty people, to my world view shifting, being overwhelmed by things I have no control over, and dealing with the consequences of bein
2023-12-08 05:04 UTC · Community Announcements · George
This is part 3 of the final overhaul of the game. This is part 3 of 4 (3/4). In this update I focused on changing the sprites to be clearer by changing the colors, or updating assets that were literally from my "I made this in a month" build. Here is the change log listed out: Updates/Changes: - All level selection images. - The hit box of every enemy to feel better. - Bullets look, feel, and speed for each weapon. (Feels better, still arcadey). - Player looks a lot more visually appealing (changed the body, and skin colors) - Various level backgrounds to make the player/enemies look a little
2023-11-19 06:58 UTC · Community Announcements · George
This is part 2 of the revamp. there are 2 more parts. Below is the list of all additions, updates, and changes made to my game DEAD in the past couple of days. Updates - Changed Path finding for all Enemies as well as their speeds. l. - Level Selection Screen Overhaul 5: There kept being stuff wrong, so I redid it again. - Options Automatically Save to whatever you set them to, and Load Automatically. - Cat Launcher, Aura Bow, Slow Gun, and Ric Gun no longer suck. - Music: Readded Main Menu Music, Changed Ash Level tracks Minor Tweaks/Bug Fixes - Updated Steam Version - Added "Top 30" text to
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